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5th Edition Character Sheet
Skills
Blood Hunter Features Hit Points CR Proficiencies CR Investigation Athletics Acrobatics Hunter's Bane CR You have advantage on Wisdom (Survival) checks to track fey, fiends, or undead, and you have advantage on Intelligence ability checks to recall information about them.
Blood Maledict 1d4 Hemocraft die CR You can invoke a blood curse a number of times per short rest based on your level. Before it affects the target, you can choose to amplify the curse. An amplified curse gains an additional effect noted in the curse's description. Amplifying a curse causes you to take 1d4 points of necrotic damage that cannot be reduced in any way. Creatures that don't have blood in their bodies are immune to blood curses, unless the curse has been amplified.
Blood Curses Hemocraft die CR Your chosen Blood Curses for use with the Blood Maledict feature. Blood Curse of the Fallen Puppet CR When a creature you can see within 30 ft. drops to 0 HP, you can use your reaction to have that creature make one weapon attack against a target of your choice within its range. Amplify. You can first cause the cursed creature to move up to half speed, and grant a +3 bonus to its attack roll. Blood Curse of the Fallen Puppet (1 Reaction) DHAMPIR TRAITS Ability Score Increases VRGtR, pg.15 When determining your ability scores, you increase one of those scores by 2 and increase a different score by 1, or you increase three different scores by 1.
Languages VRGtR, pg.15 Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. Elvish Creature Type VRGtR, pg.17 You are a Humanoid. Size VRGtR, pg.17 You are Medium or Small. You choose the size when you gain this lineage. No Choice Made Speed VRGtR, pg.17 Your walking speed is 35 feet.Darkvision VRGtR, pg.17 You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray. Deathless Nature VRGtR, pg.17 You don't need to breathe. Spider Climb VRGtR, pg.17 You have a climbing speed equal to your walking speed. addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. Vampiric Bite VRGtR, pg.17 Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient.
Blood Maledict 1d4 Hemocraft die CR You can invoke a blood curse a number of times per short rest based on your level. Before it affects the target, you can choose to amplify the curse. An amplified curse gains an additional effect noted in the curse's description. Amplifying a curse causes you to take 1d4 points of necrotic damage that cannot be reduced in any way. Creatures that don't have blood in their bodies are immune to blood curses, unless the curse has been amplified.
Blood Curses Hemocraft die CR Your chosen Blood Curses for use with the Blood Maledict feature. Blood Curse of the Fallen Puppet CR When a creature you can see within 30 ft. drops to 0 HP, you can use your reaction to have that creature make one weapon attack against a target of your choice within its range. Amplify. You can first cause the cursed creature to move up to half speed, and grant a +3 bonus to its attack roll. Blood Curse of the Fallen Puppet (1 Reaction) DHAMPIR TRAITS Ability Score Increases VRGtR, pg.15 When determining your ability scores, you increase one of those scores by 2 and increase a different score by 1, or you increase three different scores by 1.
Languages VRGtR, pg.15 Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. Elvish Creature Type VRGtR, pg.17 You are a Humanoid. Size VRGtR, pg.17 You are Medium or Small. You choose the size when you gain this lineage. No Choice Made Speed VRGtR, pg.17 Your walking speed is 35 feet.
Darkvision VRGtR, pg.17 You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray. Deathless Nature VRGtR, pg.17 You don't need to breathe. Spider Climb VRGtR, pg.17 You have a climbing speed equal to your walking speed. addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. Vampiric Bite VRGtR, pg.17 Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient.
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