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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Vespera Lanoire
Character Name
Rogue 1
Class & Level
Noble
Background
Human
Race
Chaotic Good
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
9
8
+
1
(Race)
DEXTERITY
+3
16
15
+
1
(Race)
CONSTITUTION
+2
14
13
+
1
(Race)
INTELLIGENCE
+1
13
12
+
1
(Race)
WISDOM
+2
15
14
+
1
(Race)
CHARISMA
+0
11
10
+
1
(Race)
ARMOR CLASS
14
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1212
+
SPEED
30 ft
HIT POINTS
Max:
10
10
TEMP HP
POINT BUY
Standard
Picture URL:
Token URL:
-1 -1
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
-1 -1
+
Athletics (Str)
+
2
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
2
* Stealth (Dex)
+
Survival (Wis)
+
2
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
13
DC
Cast Mod
1d6
Sneak Attack
/
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]

Class

Expertise: 2x proficiency for two skills, or one skill and thieves' tools.

Sneak Attack: Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

Thieves' Cant: a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.

[b]Class[/b]

[b]Expertise:[/b] 2x proficiency for two skills, or one skill and thieves' tools.

[b]Sneak Attack:[/b] Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

[b]Thieves' Cant:[/b] a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Rapier
2
1
Shortbow
2
2
Dagger
2
1
Leather Armor [11+Dex]
10
1
Arrows (20)
1
1
Poisoner's Kit
2
1
Explorers Pack
59
Total: 82.8 lbs
EQUIPMENT
CP
10
SP
20
EP
10
GP
100
PP
0
WEALTH
Proficiencies: light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, poisoner's kit
Languages: Common, Infernal
PROFICIENCIES & LANGUAGES
"I’ve learned to read people like a book. It’s easy to make them feel at ease, to say exactly what they want to hear while keeping my true intentions hidden. Charm is just another tool in my arsenal.
By day, I’m Vespera Lanoire — the gracious, approachable benefactor of the people. But when night falls, I become Requiem. There’s no room for hesitation or mercy. I know how to switch between these identities, but sometimes, I wonder—where does one end and the other begin?"
PERSONALITY TRAITS
The systems of power are corrupt, built to protect the privileged and exploit the weak. If justice can’t be found within the law, then I’ll carve a path to it myself—one mark at a time. Every life I take feels like another crack in my soul, another piece of my humanity slipping away. I fight for the downtrodden, but I can’t help wondering—will I ever be able to atone for the blood on my hands?
IDEALS
My family’s name means something. It’s been twisted and buried beneath layers of expectation, but I still carry it with me. I’ll protect it—even if I have to burn the world down to make it my own.
I’ve seen the world from the bottom. The streets where people starve while the elite throw feasts. I won’t forget where I came from, or the people who are still trapped in that hell. They’re the reason I do this.
BONDS
Sometimes, I wonder if the line between justice and revenge has already blurred beyond recognition. I tell myself that each kill is for a greater cause, but deep down, I feel a darkness growing inside me. I’m afraid that I might lose what little humanity I have left.
I’ve seen too much corruption in those who are supposed to protect us. I’ve been betrayed by systems meant to help. Trust is something I don’t give easily, even when it might cost me the truth I seek.
FLAWS
 
Vespera Lanoire is a tall, athletic woman with deep brown skin and sharp, striking features. Her dark, curly hair is often styled in a sleek ponytail, complementing her piercing gaze. As the public figure, she exudes confidence, dressed in fine suits and jewelry. As Requiem, she wears a black bodysuit designed for stealth and agility, her identity cloaked in shadows. Her presence is commanding, her calm demeanor hiding a fierce, methodical mind. Vespera, the second child of a noble family, was raised away from the public eye. After years of experiencing the harsh realities of life in a foreign city, she became a vigilante, hunting down corrupt elites. Torn between her two personas, she struggles to keep her humanity intact while dismantling the system she once belonged to.
DESCRIPTION & EXTRA INFO

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