Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Ariaric Eberwolf of Kastlegard
Character Name
Paladin 1
Class & Level
Noble
Background
Human
Race
Lawful Good
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
12
11
+
1
(Race)
DEXTERITY
+2
15
14
+
1
(Race)
CONSTITUTION
+1
13
12
+
1
(Race)
INTELLIGENCE
+0
10
9
+
1
(Race)
WISDOM
-2
7
6
+
1
(Race)
CHARISMA
+3
16
15
+
1
(Race)
ARMOR CLASS
INITIATIVE
+
PROFICIENCY
+
2
2
+
PERCEPTION
88
+
SPEED
HIT POINTS
Max:
TEMP HP
POINT BUY
22
Picture URL:
Token URL:
3 +3
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
-2 -2
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
-2 -2
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
-2 -2
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
-2 -2
+
Medicine (Wis)
+
Nature (Int)
-2 -2
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
-2 -2
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
8
DC
Cast Mod
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
/
/
/
SPELLCASTING
[+instructions]

=== PALADIN FEATURES ===

* Hit Points • PHB 84

* Proficiencies • PHB 84

* Divine Sense • PHB 84

As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature -1 times per long rest.

| 1 / Long Rest • 1 Action

* Lay on Hands • PHB 84

You have a pool of healing power that can restore 15 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.

| Lay on Hands Pool: 15 / Long Rest • 1 Action

* Fighting Style • PHB 84

You adopt a style of fighting as your specialty.

| Great Weapon Fighting • PHB

You can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.

* Spellcasting • PHB 84

You can cast prepared paladin spells using CHA as your spellcasting modifier (Spell DC 8, Spell Attack +0). You can use a holy symbol as a spellcasting focus.

* Divine Smite • PHB 85

When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends (max 6d8 total).

| Special

* Divine Health • PHB 85

You are immune to disease.

* Sacred Oath • PHB 85

| Oath of Devotion

| Channel Divinity: 1 / Short Rest • 1 Action

* Channel Divinity • PHB 86

You gain two Channel Divinity options:

Sacred Weapon - As an action you can imbue a weapon with positive energy. For 1 minute, the weapon is considered magical, you add +1 to attack rolls, it emits bright light for 20 ft. and dim light for 20 ft beyond that. You can end the effect as part of any other action, if you are no longer holding the weapon, or if you fall unconscious.

Turn the Unholy - As an action, you can censure fiends and undead. Each fiend or undead that can see or hear you within 30 ft. must make a WIS saving throw (DC 8). On failure, it is turned for 1 minute or until it takes damage.

| Channel Divinity: Sacred Weapon: 1 Action

| Channel Divinity: Turn the Unholy: 1 Action

* Oath Spells • PHB 86

You gain oath spells based on your level that are always prepared and don't count against your daily number of prepared spells.

=== HUMAN RACIAL TRAITS ===

* Ability Score Increase • BR 31

* Languages • BR 31

You can speak, read, and write Common and one extra language.

=== PALADIN FEATURES ===

* Hit Points • PHB 84

* Proficiencies • PHB 84

* Divine Sense • PHB 84
As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature -1 times per long rest.

| 1 / Long Rest • 1 Action

* Lay on Hands • PHB 84
You have a pool of healing power that can restore 15 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.

| Lay on Hands Pool: 15 / Long Rest • 1 Action

* Fighting Style • PHB 84
You adopt a style of fighting as your specialty.

| Great Weapon Fighting • PHB
You can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.

* Spellcasting • PHB 84
You can cast prepared paladin spells using CHA as your spellcasting modifier (Spell DC 8, Spell Attack [+0]). You can use a holy symbol as a spellcasting focus.

* Divine Smite • PHB 85
When you hit with a melee weapon attack, you can expend one spell slot to deal [2d8] extra radiant damage to the target plus [1d8] for each spell level higher than 1st (max [5d8]) and plus [1d8] against undead or fiends (max [6d8] total).

| Special

* Divine Health • PHB 85
You are immune to disease.

* Sacred Oath • PHB 85

| Oath of Devotion

| Channel Divinity: 1 / Short Rest • 1 Action

* Channel Divinity • PHB 86
You gain two Channel Divinity options:

Sacred Weapon - As an action you can imbue a weapon with positive energy. For 1 minute, the weapon is considered magical, you add [+1] to attack rolls, it emits bright light for 20 ft. and dim light for 20 ft beyond that. You can end the effect as part of any other action, if you are no longer holding the weapon, or if you fall unconscious.

Turn the Unholy - As an action, you can censure fiends and undead. Each fiend or undead that can see or hear you within 30 ft. must make a WIS saving throw (DC 8). On failure, it is turned for 1 minute or until it takes damage.

| Channel Divinity: Sacred Weapon: 1 Action

| Channel Divinity: Turn the Unholy: 1 Action

* Oath Spells • PHB 86
You gain oath spells based on your level that are always prepared and don't count against your daily number of prepared spells.

=== HUMAN RACIAL TRAITS ===

* Ability Score Increase • BR 31

* Languages • BR 31
You can speak, read, and write Common and one extra language.

FEATURES & TRAITS
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Longbow
2
1
Longsword
3
1
Scale Mail [14+Dex(2)]
45
20
Arrows
1
1
Explorers Pack
59
Total: 129 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
PROFICIENCIES & LANGUAGES
Despite my noble birth, I do not place myself above other folk. We all have the same blood.
The common folk love me for my kindness and generosity.
PERSONALITY TRAITS
Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)
IDEALS
My loyalty to my sovereign is unwavering.
BONDS
In fact, the world does revolve around me.
FLAWS
 
DESCRIPTION & EXTRA INFO

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