Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Arbellis Peynora
Character Name
Scholar 1
Class & Level
Sage
Background
Half-Elf
Race
Chaotic Good
Alignment
0
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+2
15
15
+
0
(Race)
CONSTITUTION
+2
14
13
+
1
(Race)
INTELLIGENCE
+4
18
17
+
1
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+2
14
12
+
2
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1111
+
0
SPEED
30 ft
HIT POINTS
Max:
17
17
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
https://i.pinimg.com/originals/30/dc/39/30dc396d46b3accf0dce7e4fbe92493d.jpg
Token URL:
0 +0
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
0
KNOWN
14
DC
Cast Mod
3
Cantrip:
2
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
SPELLCASTING
[+instructions]
Maneuvers: 3 Dice
Distracting Strike. When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, and give your allies an opening. You add the superiority die to the attack’s damage roll. The next attack roll against the target by an attack other than you has advantage if the attack is made before the start of your next turn.

Assess the Situation. You can expend one superiority die to make a Wisdom (Perception) or Intelligence (Investigation) check as a bonus action, adding the superiority die to the check.

Critical Analysis
At 1st level, you are able to analyze a target, develop a plan on how to best overcome any potential obstacle, and execute that plan with ruthless efficiency. As a bonus action on your turn, you can analyze a target you can see within 60 feet of you. For the next minute, or until you analyze another target, attack rolls and damage rolls made with a finesse or ranged weapon may use your Intelligence modifier instead of Strength or Dexterity.

Additionally, once per turn when you use a maneuver targeting your analyzed target, you can roll an additional d4 and add the number rolled to the total.

Sage Advice
Once per rest, choose a skill or tool you are proficient with and a number of friendly creatures up to your Intelligence modifier within 30 feet of you who can hear you and who can understand you. Once within the next hour, the next time each creature would make an ability check with the chosen skill or tool, they may add their proficiency modifier to the roll, or double their proficiency if they are already proficient. A creature may only benefit from this feature once, if a creature is targeted by this feature again before using it, they can choose to retain the first benefit or replace it with the new skill or tool instead.
Discoveries
~~
Arcane Amateur x2
Once per long rest cast 1st level wizard spell: Comprehend languages, Magic missile
Maneuvers: 3 Dice
Distracting Strike. When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, and give your allies an opening. You add the superiority die to the attack’s damage roll. The next attack roll against the target by an attack other than you has advantage if the attack is made before the start of your next turn.
Assess the Situation. You can expend one superiority die to make a Wisdom (Perception) or Intelligence (Investigation) check as a bonus action, adding the superiority die to the check.

Critical Analysis
At 1st level, you are able to analyze a target, develop a plan on how to best overcome any potential obstacle, and execute that plan with ruthless efficiency. As a bonus action on your turn, you can analyze a target you can see within 60 feet of you. For the next minute, or until you analyze another target, attack rolls and damage rolls made with a finesse or ranged weapon may use your Intelligence modifier instead of Strength or Dexterity.
Additionally, once per turn when you use a maneuver targeting your analyzed target, you can roll an additional d4 and add the number rolled to the total.

Sage Advice
Once per rest, choose a skill or tool you are proficient with and a number of friendly creatures up to your Intelligence modifier within 30 feet of you who can hear you and who can understand you. Once within the next hour, the next time each creature would make an ability check with the chosen skill or tool, they may add their proficiency modifier to the roll, or double their proficiency if they are already proficient. A creature may only benefit from this feature once, if a creature is targeted by this feature again before using it, they can choose to retain the first benefit or replace it with the new skill or tool instead.
Discoveries
~~
Arcane Amateur x2
Once per long rest cast 1st level wizard spell: Comprehend languages, Magic missile
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Light Crossbow (2d8 P, +2 to hit, 80/320)
Scholar's Pack (Backpack,book of lore,ink,ink pen,parchment (10),little bag of sand,small knife)
Handaxe (1d6 S, 20/60 thrown)
Leather Armor (11+dex)
Playing Cards
Painted Rock
Burnt Magic Card

Glasses of Comprehension: Allows you to read and absorb written information in a language you understand ten times as fast.

Robe of Usefulness: The robe contains 10 magical patches. When a patch is ripped off the robe it will do one of two things, cast a magical effect or transform into an item. Whatever the case it will be something that will help the user in the current situation.

Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
35 Gold
WEALTH
Armors: Light
Weapons: Simple, hand crossbows, shortswords
Playing Cards
Forgery Kit

Elvish, Common
PROFICIENCIES & LANGUAGES
She came from the home of an impoverished merchant in a big city under the rule of an iron fisted emperor and saw firsthand the pain of tyranny. She scraped enough money together to gain entry to a university, and thrived there. Until she was expelled for her 'deviant' theories. Now she adventures around the world, searching for new knowledge and discreetly advocating for her dream: the overthrow of all monarchy.
She is intensely anti-authority, and driven by strong morals. Personality wise she's sweet and personable and you'd never suspect her of being a revolutionary.
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
 
Guild Inventory:
Stone of Farspeech
#s: Nora

GUILD FUNDS : 30g
DESCRIPTION & EXTRA INFO

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