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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
[+]
Generate Character
[+]
Campaign Manager
Joseph of Mortburg
Character Name
Rogue 3
Class & Level
Folk Hero
Background
Lightfoot Halfling
Race
Lawful Neutral
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+3
17
17
+
0
(Race)
DEXTERITY
+5
20
20
+
0
(Race)
CONSTITUTION
+2
14
14
+
0
(Race)
INTELLIGENCE
+1
13
13
+
0
(Race)
WISDOM
-1
8
8
+
0
(Race)
CHARISMA
+2
15
15
+
0
(Race)
ARMOR CLASS
16
INITIATIVE
+
5
PROFICIENCY
+
2
2
+
PERCEPTION
1113
+
2
SPEED
25 ft
HIT POINTS
Max:
18
18
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
3 +3
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
-1 -1
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
-1 -1
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
-1 -1
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
6
KNOWN
11
DC
Cast Mod
3
Cantrip:
3
/
3
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave: You have advantage on saving throws against being frightened.

Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.

Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.


Class

Expertise: Your proficiency bonus is doubled for any ability check you make for two chosen proficiencies. [6th] Choose two additional proficiencies.
Stealth

Perception

Sneak Attack: Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Thieves Cant: You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.

Cunning Action: You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.

Cunning Action: 1 Bonus Action

Roguish Archetype:

Arcane Trickster


Spellcasting: You can cast known wizard spells using INT as your spellcasting modifier

(Spell DC 11, Spell Attack +3).


Mage Hand Legerdemain: When you cast mage hand, you can make the spectral hand invisible, stow or retrieve objects, or use thieves’ tools to pick locks and disarm traps at range. You can disguise this with a Sleight of Hand check, and you can use the bonus action granted by your Cunning Action to control the hand.
[b]Racial[/b]

[b]Lucky:[/b] When you roll a 1 on the [d20] for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

[b]Brave:[/b] You have advantage on saving throws against being frightened.

[b]Halfling Nimbleness:[/b] You can move through the space of any creature that is of a size larger than yours.

[b]Naturally Stealthy:[/b] You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.


[b]Class[/b]

[b]Expertise:[/b] Your proficiency bonus is doubled for any ability check you make for two chosen proficiencies. [6th] Choose two additional proficiencies.
Stealth
Perception

[b]Sneak Attack:[/b] Once per turn, you can deal an extra [2d6] damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

[b]Thieves Cant:[/b] You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.

[b]Cunning Action:[/b] You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.

Cunning Action: 1 Bonus Action

[b]Roguish Archetype:[/b]

Arcane Trickster


[b]Spellcasting:[/b] You can cast known wizard spells using INT as your spellcasting modifier

(Spell DC 11, Spell Attack [+3]).




[b]Mage Hand Legerdemain:[/b] When you cast mage hand, you can make the spectral hand invisible, stow or retrieve objects, or use thieves’ tools to pick locks and disarm traps at range. You can disguise this with a Sleight of Hand check, and you can use the bonus action granted by your Cunning Action to control the hand.
FEATURES & TRAITS
3d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Shortsword
2
1
Shortbow
2
1
Leather Armor [11+Dex]
10
1
Common Clothes
3
1
Dungeoneer's Pack
61.5
20
Arrow
0.05
1
Iron Pot
10
1
Shovel
5
1
Thieves' Tools
1
1
Tinker's Tools
10
Total: 105.5 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: Light armor, Crossbow, Hand, Longsword, Rapier, Shortsword, All Simple Weapons
Languages: Common, Halfling, Thieves’ Cant
PROFICIENCIES & LANGUAGES
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
 
DESCRIPTION & EXTRA INFO
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