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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
[+]
Generate Character
[+]
Campaign Manager
Benny
Character Name
Paladin 5
Class & Level
Spy
Background
Thri-kreen
Race
Neutral Good
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
12
10
+
2
(Race)
DEXTERITY
+2
15
14
+
1
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+2
15
15
+
0
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
-1
8
8
+
0
(Race)
ARMOR CLASS
12
INITIATIVE
+
+0
PROFICIENCY
+
3
3
+
PERCEPTION
1111
+
SPEED
25 ft
HIT POINTS
Max:
8
8
TEMP HP
POINT BUY
Standard
Picture URL:
Token URL:
1 +1
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
-1 -1
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
-1 -1
+
Performance (Cha)
-1 -1
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
4
KNOWN
13
DC
Cast Mod
0
Cantrip:
4
/
4
1st:
2
/
2
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]
Racial Abilities

Darkvision. You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Secondary Arms. You have two slightly smaller secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property.

Sleepless. You do not require sleep and can choose to remain conscious during a long rest, though you must still refrain from strenuous activity to gain the benefit of the rest.

Thri-kreen Telepathy. Without the assistance of magic, you can’t speak the non-thri-kreen languages you know. Instead you use telepathy to convey your thoughts. You have the magical ability to transmit your thoughts mentally to willing creatures within 120 feet of yourself. A contacted creature doesn’t need to share a language with you to understand your thoughts, but it must be able to understand at least one language. Your telepathic link to a creature is broken if you and the creature move more than 120 feet apart, if either of you is incapacitated, or if either of you mentally breaks the contact (no action required).


Paladin (Class)

Divine Sense.
-
Lay on Hands.
-Your hands have healing properties. As an action, you can take from your pool (lvl x5) (25) to heal an ally. You can choose the amount that's given.
-Alternatively, you can spend 5 points to cure a target of any disease or ailment.

Fighting Style.
Spellcasting,
Divine Smite,
Divine Health,
Sacred Oath,
Harness Divine Power (Optional),
Ability Score Improvement,
Martial Versatility (Optional),

Extra Attack


Oathbreaker (Subclass)

Channel Divinity:
-Control Undead.
-Dreadful Aspect.
[b]Racial Abilities[/b]---
[b]Darkvision.[/b] You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

[b]Secondary Arms.[/b] You have two slightly smaller secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property.

[b]Sleepless.[/b] You do not require sleep and can choose to remain conscious during a long rest, though you must still refrain from strenuous activity to gain the benefit of the rest.

[b]Thri-kreen Telepathy.[/b] Without the assistance of magic, you can’t speak the non-thri-kreen languages you know. Instead you use telepathy to convey your thoughts. You have the magical ability to transmit your thoughts mentally to willing creatures within 120 feet of yourself. A contacted creature doesn’t need to share a language with you to understand your thoughts, but it must be able to understand at least one language. Your telepathic link to a creature is broken if you and the creature move more than 120 feet apart, if either of you is incapacitated, or if either of you mentally breaks the contact (no action required).

---[b]Paladin (Class)[/b]---
[b]Divine Sense.[/b]
-
[b]Lay on Hands.[/b]
-Your hands have healing properties. As an action, you can take from your pool (lvl x5) [b](25)[/b] to heal an ally. You can choose the amount that's given.
-Alternatively, you can spend 5 points to cure a target of any disease or ailment.

[b]Fighting Style.[/b]
Spellcasting,
Divine Smite,
Divine Health,
Sacred Oath,
Harness Divine Power (Optional),
Ability Score Improvement,
Martial Versatility (Optional),
Extra Attack

---[b]Oathbreaker (Subclass)[/b]---
Channel Divinity:
-Control Undead.
-Dreadful Aspect.
FEATURES & TRAITS
d10
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
longsword
Total: 0 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Chose Athletics + Insight
PROFICIENCIES & LANGUAGES
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
 
Oath Breaker Paladin - goes directly against the queen for the rights of all drone lives. Wishes to abolish Benny's.
It was possible that when this Benny was a young drone, he snuck into the queens storage and drank Royal Jelly, giving him an increased sense of awareness and independence. (possibly explaining his paladin properties)
DESCRIPTION & EXTRA INFO
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