5th Edition Character Sheet
Skills
Absorb elements **
Alarm (ritual)
Catapult **
Cure wounds
Detect magic (ritual)
Disguise self
Expeditious retreat
Faerie fire
False life
Feather fall
Grease
Identify (ritual)
Jump
Longstrider
Purify food and drink (ritual)
Sanctuary
Snare **
Tasha’s caustic brew *
Alarm (ritual)
Catapult **
Cure wounds
Detect magic (ritual)
Disguise self
Expeditious retreat
Faerie fire
False life
Feather fall
Grease
Identify (ritual)
Jump
Longstrider
Purify food and drink (ritual)
Sanctuary
Snare **
Tasha’s caustic brew *
=== ARTIFICER FEATURES ===
* Hit Points • TCoE 10
* Proficiencies • TCoE 10
* Magical Tinkering • TCoE 11Imbue a Tiny nonmagical object with a magical property of your choice: 5ft. radius light, up to 6 second long recorded message, emits odor or nonverbal sound, static visual effect including up to 25 words of text. You can affect a maximum of 2 objects at a time.
| 2 / Other • 1 Action
* Spellcasting • TCoE 11You can cast prepared artificer spells using INT as your spellcasting modifier (Spell DC 12, Spell Attack +4) and prepared artificer spells as rituals if they have the ritual tag. You must have a spellcasting focus — specifically thieves’ tools or some kind of artisan’s tool — in hand when you cast any spell with this feature.
=== MOUNTAIN DWARF RACIAL TRAITS ===
* Darkvision • BR 20You can see in darkness (shades of gray) up to 60 ft.
* Dwarven Resilience • BR 20You have advantage on saves against poison and resistance against poison damage.
* Dwarven Combat Training • BR 20You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
* Tool Proficiency • BR 20You gain proficiency with your choice of smith’s tools, brewer’s supplies, or mason’s tools.
* Stonecunning • BR 20
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
* Dwarven Armor Training • BR 20You have proficiency with light and medium armor.
* Hit Points • TCoE 10
* Proficiencies • TCoE 10
* Magical Tinkering • TCoE 11
Imbue a Tiny nonmagical object with a magical property of your choice: 5ft. radius light, up to 6 second long recorded message, emits odor or nonverbal sound, static visual effect including up to 25 words of text. You can affect a maximum of 2 objects at a time.
| 2 / Other • 1 Action
* Spellcasting • TCoE 11
You can cast prepared artificer spells using INT as your spellcasting modifier (Spell DC 12, Spell Attack [+4]) and prepared artificer spells as rituals if they have the ritual tag. You must have a spellcasting focus — specifically thieves’ tools or some kind of artisan’s tool — in hand when you cast any spell with this feature.
=== MOUNTAIN DWARF RACIAL TRAITS ===
* Darkvision • BR 20
You can see in darkness (shades of gray) up to 60 ft.
* Dwarven Resilience • BR 20
You have advantage on saves against poison and resistance against poison damage.
* Dwarven Combat Training • BR 20
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
* Tool Proficiency • BR 20
You gain proficiency with your choice of smith’s tools, brewer’s supplies, or mason’s tools.
* Stonecunning • BR 20
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
* Dwarven Armor Training • BR 20
You have proficiency with light and medium armor.
Light Armor, Medium Armor, Shields
=== WEAPONS ===
Battleaxe, Firearms, Simple Weapons, Warhammer
=== TOOLS ===
Alchemist's Supplies, Jeweler's Tools, Smith's Tools, Thieves' Tools, Tinker's Tools, Woodcarver's Tools
=== LANGUAGES ===
Common, Dwarvish
I am always looking to improve your techniques and create something truly unique.
Tradition: The knowledge and techniques of your ancestors must be preserved and passed on.
Your first creation, a small metal trinket, reminds you of where you started and keeps you grounded.
You have a deep-seated mistrust of those who do not appreciate the art of craftsmanship.
Under the tutelage of her father and mother, both master smiths, Sylgalyn quickly developed an affinity for working with metals. Her intelligence and creativity set her apart, allowing her to infuse her creations with both magical and mechanical elements. As she grew older, Sylgalyn began to experiment with combining traditional blacksmithing with arcane principles, leading her down the path of an Artificer.
Sylgalyn's dedication to her craft is unmatched. She spends countless hours in the forge, perfecting her techniques and creating items of exquisite beauty and deadly efficiency. Her Steel Defender, a testament to her skill, is a formidable guardian forged from the finest materials and imbued with powerful enchantments.
Despite her intense focus on her work, Sylgalyn is deeply connected to her community. She believes in the importance of tradition and the preservation of ancestral knowledge. She is always willing to share her expertise with young apprentices, ensuring that the legacy of the Ironheart Forge lives on.
Feature: Master of the Forge
Your extensive experience working in the heart of your family's forge has granted you an intuitive understanding of metallurgy and craftsmanship. When you are in a settlement with a blacksmith, you can forge simple weapons and armor with the materials available, given a day's work. Additionally, your reputation as a master smith allows you to gain free lodging and basic supplies from other blacksmiths and artisans in the area.
Shout outs: Stacey, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Dave Walker, Rhonda Seiter, Alexa Hobusch, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, Gillian Tolbert, David R Abbott, ツ Htz_Michelle, Rick Marsh, Brittany DeNicholas, Phillip Hash, Amanda Kettles, John Trent Dumproff, Lou Bliss, Pythor Sen, Desedent, Michael Isberg, Nat, Thomas Wilhelm, Krueger82, Irate The Pirate, Mark L, Conall Reilly, Cam Largent, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Rodney O'Dell, Robin Ellis-Foster, Jess, Lars Yell, Zee Livezey, Kevin, Kerry Melton, Mary Kieser, SallySparrow132, Naomi B, J, Millergendraft, Federica Frezza, Nick Soucy, Ellen Mitchell, Melanie Warga, Jeremiah Walker, Bryan Sheairs, Bryan Kempka, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Joline Tran, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Kayleigh Sulin, Dani, Gundar Wez, Nahellion, Nicholas Hanke, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Gannon Dubay, Thobek, Aaron Teupe, Mage1X, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Alex Harford (VA7OMM), jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Dylan Rintoul, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Shazear, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, Justin Stensgard, Jason Clark, Trey Vickory
Their contribution stands as a beacon of hope for all adventurers!