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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
[+]
Generate Character
[+]
Campaign Manager
The Ring Master
Character Name
Wizard 1
Class & Level
Entertainer
Background
Astral Elf
Race
Lawful Evil
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+3
16
14
+
2
(Race)
CONSTITUTION
+0
11
11
+
0
(Race)
INTELLIGENCE
+4
19
18
+
1
(Race)
WISDOM
-1
8
8
+
0
(Race)
CHARISMA
+2
15
15
+
0
(Race)
ARMOR CLASS
18
INITIATIVE
+
+2
PROFICIENCY
+
2
2
+
PERCEPTION
1111
+
SPEED
30 ft
HIT POINTS
Max:
9
50
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
0 +0
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
-1 -1
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
-1 -1
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
-1 -1
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
-1 -1
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
4
KNOWN
9
DC
Cast Mod
3
Cantrip:
2
/
2
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Keen Senses: Proficiency in the Perception skill.

Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.

Cantrip: know one cantrip of your choice from the wizard spell list.

Extra Language: You know one extra language

Class

Ritual Casting: You can cast cleric spells as rituals.

Spellcasting Focus: Holy symbol

Divine Domain: Choose one domain related to your deity. Your choice grants you domain spells and other features.

Domain Spells: Each domain has a list of spells that you gain, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.


Lair Actions: Send in the clowns!- 3 clowns of varying sizes rush into battle, two with bombs on their backs and one with a giant mallet.

clown bombs 1d10 explosive 1d10 fire inflict burning (1d4 fire per turn for 2 turns) DEX save of 13 required. upon save take half explosive.

Clown with mallet hp 10 Mallet 1d10 bludgeoning +2 to hit. Upon hit knocked prone until next turn.
[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Keen Senses:[/b] Proficiency in the Perception skill.

[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, and magic can't put you to sleep.

[b]Trance:[/b] Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

[b]Elf Weapon Training:[/b] Proficiency with the longsword, shortsword, shortbow, and longbow.

[b]Cantrip:[/b] know one cantrip of your choice from the wizard spell list.

[b]Extra Language:[/b] You know one extra language

[b]Class[/b]

[b]Ritual Casting:[/b] You can cast cleric spells as rituals.

[b]Spellcasting Focus:[/b] Holy symbol

[b]Divine Domain:[/b] Choose one domain related to your deity. Your choice grants you domain spells and other features.

[b]Domain Spells:[/b] Each domain has a list of spells that you gain, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.


Lair Actions: Send in the clowns!- 3 clowns of varying sizes rush into battle, two with bombs on their backs and one with a giant mallet.

clown bombs 1d10 explosive 1d10 fire inflict burning (1d4 fire per turn for 2 turns) DEX save of 13 required. upon save take half explosive.

Clown with mallet hp 10 Mallet 1d10 bludgeoning +2 to hit. Upon hit knocked prone until next turn.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Mace
4
1
Hand Axe
2
1
Scale Mail [14+Dex(2)]
45
1
Shield [2]
6
1
Explorers Pack
59
1
Holy Symbol
0
Total: 116 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: Light/medium armor, shields, all simple weapons
Languages: Common, Elvish, Sylvan
PROFICIENCIES & LANGUAGES
I change my mood or my mind as quickly as I change key in a song.
PERSONALITY TRAITS
People. I'm committed to my crewmates, not to ideals. (Neutral)
IDEALS
Should my discovery come to light, it could bring ruin to the world.
BONDS
Now that I've returned to the world, I enjoy its delights a little too much.
FLAWS
 
A far traveler, jumping from one plane of existence to the next. Upon his travels, he would kidnap unlucky guest of his choosing in order to add to his circus. No one is sure of how, or when this circus of terror started, but those who joined can never leave. Some are forced, controlled by the God of time herself, Thussa. Others are fiercely loyal, as it is all they know due to their minds being so far gone and bent out of shape.
DESCRIPTION & EXTRA INFO
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