Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Norazog Emberforge
Character Name
Cleric 2
Class & Level
Acolyte
Background
Hill Dwarf
Race
Neutral Good
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
13
13
+
0
(Race)
DEXTERITY
+1
13
13
+
0
(Race)
CONSTITUTION
+3
16
14
+
2
(Race)
INTELLIGENCE
+1
12
12
+
0
(Race)
WISDOM
+3
17
16
+
1
(Race)
CHARISMA
+0
10
10
+
0
(Race)
ARMOR CLASS
18
INITIATIVE
+
PROFICIENCY
+
2
2
+
0
PERCEPTION
1316
+
3
SPEED
25
HIT POINTS
Max:
24
TEMP HP
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
1 +1
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Quarterstaff+31d6+1 bludgeoning%3%
Warhammer+31d8+1 bludgeoning%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
10
DC
Cast Mod
Cantrip:
2
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
Cantrips:
[spell]Sacred Flame[/spell]
[spell]Mending[/spell]
[spell]Spare the Dying[/spell]

1st Level:
[spell]Identify[/spell]
[spell]Searing Smite[/spell]
[spell]Healing Word[/spell]
[spell]Cure Wounds[/spell]
[spell]Shield of Faith[/spell]
[spell]Bless[/spell]
[spell]Guiding Hand[/spell]
SPELLCASTING
[+instructions]
Dwarf Features
- within 60ft treat dim light as bright and darkness as dim light
- Advantage on saves vs poison
- Poison damage resistance
- Double proficiency bonus to History checks concerning stonework (even if not proficient)
- Battleaxe, Handaxe, Throwing Hammer, Warhammer proficiency

- Gain 1 extra HP per level

Acolyte Features

- Receive aid from those who share your faith

Cleric Features
- Cleric Archetype: Forge
- Heavy Armor, Smith's Tools proficiency
- Can make a nonmagical weapon or armor a +1 magic item until you die or take a long rest, once after a long rest
Dwarf Features
- within 60ft treat dim light as bright and darkness as dim light
- Advantage on saves vs poison
- Poison damage resistance
- Double proficiency bonus to History checks concerning stonework (even if not proficient)
- Battleaxe, Handaxe, Throwing Hammer, Warhammer proficiency
- Gain 1 extra HP per level

Acolyte Features
- Receive aid from those who share your faith

Cleric Features
- Cleric Archetype: Forge
- Heavy Armor, Smith's Tools proficiency
- Can make a nonmagical weapon or armor a +1 magic item until you die or take a long rest, once after a long rest
FEATURES & TRAITS
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Chain Mail
Shield
Warhammer
Quarterstaff
Priest's Pack (backpack)
- Blanket
- 10 candles
- Tinderbox
- alms box
- 2 blocks of incense
- a censer
- vestments
- 2 days of rations
- waterskin
holy symbol (pendant in the shape of an anvil with flames)
prayer book
5 stick of incense
common clothes
belt pouch
1 healing potions
1 potion of animal friendship
enchanted diving helmet
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
6gp
WEALTH
- Languages -
Common
Dwarvish
Elvish
Halfling

- Weapon Proficiency -
Battleaxe
Handaxe
Throwing Hammer
Warhammer
Simple Weapons

- Armor Proficiency -
Light Armor
Medium Armor
Heavy Armor
Shields

- Tool Proficiency -
Mason's Tools
Smith's Tools
PROFICIENCIES & LANGUAGES
PERSONALITY TRAITS
Aspiration. I seek to prove my self worthy of my god's favor by matching my actions against his or her teachings.
IDEALS
I owe my temple a great debt for forging me into the person I am today.
BONDS
I am slow to trust members of other races
FLAWS
 
Norazog Emberforge is a 104 year old Dwarf cleric of Moradin the All-Father (creation, dwarven crafts, protection). He stands 4'4” with a stoic, almost sheltered demeanor, although he can be quick to anger. His hair is a rugged brown, his eyes a somewhat darker brown. He walks with his staff in hand, his shield slung at his back and warhammer holstered at his side. He wears a tabard with the symbol of Moradin on the front over chainmail.

Norazog Emberforge was born in Grimgolir to unknown parents. He was given up to the temple of Moradin the All-Father as a child, where he studied the ways of the smith and the warrior, becoming a cleric of the forge. He learned under the smithing master Disanz Smeltmaster (lawful neutral dwarf fighter), his mentor and tutor during his apprenticeship. He discovered a particular talent for armor crafting – as his journeyman smith exam he crafted his set of chain mail.

Norazog first learned the ways of healing and medicine from a traveling monk Ander Tallfellow (lawful good halfling cleric), who stayed at the temple for a time during his pilgrimage. He remembers his confident kindness in particular.

He ran afoul of an adventurer – Ahlyssa Pres (neutral evil human sorcerer) – while still learning to sense magic, (still hasn't quite got the hang of it) Norazog saw a glimpse of the sorcerous patron of Ahlyssa. Recognizing it as an evil spirit, he started a confrontation and was soundly defeated. He remembers her magics, and distrusts sorcery, believing it to all come from nefarious creatures or eldritch horrors.

Norazog left the temple to travel and learn more about the craft of other races. While firmly believing that Dwarven craftsmanship is superior, he is not blinded by hubris, believing that there may be portions of other races' craft that can be applied to his own.








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