Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Peanut
Character Name
Rogue 3
Class & Level
Gambler
Background
Kenku
Race
Chaotic Good
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
8
+
0
(Race)
DEXTERITY
+3
17
15
+
2
(Race)
CONSTITUTION
+1
12
12
+
0
(Race)
INTELLIGENCE
+0
10
10
+
0
(Race)
WISDOM
+2
14
13
+
1
(Race)
CHARISMA
+2
14
14
+
0
(Race)
ARMOR CLASS
14
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1212
+
0
SPEED
30 ft
HIT POINTS
Max:
17
17
TEMP HP
POINT BUY
Standard
Picture URL:
Token URL:
-1 -1
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
2
Animal Handling (Wis)
+
Arcana (Int)
-1 -1
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
2
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
2
Survival (Wis)
+
2
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
13
DC
Cast Mod
2d6
Sneak Attack
/
/
/
/
/
/
/
/
/
2x sneak attacks per day
2x sneak attacks per day
SPELLCASTING
[+instructions]

Race: Kenku


Kenku Recall
-Thanks to your supernaturally good memory, you have proficiency in two skills of your choice.

Moreover, when you make an ability check using any skill in which you have proficiency, you can give yourself advantage on the check before rolling the d20. You can give yourself advantage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

ADVANTAGE ON ANIMAL HANDLING + INTIMIDATION




Class: Rouge

Sneak Attack: Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

Thieves' Cant: a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.

Cunning Action: You can take a bonus action on each of your turns in combat. This bonus action can be used to take the Dash, Disengage, or Hide action.


Subclass: Scout

Skirmisher
-Starting at 3rd level, you are difficult to pin down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.
[b]Race:[/b] Kenku---

[b]Kenku Recall[/b]
-Thanks to your supernaturally good memory, you have proficiency in two skills of your choice.
Moreover, when you make an ability check using any skill in which you have proficiency, you can give yourself advantage on the check before rolling the [d20]. You can give yourself advantage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

[b]ADVANTAGE ON ANIMAL HANDLING + INTIMIDATION[/b]



---[b]Class:[/b] Rouge---

[b]Sneak Attack:[/b] Once per turn add [1d6] damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

[b]Thieves' Cant:[/b] a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.

[b]Cunning Action:[/b] You can take a bonus action on each of your turns in combat. This bonus action can be used to take the Dash, Disengage, or Hide action.

---[b]Subclass:[/b] Scout---

[b]Skirmisher[/b]
-Starting at 3rd level, you are difficult to pin down during a fight. [b]You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you.[/b] This movement doesn’t provoke opportunity attacks.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Rapier
2
1
Shortbow
2
2
Dagger
2
1
Leather Armor [11+Dex]
10
20
Arrows
1
1
Thieves Tools
1
1
Dungeoneer's Pack
61.5
Total: 106.5 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
300
PP
0
its all in robux babyyyy
WEALTH
Proficiencies: light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, thieves' tools
Languages: Thieve's Cant, Common, Dwarven
PROFICIENCIES & LANGUAGES
I get bitter if I'm not the center of attention.
PERSONALITY TRAITS
i believe in a world
IDEALS
cashew + squirrels good, others meh
BONDS
gamer talk + rude + annoying + radio + L + bozo
FLAWS
 
3'1 bird boy
best friend is cashew the purple squirrel
canonically owns a circus
he is 10 yrs old
DESCRIPTION & EXTRA INFO

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