Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Vall Pashar
Character Name
Monk 1
Class & Level
Outlander
Background
Half-Elf
Race
Neutral Good
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
13
13
+
0
(Race)
DEXTERITY
+2
15
14
+
1
(Race)
CONSTITUTION
+1
12
12
+
0
(Race)
INTELLIGENCE
+0
11
11
+
0
(Race)
WISDOM
+4
18
17
+
1
(Race)
CHARISMA
+1
13
11
+
2
(Race)
ARMOR CLASS
INITIATIVE
+
PROFICIENCY
+
2
2
+
PERCEPTION
1616
+
SPEED
30 ft
HIT POINTS
Max:
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
3 +3
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
14
DC
Cast Mod
Cantrip:
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]
Half Elf:
- Dark vision 60ft
- Fey ancestry
- Advantage on saving throws
against being charmed

- Can't be put to sleep magically

Outlander:
- Wanderer
- Excellent memory for maps and
geography
- Can always recall general layout
of terrain, settlements, and
other features around you
- Can find food and fresh water
for self and up to 5 others

each day, dependent on the land

Monk:
- Unarmored defense
- AC = 10 +DEX +WIS when no armor
or shield
- Martial Arts
- When unarmed or wielding only
monk weapon(s), and no armor or
shield:
- Can use dexterity instead of
strength for attack and damage
rolls of unarmed strikes and
monk weapons
- Can roll other die in place of
normal damage of unarmed
strike or monk weapon based on
monk table (lvl1: 1d4)
- When you make an attack action
unarmed or with monk weapon,
can make one unarmed strike as
a bonus action
Half Elf:
- Dark vision 60ft
- Fey ancestry
- Advantage on saving throws
against being charmed
- Can't be put to sleep magically

Outlander:
- Wanderer
- Excellent memory for maps and
geography
- Can always recall general layout
of terrain, settlements, and
other features around you
- Can find food and fresh water
for self and up to 5 others
each day, dependent on the land

Monk:
- Unarmored defense
- AC = 10 +DEX +WIS when no armor
or shield
- Martial Arts
- When unarmed or wielding only
monk weapon(s), and no armor or
shield:
- Can use dexterity instead of
strength for attack and damage
rolls of unarmed strikes and
monk weapons
- Can roll other die in place of
normal damage of unarmed
strike or monk weapon based on
monk table (lvl1: [1d4])
- When you make an attack action
unarmed or with monk weapon,
can make one unarmed strike as
a bonus action
FEATURES & TRAITS
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Staff
4
1
Hunting Trap
25
1
Traveler's Clothes
4
1
Pouch
1
1
Explorers Pack
59
1
Trinket
0
Total: 93.2 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
10
PP
0
WEALTH
Languages:
- Common
- Elvish
- Gnomish
- Primordial

Weapons:
- Simple weapons
- Shortswords

Equipment:
- Lute
- Herbalism kit
PROFICIENCIES & LANGUAGES
- Loves exploring and becoming familiar with new flora, fauna, and geography
- Dedicated to duty, but also finds value in allowing himself to appreciate the nature he is bound to protect.
PERSONALITY TRAITS
- Protecting and restoring nature
- Non-aggression and mercy.
IDEALS
Wilderness and nature, and also the monastery.
BONDS
Coming from a gender-segregated monastery, this character easily falls for women that he sees as potential romantic partners.
FLAWS
 
DESCRIPTION & EXTRA INFO

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