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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Eirika Lawrence
Character Name
Fighter 5
Class & Level
Custom
Background
Human
Race
Lawful Good
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+4
18
17
+
1
(Race)
DEXTERITY
+5
20
19
+
1
(Race)
CONSTITUTION
+3
16
15
+
1
(Race)
INTELLIGENCE
+2
15
14
+
1
(Race)
WISDOM
+2
15
14
+
1
(Race)
CHARISMA
+3
16
15
+
1
(Race)
ARMOR CLASS
20
INITIATIVE
+
+0
PROFICIENCY
+
3
3
+
PERCEPTION
1212
+
SPEED
30 ft
HIT POINTS
Max:
40
40
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
7 +7
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
15
DC
Cast Mod
/
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]

Class

Fighting Style, Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Second Wind: Bonus to regain d10+lvl usable once/rest

Action Surge: On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

Battle Master
4d8
DC 16
Maneuvers
Bait and switch
Parry

Riposte

Goaded
Disadvantage on Insight checks
[b]Class[/b]

[b]Fighting Style, Dueling:[/b] When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

[b]Second Wind:[/b] Bonus to regain d10+lvl usable once/rest

[b]Action Surge:[/b] On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

[b]Extra Attack:[/b] You can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

[b]Battle Master[/b]
4d8
DC 16
Maneuvers
Bait and switch
Parry
Riposte

Goaded
Disadvantage on Insight checks
FEATURES & TRAITS
d10
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Fine Clothes
6
1
Halberd
6
1
Sapphire Buckler
6
1
Rapier
2
1
Explorers Pack
59
1
Longbow
2
1
Serpent Scale Armor [14+Dex(2)]
45
Total: 140 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
700
PP
0
WEALTH
Proficiencies: All armor/shields, simple/martial weapons
Languages: Common, Dwarven, Elvish
PROFICIENCIES & LANGUAGES
I believe in mutual respect in duels
PERSONALITY TRAITS
I will do whatever it takes to save mu country
IDEALS
Everything I do is for the common people.
BONDS
Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.
FLAWS
 
An agile knight from a noble family, now taken in by Renee Theier Chardelon Ryle Vaiself. They both care for each other in different ways, where Renee has become obsessive. Eirika believes in honoring the home, the kingdom, they share by keeping it safe no matter the costs. Constantly becoming stronger. She believes that if she masters each form of martial art she will be strong enough to protect Renee and their home. Renee has urged her to continue pursuing this path, finding every master they can before cutting them down. Does Renee only have the best intentions for Eirika? Or is she a pawn similar to everyone else in the noble courts?

Eirika's home village her family governed was destroyed when she was around 16 right before she was taken in by Renee's family and eventually becoming her personal guard. This has understandably left Eirika with a bit of ptsd.

Due to constant manipulation from Renee, Eirika is unsure how to handle people and thus has disadvantage on Insight checks.
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