Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Cassilda "Cass"
Character Name
Warlock 5
Class & Level
Acolyte
Background
Plasmoid
Race
Neutral
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
6
+
2
(Race)
DEXTERITY
+0
10
9
+
1
(Race)
CONSTITUTION
+2
14
14
+
0
(Race)
INTELLIGENCE
+2
14
14
+
0
(Race)
WISDOM
+2
15
15
+
0
(Race)
CHARISMA
+2
14
14
+
0
(Race)
ARMOR CLASS
13
INITIATIVE
+
+0
PROFICIENCY
+
3
3
+
PERCEPTION
1212
+
SPEED
30 ft
HIT POINTS
Max:
16
10
TEMP HP
POINT BUY
29
Picture URL:
Token URL:
-1 -1
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
-1 -1
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
13
DC
Cast Mod
Cantrips
/
/
2
/
2
/
/
/
/
/
/
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Acolyte Feature: Receive aid from those who share your faith

Observant: You gain +5 to passive perception and investigation, can read lips, and gain +1 to either int or wis

Amorphous: Due to being a liquid you can slide through any space that is as small as 1 inch

Slime: Can change color and shape at will, even appearing sea through (pun intended)

Liquid Based: Weak to Fire


Class

Otherworldly Patron: The Fathomless, Umberlee


Eldritch Invocations

Rebuke of the Talisman: When the wearer of your talisman is hit by an attacker you can see within 30 feet of you, you can use your reaction to deal psychic damage to the attacker equal to your proficiency bonus and push it up to 10 feet away from the talisman's wearer.

Beast Speech: You can cast speak with animals at will, without expending a spell slot.



Tentacle of the Deep: At 1st level, you can magically summon a spectral tentacle that strikes at your foes. As a bonus action, you create a 10-foot-long tentacle at a point you can see within 60 feet of you. The tentacle lasts for 1 minute or until you use this feature to create another tentacle.

When you create the tentacle, you can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. When you reach 10th level in this class, the damage increases to 2d8.

As a bonus action on your turn, you can move the tentacle up to 30 feet and repeat the attack.

You can summon the tentacle a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Gift of the Sea: Also at 1st level, you gain a swimming speed of 40 feet, and you can breathe underwater.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Acolyte Feature[/b]: Receive aid from those who share your faith

[b]Observant[/b]: You gain +5 to passive perception and investigation, can read lips, and gain +1 to either int or wis

[b] Amorphous[/b]: Due to being a liquid you can slide through any space that is as small as 1 inch

[b]Slime[/b]: Can change color and shape at will, even appearing sea through (pun intended)

[b]Liquid Based[/b]: Weak to Fire


[b]Class[/b]

[b]Otherworldly Patron[/b]: The Fathomless, Umberlee


[b]Eldritch Invocations[/b]

[b]Rebuke of the Talisman[/b]: When the wearer of your talisman is hit by an attacker you can see within 30 feet of you, you can use your reaction to deal psychic damage to the attacker equal to your proficiency bonus and push it up to 10 feet away from the talisman's wearer.

[b]Beast Speech[/b]: You can cast speak with animals at will, without expending a spell slot.



[b]Tentacle of the Deep[/b]: At 1st level, you can magically summon a spectral tentacle that strikes at your foes. As a bonus action, you create a 10-foot-long tentacle at a point you can see within 60 feet of you. The tentacle lasts for 1 minute or until you use this feature to create another tentacle.

When you create the tentacle, you can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes [1d8] cold damage, and its speed is reduced by 10 feet until the start of your next turn. When you reach 10th level in this class, the damage increases to [2d8].

As a bonus action on your turn, you can move the tentacle up to 30 feet and repeat the attack.

You can summon the tentacle a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

[b]Gift of the Sea[/b]: Also at 1st level, you gain a swimming speed of 40 feet, and you can breathe underwater.
FEATURES & TRAITS
5d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
2
Dagger
1
1
Spear
3
1
Dungeoneer's Pack
61.5
1
Glamoured Studded Leather
13
1
Arcane Focus
0
1
Common Clothes
3
belt pouch
amulet from the sea
Seashell Ocarina
1
Insect Repellent (block of incense)
0
Total: 82.8 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
15
PP
0
WEALTH
Proficiencies: Light Armor, Simple Weapons
Languages: Common, Aquan, Ooze, Primordial
PROFICIENCIES & LANGUAGES
Happy go lucky, kind, optimistic
PERSONALITY TRAITS
Keep my family safe, Umberlee best deity
IDEALS
To Jellyfish family and Umberlee
BONDS
I miss the ocean, super attached to my family of jellyfish
FLAWS
 
Follower of Umberlee, who found her one day unraveling a plot from Jublex to spy on this realm. Cass is not aware of this and just knows that after being raised by Umberlee and jellyfish family she has been tasked with learning as much as possible about life above the sea.

Cass was made by Jublex in order to be a servant to his machinations. She however, does not remember this. She remembers waking up in an ocean. She befriended some jellyfish who raised her like their own daughter. She loved living with her family. While doing so, at some point she heard it. She heard the voice of her other mother, Umberlee. The kind and sweet voice of Umberlee sounded as though it was coming from inside her own mind. Over the next bit of time she came to learn much from Umberlee, about the blessings she had bestowed upon the sea, about some previous aggravations with the dry land. How Umberlee just wanted to be on good terms with them. Cass had no way of knowing that Umberlee might lie to her. Umberlee eventually asked Cass to go on a mission for her. She knows that Cass, better than any of her other children, had the potential to travel dry land easier thanks to her amorphous shape. She asked Cass to go and learn as much as she could from those on land, on how they were doing now and how they lived. Cass happily accepted but did not wish to leave her family behind, so Umberlee gave her a tank, so as to carry her entire family on her back, just as she was now carrying Umberlee's wishes upon her back as well. With that, Cass set off to dry land with her family in tow, and ready for adventure.
DESCRIPTION & EXTRA INFO

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