Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Skirt Plume
Character Name
Rogue 1
Class & Level
Faction Agent
Background
High Elf
Race
True Neutral
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
8
+
0
(Race)
DEXTERITY
+3
17
15
+
2
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+1
13
12
+
1
(Race)
WISDOM
+2
14
14
+
0
(Race)
CHARISMA
+0
10
10
+
0
(Race)
ARMOR CLASS
15
INITIATIVE
+
+5
PROFICIENCY
+
12
2
+
10
PERCEPTION
7484
+
10
SPEED
60 ft
HIT POINTS
Max:
25
25
TEMP HP
POINT BUY
Standard
Picture URL:
Token URL:
24 +54
+
30
Strength
+
30
Dexterity
+
30
Constitution
+
30
Intelligence
+
30
Wisdom
+
30
Charisma
+25
+
25
Global Bonus
Saving Throws
+
25
Acrobatics (Dex)
+
25
Animal Handling (Wis)
+
25
Arcana (Int)
+
25
Athletics (Str)
+
25
Deception (Cha)
+
25
History (Int)
+
25
Insight (Wis)
+
25
Intimidation (Cha)
+
50
Investigation (Int)
+
25
Medicine (Wis)
+
25
Nature (Int)
+
50
Perception (Wis)
+
50
Performance (Cha)
+
50
Persuasion (Cha)
+
25
Religion (Int)
+
50
Sleight of Hand (Dex)
+
75
* Stealth (Dex)
+
50
Survival (Wis)
+
75
Thieves' Tools (Dex)
+25
+
25
Global Bonus
* See your equipment
Skills
+0
+
10
Global Hit Bonus
+5
+
15
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
23
DC
Cast Mod
1d6
Sneak Attack
/
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SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Keen Senses: Proficiency in the Perception skill.

Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.

Cantrip: know one cantrip of your choice from the wizard spell list.

Extra Language: You know one extra language

Class

Expertise: 2x proficiency for two skills, or one skill and thieves' tools.

Sneak Attack: Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

Thieves' Cant: a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Keen Senses:[/b] Proficiency in the Perception skill.

[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, and magic can't put you to sleep.

[b]Trance:[/b] Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

[b]Elf Weapon Training:[/b] Proficiency with the longsword, shortsword, shortbow, and longbow.

[b]Cantrip:[/b] know one cantrip of your choice from the wizard spell list.

[b]Extra Language:[/b] You know one extra language

[b]Class[/b]

[b]Expertise:[/b] 2x proficiency for two skills, or one skill and thieves' tools.

[b]Sneak Attack:[/b] Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

[b]Thieves' Cant:[/b] a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Rapier
2
1
Shortbow
2
2
Dagger
2
1
Leather Armor [11+Dex]
10
1
Arrows (20)
100
1
Thieves Tools
1
1
Explorers Pack
59
1
Bag of Holding
15
Total: 215 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
1000
PP
100
WEALTH
Proficiencies: light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, thieves' tools
Languages: Common, Elvish, Sylvan
PROFICIENCIES & LANGUAGES
I'm haunted by memories of war. I can't get the images of violence out of my mind.
PERSONALITY TRAITS
Ideals aren't worth killing for or going to war for. (Neutral)
IDEALS
I would do anything for the other members of my old troupe.
BONDS
I harbor dark bloodthirsty thoughts that my isolation failed to quell.
FLAWS
 
Born to a Shoemaker, her mother struggled to pay the bills. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She was granted psionic powers by her dying sister.
DESCRIPTION & EXTRA INFO

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