5th Edition Character Sheet
Skills
[+] | Name | Bonus | Damage / Type | Range |
---|---|---|---|---|
Shortbow | +4 | 1d6 piercing | %3% |
Your love of nature has caught the eye of the Druids. They have seen your passion and have taught you their ancient language.
Apothecary's RemedyAt 1st level, you choose a Remedy. Choose between Poison Ivy or Lavender Tea, both are detailed at the end of the class description. Your choice grants you features at 1st level and again at levels 3, 6, 9, 13, and 15.
Tool ExpertiseAt 2nd level, double your proficiency bonus with the tools gained from this class. Use your Intelligence modifier for rolls with these tools when crafting.
Forest TrailAt 2nd level, your connection to the plants of the living world begins to awaken. Difficult terrain caused by plants of any kind now functions as normal terrain for you. Additionally, any areas of plants (such as grass or underbrush) within 10 feet of you function as difficult terrain for enemies. This increases to 15 feet at 6th level, 20 feet at 12th level, and 30 feet at 18th level.
Lavender Tea Apothecaries better understand the healing properties of certain plants. They are able to use this understanding to craft healing potions.
Healing PrayerAt 1st level, gain proficiency with Herbalism Kit.
PotionsAt 3rd level, you gain the ability to make the following spells into potions (this is on top of the antitoxin and potion of healing you can create using the Herbalism Kit). As you gain levels, you can make more powerful spells into potions. Potions can be ingested, or applied directly to skin. Potions can be thrown using the throw splash weapon rules. You can make 5 potions. You can make new potions after a long rest.
Apothecary Level Potions3rd cure wounds, healing word
6th prayer of healing, lesser restoration
9th death ward, revivify
13th regenerate, greater restoration
Your love of nature has caught the eye of the Druids. They have seen your passion and have taught you their ancient language.
Apothecary's Remedy
At 1st level, you choose a Remedy. Choose between Poison Ivy or Lavender Tea, both are detailed at the end of the class description. Your choice grants you features at 1st level and again at levels 3, 6, 9, 13, and 15.
Tool Expertise
At 2nd level, double your proficiency bonus with the tools gained from this class. Use your Intelligence modifier for rolls with these tools when crafting.
Forest Trail
At 2nd level, your connection to the plants of the living world begins to awaken. Difficult terrain caused by plants of any kind now functions as normal terrain for you. Additionally, any areas of plants (such as grass or underbrush) within 10 feet of you function as difficult terrain for enemies. This increases to 15 feet at 6th level, 20 feet at 12th level, and 30 feet at 18th level.
Lavender Tea Apothecaries better understand the healing properties of certain plants. They are able to use this understanding to craft healing potions.
Healing Prayer
At 1st level, gain proficiency with Herbalism Kit.
Potions
At 3rd level, you gain the ability to make the following spells into potions (this is on top of the antitoxin and potion of healing you can create using the Herbalism Kit). As you gain levels, you can make more powerful spells into potions. Potions can be ingested, or applied directly to skin. Potions can be thrown using the throw splash weapon rules. You can make 5 potions. You can make new potions after a long rest.
Apothecary Level Potions
3rd cure wounds, healing word
6th prayer of healing, lesser restoration
9th death ward, revivify
13th regenerate, greater restoration
Component Pouch
Explorer's Pack
Spellbook
Languages: Common, Draconic
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Their contribution stands as a beacon of hope for all adventurers!