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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
[+]
Generate Character
[+]
Campaign Manager
Bluey
Character Name
Paladin 2
Class & Level
Gambler
Background
Aetherborn
Race
Neutral Evil
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+4
18
16
+
2
(Race)
DEXTERITY
+2
15
15
+
0
(Race)
CONSTITUTION
+0
11
10
+
1
(Race)
INTELLIGENCE
+1
12
12
+
0
(Race)
WISDOM
+0
10
10
+
0
(Race)
CHARISMA
+3
17
17
+
0
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1010
+
0
SPEED
30 ft
HIT POINTS
Max:
14
12
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
4 +4
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
6
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
13
DC
Cast Mod
5
Lay on Hands
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
/
/
/
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Paladin (Oath of Vengeance), level 2:
◆ Divine Sense (Paladin 1, PHB 84) [1 + Charisma modifier per long rest]
As an action, I sense celestials/fiends/undead/consecrated/desecrated within 60 ft
Until the end of my next turn, I sense the type/location if it is not behind total cover
◆ Lay on Hands (Paladin 1, PHB 84) [10× per long rest]
As an action, I can use points in my pool to heal a touched, living creature's hit points
I can neutralize poisons/diseases instead at a cost of 5 points per affliction
◆ Divine Smite (Paladin 2, PHB 85)
When I hit a melee weapon attack, I can expend a spell slot to do +2d8 radiant damage
This increases by +1d8 for each spell slot level above 1st and +1d8 against undead/fiends
◆ Great Weapon Fighting Style (Paladin 2, PHB 84)
Reroll 1 or 2 on damage if wielding two-handed/versatile melee weapon in both hands
◆ Spellcasting (Paladin 2, PHB 84)
I can cast prepared paladin spells, using Charisma as my spellcasting ability

I can use a holy symbol as a spellcasting focus for my paladin spells

Never Tell Me the Odds

Odds and probability are my bread and butter. During downtime activities that involve games of chance or figuring odds on the best plan, I can get a solid sense of which choice is likely the best one and which opportunities seem too good to be true, at the DM's determination.
[b]Racial[/b]

[b]Darkvision[/b] 60ft

Paladin (Oath of Vengeance), level 2:
◆ Divine Sense (Paladin 1, PHB 84) [1 + Charisma modifier per long rest]
As an action, I sense celestials/fiends/undead/consecrated/desecrated within 60 ft
Until the end of my next turn, I sense the type/location if it is not behind total cover
◆ Lay on Hands (Paladin 1, PHB 84) [10× per long rest]
As an action, I can use points in my pool to heal a touched, living creature's hit points
I can neutralize poisons/diseases instead at a cost of 5 points per affliction
◆ Divine Smite (Paladin 2, PHB 85)
When I hit a melee weapon attack, I can expend a spell slot to do +[2d8] radiant damage
This increases by +[1d8] for each spell slot level above 1st and +[1d8] against undead/fiends
◆ Great Weapon Fighting Style (Paladin 2, PHB 84)
Reroll 1 or 2 on damage if wielding two-handed/versatile melee weapon in both hands
◆ Spellcasting (Paladin 2, PHB 84)
I can cast prepared paladin spells, using Charisma as my spellcasting ability
I can use a holy symbol as a spellcasting focus for my paladin spells

Never Tell Me the Odds

Odds and probability are my bread and butter. During downtime activities that involve games of chance or figuring odds on the best plan, I can get a solid sense of which choice is likely the best one and which opportunities seem too good to be true, at the DM's determination.
FEATURES & TRAITS
d10
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Greataxe
7
1
Greatclub
10
1
Chain Mail
55
1
Greatsword
6
1
Holy Symbol
0
1
Explorers Pack
59
1
Playing Card Set
0
1
Fine Clothes
6
Lucky Charm
Total: 143 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: All armor, shields, simple/martial weapons
Languages: Common, Orc, Draconic, Ghuliak
Playing card set
PROFICIENCIES & LANGUAGES
I plan for every contingency. Leave nothing to chance! The perfect bet is out there somewhere. I just have to keep my eyes open.
PERSONALITY TRAITS
Bravery. If you want to succeed, you have to take risks. (Chaotic)
IDEALS
The person who saved me from my gambling addiction is the only reason I'm alive today.
BONDS
I was once a terribly flawed person, like you. Let me tell you how you can save yourself.
FLAWS
 
She was born to loving parents in a slum to the west. In her 16th year, her parents were killed by a giants raid, leaving Murook alone in the world. After a stint in an orphanage, she was adopted. She has became unsatisfied with her lot in life, and decided to take up adventuring.
DESCRIPTION & EXTRA INFO
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