Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Meliae "Mel" Avare
Character Name
Apothecary 3
Class & Level
Cloistered Scholar
Background
Half-Dryad
Race
Neutral Good
Alignment
0
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-2
6
6
+
0
(Race)
DEXTERITY
+2
14
14
+
0
(Race)
CONSTITUTION
+2
15
15
+
0
(Race)
INTELLIGENCE
+4
18
17
+
1
(Race)
WISDOM
+4
19
17
+
2
(Race)
CHARISMA
+2
14
14
+
0
(Race)
ARMOR CLASS
12
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1414
+
0
SPEED
30 ft
HIT POINTS
Max:
31
31
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
-2 -2
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
-2 -2
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Shortbow+41d6 piercing%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
6
KNOWN
14
DC
Cast Mod
3
Cantrip:
2
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
SPELLCASTING
[+instructions]
Druidic

Your love of nature has caught the eye of the Druids. They have seen your passion and have taught you their ancient language.

Apothecary's Remedy

At 1st level, you choose a Remedy. Choose between Poison Ivy or Lavender Tea, both are detailed at the end of the class description. Your choice grants you features at 1st level and again at levels 3, 6, 9, 13, and 15.

Tool Expertise

At 2nd level, double your proficiency bonus with the tools gained from this class. Use your Intelligence modifier for rolls with these tools when crafting.

Forest Trail
At 2nd level, your connection to the plants of the living world begins to awaken. Difficult terrain caused by plants of any kind now functions as normal terrain for you. Additionally, any areas of plants (such as grass or underbrush) within 10 feet of you function as difficult terrain for enemies. This increases to 15 feet at 6th level, 20 feet at 12th level, and 30 feet at 18th level.

Lavender Tea Apothecaries better understand the healing properties of certain plants. They are able to use this understanding to craft healing potions.

Healing Prayer

At 1st level, gain proficiency with Herbalism Kit.

Potions

At 3rd level, you gain the ability to make the following spells into potions (this is on top of the antitoxin and potion of healing you can create using the Herbalism Kit). As you gain levels, you can make more powerful spells into potions. Potions can be ingested, or applied directly to skin. Potions can be thrown using the throw splash weapon rules. You can make 5 potions. You can make new potions after a long rest.

Apothecary Level Potions
3rd cure wounds, healing word
6th prayer of healing, lesser restoration
9th death ward, revivify
13th regenerate, greater restoration
[b]Druidic[/b]
Your love of nature has caught the eye of the Druids. They have seen your passion and have taught you their ancient language.

Apothecary's Remedy
At 1st level, you choose a Remedy. Choose between Poison Ivy or Lavender Tea, both are detailed at the end of the class description. Your choice grants you features at 1st level and again at levels 3, 6, 9, 13, and 15.

Tool Expertise
At 2nd level, double your proficiency bonus with the tools gained from this class. Use your Intelligence modifier for rolls with these tools when crafting.

Forest Trail
At 2nd level, your connection to the plants of the living world begins to awaken. Difficult terrain caused by plants of any kind now functions as normal terrain for you. Additionally, any areas of plants (such as grass or underbrush) within 10 feet of you function as difficult terrain for enemies. This increases to 15 feet at 6th level, 20 feet at 12th level, and 30 feet at 18th level.

Lavender Tea Apothecaries better understand the healing properties of certain plants. They are able to use this understanding to craft healing potions.

Healing Prayer
At 1st level, gain proficiency with Herbalism Kit.

Potions
At 3rd level, you gain the ability to make the following spells into potions (this is on top of the antitoxin and potion of healing you can create using the Herbalism Kit). As you gain levels, you can make more powerful spells into potions. Potions can be ingested, or applied directly to skin. Potions can be thrown using the throw splash weapon rules. You can make 5 potions. You can make new potions after a long rest.

Apothecary Level Potions
3rd cure wounds, healing word
6th prayer of healing, lesser restoration
9th death ward, revivify
13th regenerate, greater restoration
FEATURES & TRAITS
d6
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Quarterstaff
Component Pouch
Explorer's Pack
Spellbook
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
25gp
WEALTH
Proficiencies: daggers, darts, slings, quarterstaffs, light crossbows
Languages: Common, Draconic
PROFICIENCIES & LANGUAGES
I always have plan for what to do when things go wrong.
PERSONALITY TRAITS
Self-Knowledge. If you know yourself, there're nothing left to know. (Any)
IDEALS
I'm loyal to my captain first, everything else second.
BONDS
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
FLAWS
 
Gilkass was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now has a substantial network of resources ranging from contacts to ships to peers.
DESCRIPTION & EXTRA INFO

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