5th Edition Character Sheet
Skills
Class
Spellbook: Your spellbook is the repository of the wizard spells you know. It takes 2 hours and costs 50 gp per level of the spell to add it to your book.
Ritual Casting: You can cast wizard spells as rituals.
Spellcasting Focus: Arcane Focus
Arcane Recovery: Once per day after a short rest, you can choose expended spell slots to recover. The combined level of spell slots must be equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
Conjuration Savant: Beginning when you select this school at 2nd level, the gold and time you must spend to copy a Conjuration spell into your spellbook is halved.
Minor Conjuration: Starting at 2nd level when you select this school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet.
The object disappears after 1 hour, when you use this feature again, or if it takes or deals any damage.
Benign Transportation: Starting at 6th level, you can use your action to teleport up to 30 feet to an unoccupied space that you can see. Alternatively, you can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, you both teleport, swapping places.
Once you use this feature, you can't use it again until you finish a long rest or you cast a conjuration spell of 1st level or higher.
Focused Conjuration: Beginning at 10th level, while you are concentrating on a conjuration spell, your concentration can't be broken as a result of taking damage.
Durable Summons: Starting at 14th level, any creature that you summon or create with a conjuration spell has 30 temporary hit points.
Ability Score Improvement: 2 to int, 4 to dex
Lightly Armoured: You have trained to master the use of light armor, gaining the following benefits.
Increased Dexterity score by 1
You gain proficiency with light armor.[b]Spellbook:[/b] Your spellbook is the repository of the wizard spells you know. It takes 2 hours and costs 50 gp per level of the spell to add it to your book.
[b]Ritual Casting:[/b] You can cast wizard spells as rituals.
[b]Spellcasting Focus:[/b] Arcane Focus
[b]Arcane Recovery:[/b] Once per day after a short rest, you can choose expended spell slots to recover. The combined level of spell slots must be equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
[b]Conjuration Savant:[/b] Beginning when you select this school at 2nd level, the gold and time you must spend to copy a Conjuration spell into your spellbook is halved.
[b]Minor Conjuration:[/b] Starting at 2nd level when you select this school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet.
The object disappears after 1 hour, when you use this feature again, or if it takes or deals any damage.
[b]Benign Transportation:[/b] Starting at 6th level, you can use your action to teleport up to 30 feet to an unoccupied space that you can see. Alternatively, you can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, you both teleport, swapping places.
Once you use this feature, you can't use it again until you finish a long rest or you cast a conjuration spell of 1st level or higher.
[b]Focused Conjuration:[/b] Beginning at 10th level, while you are concentrating on a conjuration spell, your concentration can't be broken as a result of taking damage.
[b]Durable Summons:[/b] Starting at 14th level, any creature that you summon or create with a conjuration spell has 30 temporary hit points.
[b]Ability Score Improvement:[/b] 2 to int, 4 to dex
[b]Lightly Armoured:[/b] You have trained to master the use of light armor, gaining the following benefits.
Increased Dexterity score by 1
You gain proficiency with light armor.
Languages: Common, Dwarven
So the pupil climbed into the coffin and they put what appeared to be a Blue Sea Dragon slug onto each of them before it climbed into their eyes. That was it, everything went dark, until she stood up. She wasn't in control, her body moved on it's on but why was she still conscious? Wasn't she supposed to lose that? Did it take time for the process to finish? Was she lied to, was her conscious still needed for the slug to control her body? No, she was able to lift her own hands, take her own steps. Whenever she stopped controlling though, her body would start moving on it's own. This was weird and not what was expected. Everything seemed normal, the tattoo on her neck changed when the slug entered her, but she shouldn't still be there, yet here she was. The slug obviously told the entities it only had partial control which fascinated them to no end. It was decided she would remain with some control of the body, as a form of experiment. It was either this or dissection, and there was still plenty of time for dissection later. This way, they could learn as much as they could while the test subject was alive. How much magic could they learn? Would this wear out the mind quicker? Will she eventually lose control? All they had to do was wait and study, no matter where she was, they would be watching.
Without knowing what truly became of her brother, and nothing else better to do. She eventually found herself practicing magic at an academy and becoming a teacher to younger minds. She could at least do something good with her life beyond this point and help out others who needed it. She of course, told no one of the little "friend" in her skull, people would look at her a little different after that. So she kept the tattoo mostly covered up and began shaping the minds of the future.
Important notes:
She casts Nystul's Magic Aura almost every morning to hide the "friend" inside her head.
Is used to camping in the wild, albeit with using magic now to make towers, huts, and the like.
She has a demiplane with a clone of herself at about the age of 21 in a very nice coffin and 2 sapphires linked to her urn necklace and grimoire, thanks to Drawmij's Instant Summons. She was taught to do this by the entities as another experiment. She is unsure if the slug will resurrect with her if she dies. She is unsure if the entities know either. She also views this as the furthering of her own studies as to not lose somebody the way she had before. It could be the ultimate defense if it works.
She has focused a lot on conjuration, with supplementary spells like counterspell being taught to her by the other teachers at the academy.
The slug has preferred spells such as chill touch, while Orchid prefers spells such as ray of frost.
She trained to use light armor with her teacher in the wilderness.
Shout outs: Stacey, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Dave Walker, Rhonda Seiter, Alexa Hobusch, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, Gillian Tolbert, David R Abbott, ツ Htz_Michelle, Rick Marsh, Brittany DeNicholas, Phillip Hash, Amanda Kettles, John Trent Dumproff, Lou Bliss, Pythor Sen, Desedent, Michael Isberg, Nat, Thomas Wilhelm, Krueger82, Irate The Pirate, Mark L, Conall Reilly, Cam Largent, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Rodney O'Dell, Robin Ellis-Foster, Jess, Lars Yell, Zee Livezey, Kevin, Kerry Melton, Mary Kieser, SallySparrow132, Naomi B, J, Millergendraft, Federica Frezza, Nick Soucy, Ellen Mitchell, Melanie Warga, Jeremiah Walker, Bryan Sheairs, Bryan Kempka, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Joline Tran, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Kayleigh Sulin, Dani, Gundar Wez, Nahellion, Nicholas Hanke, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Gannon Dubay, Thobek, Aaron Teupe, Mage1X, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Alex Harford (VA7OMM), jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Dylan Rintoul, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Shazear, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, Justin Stensgard, Jason Clark, Trey Vickory
Their contribution stands as a beacon of hope for all adventurers!