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5th Edition Character Sheet

Create and save a character sheet for 5e D&D. You can assign it to a campaign if you create or join one, for your DM and other players to see. 2024 Edition Here.

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Attacks | Spells | Features & HD | |
[+]
Generate Character
[+]
Campaign Manager
Basha
Character Name
Cleric 4
Class & Level
Background
Tortle
Race
Lawful Good
Alignment
3060
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
15
15
+
0
(Race)
DEXTERITY
-1
8
8
+
0
(Race)
CONSTITUTION
+0
10
10
+
0
(Race)
INTELLIGENCE
+2
15
15
+
0
(Race)
WISDOM
+3
17
17
+
0
(Race)
CHARISMA
+1
12
12
+
0
(Race)
ARMOR CLASS
17
INITIATIVE
-1 -1
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1515
+
0
SPEED
20 ft
HIT POINTS
Max:
21
21
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
2 +2
+
0
Strength
-1 -1
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma

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+0
+
Global Bonus
Saving Throws

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-1 -1
+
0
Acrobatics (Dex)

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3 +3
+
0
Animal Handling (Wis)

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2 +2
+
0
Arcana (Int)

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2 +2
+
0
Athletics (Str)

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1 +1
+
0
Deception (Cha)

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2 +2
+
0
History (Int)

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3 +3
+
0
Insight (Wis)

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1 +1
+
0
Intimidation (Cha)

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2 +2
+
0
Investigation (Int)

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3 +3
+
0
Medicine (Wis)

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2 +2
+
0
Nature (Int)
+
0
Perception (Wis)

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1 +1
+
0
Performance (Cha)

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3 +3
+
0
Persuasion (Cha)

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4 +4
+
0
Religion (Int)

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-1 -1
+
0
Sleight of Hand (Dex)

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-1 -1
+
0
* Stealth (Dex)

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5 +5
+
0
Survival (Wis)

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-1 -1
+
0
Thieves' Tools (Dex)
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disabled="disabled" style="margin-top:7px;min-width:10px;" class="character_skills_info" type="checkbox"/>

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+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Spell Attack+4X+2 X%3%
Claws+21d4+5 slashing damage%3%
Mace+41d6+2 bludgeoning damage%3%
Quarterstaff+41d8+2 bludgeoning damage, versatile (1d10+2)%3%
Turtle Snapper+21d4+2 slashing damage%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
13
KNOWN
13
DC
Cast Mod
3
Cantrip:
4
/
1st:
3
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:

CANTRIPS

Guidance
Divination Cantrip
Casting Time: 1 Action
Range: Touch
Components: VS
Duration: Concentration, up to 1 minute

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

Mending
Transmutation Cantrip
Casting Time: 1 minute
Range: Touch
Components: VSM
Duration: Instantaneous

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.


Sacred Flame
Evocation Cantrip
Casting Time: 1 Action
Range: 60 feet
Components: VS
Duration: Instantaneous

Flame like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
CANTRIPS

Guidance
Divination Cantrip
Casting Time: 1 Action
Range: Touch
Components: VS
Duration: Concentration, up to 1 minute

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

Mending
Transmutation Cantrip
Casting Time: 1 minute
Range: Touch
Components: VSM
Duration: Instantaneous

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.


Sacred Flame
Evocation Cantrip
Casting Time: 1 Action
Range: 60 feet
Components: VS
Duration: Instantaneous

Flame like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
SPELLCASTING
[+instructions]
Darkvision 60ft

Hold Breath: I can hold my breath underwater for one hour, but I get disadvantage on any attacks and spellcasting while in water.

Eyes of Night: (3/long rest) My eyes are blessed, allowing me to see through the deepest gloom. I have Darkvision with a 1-mile range. I can see in dim light as if it were bright light and in darkness as if it were dim light. As an action, I can magically give the benefit of this feature to any number of creatures I can see within 10 feet of me. The shared benefit lasts for 10 minutes.

Twilight Sanctuary: I can use my Channel Divinity (1/long rest) to refresh my allies with soothing twilight. As an action, I present my holy symbol, and a sphere of twilight emanates from me. The sphere is centered on me, and it lasts for 1 minute or until I am incapacitated or die. Whenever a creature (including me) ends its turn in the sphere, I can grant that creature one of these benefits:
1. Give it 1d8 temporary hit points, or

2. End one effect causing it to be charmed or frightened.

Vigilant Blessing: The night has taught me to be vigilant. As an action, I give one creature I touch (including possibly myself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if I use this feature again.

Turtle Snapper: My mouth cuts through leaf and flesh like butter. Whenever I hit a creature with a melee attack on my turn, as a bonus action I can make a melee attack against the same enemy. +2 to hit (1d4+2 slashing damage).

Darkvision 60ft
Hold Breath: I can hold my breath underwater for one hour, but I get disadvantage on any attacks and spellcasting while in water.

Eyes of Night: (3/long rest) My eyes are blessed, allowing me to see through the deepest gloom. I have Darkvision with a 1-mile range. I can see in dim light as if it were bright light and in darkness as if it were dim light. As an action, I can magically give the benefit of this feature to any number of creatures I can see within 10 feet of me. The shared benefit lasts for 10 minutes.

Twilight Sanctuary: I can use my Channel Divinity (1/long rest) to refresh my allies with soothing twilight. As an action, I present my holy symbol, and a sphere of twilight emanates from me. The sphere is centered on me, and it lasts for 1 minute or until I am incapacitated or die. Whenever a creature (including me) ends its turn in the sphere, I can grant that creature one of these benefits:
1. Give it 1d8 temporary hit points, or
2. End one effect causing it to be charmed or frightened.

Vigilant Blessing: The night has taught me to be vigilant. As an action, I give one creature I touch (including possibly myself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if I use this feature again.

Turtle Snapper: My mouth cuts through leaf and flesh like butter. Whenever I hit a creature with a melee attack on my turn, as a bonus action I can make a melee attack against the same enemy. +2 to hit (1d4+2 slashing damage).
FEATURES & TRAITS
4d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Mace
Quarterstaff
Explorer's Pack
Bag of Things
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
124gp
69sp
300cp
WEALTH
Proficiencies: Light/medium armor, shields, simple weapons
Languages: Common, Thieves' Cant, Aquan
PROFICIENCIES & LANGUAGES
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
 
DESCRIPTION & EXTRA INFO
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