Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Sylgalyn
Character Name
Artificer 1
Class & Level
Sage
Background
Mountain Dwarf
Race
Neutral
Alignment
0
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
14
12
+
2
(Race)
DEXTERITY
+1
13
13
+
0
(Race)
CONSTITUTION
+3
16
14
+
2
(Race)
INTELLIGENCE
+2
14
14
+
0
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+1
12
12
+
0
(Race)
ARMOR CLASS
11
INITIATIVE
+
PROFICIENCY
+
2
2
+
PERCEPTION
1313
+
SPEED
25
HIT POINTS
Max:
11
TEMP HP
POINT BUY
31
Picture URL:
Token URL:
2 +2
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
17
KNOWN
12
DC
Cast Mod
Lay on Hands
2
/
2
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
/
/
/

Absorb elements **

Alarm (ritual)

Catapult **

Cure wounds

Detect magic (ritual)

Disguise self

Expeditious retreat

Faerie fire

False life

Feather fall

Grease

Identify (ritual)

Jump

Longstrider

Purify food and drink (ritual)

Sanctuary

Snare **

Tasha’s caustic brew *

Absorb elements **

Alarm (ritual)

Catapult **

Cure wounds

Detect magic (ritual)

Disguise self

Expeditious retreat

Faerie fire

False life

Feather fall

Grease

Identify (ritual)

Jump

Longstrider

Purify food and drink (ritual)

Sanctuary

Snare **

Tasha’s caustic brew *
SPELLCASTING
[+instructions]

=== ARTIFICER FEATURES ===

* Hit Points • TCoE 10

* Proficiencies • TCoE 10

* Magical Tinkering • TCoE 11

Imbue a Tiny nonmagical object with a magical property of your choice: 5ft. radius light, up to 6 second long recorded message, emits odor or nonverbal sound, static visual effect including up to 25 words of text. You can affect a maximum of 2 objects at a time.

| 2 / Other • 1 Action

* Spellcasting • TCoE 11

You can cast prepared artificer spells using INT as your spellcasting modifier (Spell DC 12, Spell Attack +4) and prepared artificer spells as rituals if they have the ritual tag. You must have a spellcasting focus — specifically thieves’ tools or some kind of artisan’s tool — in hand when you cast any spell with this feature.


=== MOUNTAIN DWARF RACIAL TRAITS ===

* Darkvision • BR 20

You can see in darkness (shades of gray) up to 60 ft.

* Dwarven Resilience • BR 20

You have advantage on saves against poison and resistance against poison damage.

* Dwarven Combat Training • BR 20

You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

* Tool Proficiency • BR 20
You gain proficiency with your choice of smith’s tools, brewer’s supplies, or mason’s tools.
* Stonecunning • BR 20

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.

* Dwarven Armor Training • BR 20
You have proficiency with light and medium armor.
=== ARTIFICER FEATURES ===

* Hit Points • TCoE 10

* Proficiencies • TCoE 10

* Magical Tinkering • TCoE 11
Imbue a Tiny nonmagical object with a magical property of your choice: 5ft. radius light, up to 6 second long recorded message, emits odor or nonverbal sound, static visual effect including up to 25 words of text. You can affect a maximum of 2 objects at a time.

| 2 / Other • 1 Action

* Spellcasting • TCoE 11
You can cast prepared artificer spells using INT as your spellcasting modifier (Spell DC 12, Spell Attack [+4]) and prepared artificer spells as rituals if they have the ritual tag. You must have a spellcasting focus — specifically thieves’ tools or some kind of artisan’s tool — in hand when you cast any spell with this feature.


=== MOUNTAIN DWARF RACIAL TRAITS ===

* Darkvision • BR 20
You can see in darkness (shades of gray) up to 60 ft.

* Dwarven Resilience • BR 20
You have advantage on saves against poison and resistance against poison damage.

* Dwarven Combat Training • BR 20
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

* Tool Proficiency • BR 20
You gain proficiency with your choice of smith’s tools, brewer’s supplies, or mason’s tools.
* Stonecunning • BR 20
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.

* Dwarven Armor Training • BR 20
You have proficiency with light and medium armor.
FEATURES & TRAITS
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Scale Mail [14+Dex(2)]
45
1
Light Hammer
2
1
Warhammer
2
20
Crossbow Bolt
0.075
1
Backpack
5
1
Smith's Tools
8
1
Tinker's Tools
10
1
Thieves' Tools
1
1
Crowbar
5
1
Hammer
3
10
Piton
0.25
10
Rations (1 day)
2
1
Hempen Rope (50 feet)
10
1
Tinderbox
1
10
Torch
1
1
Waterskin
5
Total: 131.3 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
15
PP
0
WEALTH
=== ARMOR ===
Light Armor, Medium Armor, Shields

=== WEAPONS ===
Battleaxe, Firearms, Simple Weapons, Warhammer

=== TOOLS ===
Alchemist's Supplies, Jeweler's Tools, Smith's Tools, Thieves' Tools, Tinker's Tools, Woodcarver's Tools

=== LANGUAGES ===
Common, Dwarvish
PROFICIENCIES & LANGUAGES
i find solace in the rhythmic clanging of a hammer on anvil.

I am always looking to improve your techniques and create something truly unique.
PERSONALITY TRAITS
Craftsmanship: Every piece of work is a reflection of the soul; you strive for perfection.
Tradition: The knowledge and techniques of your ancestors must be preserved and passed on.
IDEALS
The forge where you learned your craft is sacred to you; you will defend it with your life.

Your first creation, a small metal trinket, reminds you of where you started and keeps you grounded.
BONDS
You are overly critical of your own work and often push yourself too hard to achieve perfection.

You have a deep-seated mistrust of those who do not appreciate the art of craftsmanship.
FLAWS
 
Sylgalyn was born into a long line of renowned blacksmiths in the heart of the mountains. From a young age, she was drawn to the forge, mesmerized by the glow of molten metal and the steady rhythm of hammering. Her family’s forge, known as the Ironheart Forge, was famous for its unparalleled craftsmanship, and it was here that Sylgalyn honed her skills.

Under the tutelage of her father and mother, both master smiths, Sylgalyn quickly developed an affinity for working with metals. Her intelligence and creativity set her apart, allowing her to infuse her creations with both magical and mechanical elements. As she grew older, Sylgalyn began to experiment with combining traditional blacksmithing with arcane principles, leading her down the path of an Artificer.

Sylgalyn's dedication to her craft is unmatched. She spends countless hours in the forge, perfecting her techniques and creating items of exquisite beauty and deadly efficiency. Her Steel Defender, a testament to her skill, is a formidable guardian forged from the finest materials and imbued with powerful enchantments.

Despite her intense focus on her work, Sylgalyn is deeply connected to her community. She believes in the importance of tradition and the preservation of ancestral knowledge. She is always willing to share her expertise with young apprentices, ensuring that the legacy of the Ironheart Forge lives on.

Feature: Master of the Forge
Your extensive experience working in the heart of your family's forge has granted you an intuitive understanding of metallurgy and craftsmanship. When you are in a settlement with a blacksmith, you can forge simple weapons and armor with the materials available, given a day's work. Additionally, your reputation as a master smith allows you to gain free lodging and basic supplies from other blacksmiths and artisans in the area.
DESCRIPTION & EXTRA INFO

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