Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Collamity Colt
Character Name
Rogue 5
Class & Level
Outlander
Background
Hobgoblin
Race
Chaotic Good
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+2
14
14
+
0
(Race)
CONSTITUTION
+2
15
13
+
2
(Race)
INTELLIGENCE
+0
11
10
+
1
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+2
15
15
+
0
(Race)
ARMOR CLASS
15
INITIATIVE
+
+0
PROFICIENCY
+
3
3
+
PERCEPTION
1111
+
SPEED
30 ft
HIT POINTS
Max:
12
12
TEMP HP
POINT BUY
29
Picture URL:
Token URL:
0 +0
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
2
KNOWN
13
DC
Cast Mod
4
Cantrip:
2
/
2
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Keen Smell: You have advantage on Wisdom (Perception) checks that involve smell.

Prehensile Tail:Your tail can hold small objects and wrap itself around things like tree branches or poles. Your tail has a reach of 5 feet, and it can lift a number of pounds equal to five times your Strength score. You can use it to do the following simple tasks: lift, drop, or hold an object or a creature; open or close a door or a container; or grapple someone. The GM might allow other simple tasks to be added to that list of options. Your tail can’t wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell.

Class

playing possum: When you must make a saving throw against being frightened, you can use your reaction to “play possum.” When you do, you automatically pass your saving throw. You then fall prone in your space and you are paralyzed until the start of your next turn. While paralyzed, you appear to be dead. If a creature wishes to target you with an attack or harmful spell while you are in this state, it must make an Intelligence (Investigation) check contested by your Charisma (Deception) check. If the creature’s check fails, it must choose a new target or lose the attack or spell. Once you use this trait, you can’t use it again until you complete a short or long rest..

Bite: Your fanged maw is a natural weapon that you can use to make unarmed strikes. When you do, you use your Strength modifier for attack rolls and you deal piercing damage equal to 1d4 plus your Strength modifier on a hit
[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Keen Smell:[/b] You have advantage on Wisdom (Perception) checks that involve smell.

[b]Prehensile Tail:[/b]Your tail can hold small objects and wrap itself around things like tree branches or poles. Your tail has a reach of 5 feet, and it can lift a number of pounds equal to five times your Strength score. You can use it to do the following simple tasks: lift, drop, or hold an object or a creature; open or close a door or a container; or grapple someone. The GM might allow other simple tasks to be added to that list of options. Your tail can’t wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell.

[b]Class[/b]

[b]playing possum:[/b] When you must make a saving throw against being frightened, you can use your reaction to “play possum.” When you do, you automatically pass your saving throw. You then fall prone in your space and you are paralyzed until the start of your next turn. While paralyzed, you appear to be dead. If a creature wishes to target you with an attack or harmful spell while you are in this state, it must make an Intelligence (Investigation) check contested by your Charisma (Deception) check. If the creature’s check fails, it must choose a new target or lose the attack or spell. Once you use this trait, you can’t use it again until you complete a short or long rest..

[b]Bite:[/b] Your fanged maw is a natural weapon that you can use to make unarmed strikes. When you do, you use your Strength modifier for attack rolls and you deal piercing damage equal to [1d4] plus your Strength modifier on a hit
FEATURES & TRAITS
d6
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Light Crossbow
5
2
Dagger
1
1
Bolts (20)
1.5
1
Thieves' Tools
1
1
Explorers Pack
59
Total: 68.5 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: daggers, darts, slings, quarterstaffs, light crossbows
Languages: Common, Infernal
PROFICIENCIES & LANGUAGES
I'm convinced that people are always trying to steal my secrets.
PERSONALITY TRAITS
Self-Knowledge. If you know yourself, there're nothing left to know. (Any)
IDEALS
I come from a noble family, and one day I'll reclaim my lands and title from those who stole them from me.
BONDS
Now that I've returned to the world, I enjoy its delights a little too much.
FLAWS
 
.
DESCRIPTION & EXTRA INFO

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