Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Nova
Character Name
Sorcerer 1
Class & Level
Sage
Background
Duergar
Race
Chaotic Good
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+4
18
16
+
2
(Race)
DEXTERITY
+7
24
23
+
1
(Race)
CONSTITUTION
+4
18
18
+
0
(Race)
INTELLIGENCE
+4
18
18
+
0
(Race)
WISDOM
+2
15
15
+
0
(Race)
CHARISMA
+13
36
36
+
0
(Race)
ARMOR CLASS
15
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1212
+
SPEED
30 ft
HIT POINTS
Max:
9
9
TEMP HP
POINT BUY
No (8-15)
Picture URL:
https://www.bing.com/images/search?view=detailV2&ccid=DSUGJCGA&id=2D4AAEA19A84595E33E4EA55E52167B3AAF8E602&thid=OIP.DSUGJCGAdC4rya9dhjdEUwHaJR&mediaurl=https%3a%2f%2fi.redd.it%2ff2vjack7v1q61.jpg&cdnurl=https%3a%2f%2fth.bing.com%2fth%2fid%2fR.[0d2506242180742]e2bc9af[5d86374453]%3frik%3dAub4qrNnIeVV6g%26pid%3dImgRaw%26r%[3d0]&exph=2937&expw=2346&q=small+sorcerer+fairy+dnd&simid=608050731692616886&FORM=IRPRST&ck=B1AE337003F9BA2688AB51A5AD2FB1E5&selectedIndex=3&itb=0
Token URL:
https://www.bing.com/images/search?view=detailV2&ccid=DSUGJCGA&id=2D4AAEA19A84595E33E4EA55E52167B3AAF8E602&thid=OIP.DSUGJCGAdC4rya9dhjdEUwHaJR&mediaurl=https%3a%2f%2fi.redd.it%2ff2vjack7v1q61.jpg&cdnurl=https%3a%2f%2fth.bing.com%2fth%2fid%2fR.[0d2506242180742]e2bc9af[5d86374453]%3frik%3dAub4qrNnIeVV6g%26pid%3dImgRaw%26r%[3d0]&exph=2937&expw=2346&q=small+sorcerer+fairy+dnd&simid=608050731692616886&FORM=IRPRST&ck=B1AE337003F9BA2688AB51A5AD2FB1E5&selectedIndex=3&itb=0
4 +4
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
4
KNOWN
23
DC
Cast Mod
2
Cantrip:
2
/
2
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Hellish Resistance: You have resistance to fire damage.

Lunar sorcery On many worlds, the moon is a revered celestial body with magical properties. On Krynn, the gods of magic are associated with the world’s three moons. On the world of Toril, the god Selûne uses the light of the moon to battle darkness. On Eberron, scholars of the Draconic Prophecy decipher ancient secrets from the waxing and waning of that world’s twelve moons.

You or someone from your lineage has been exposed to the concentrated magic of the moon (or moons) of your world, imbuing you with lunar magic. Perhaps your ancestor was involved in a druidic ritual involving an eclipse, or maybe a mystical fragment of a moon crashed near you. However you came to have your magic, your connection to the moon is obvious when you cast sorcerer spells—perhaps making your pupils glow with the color of a moon from your world, causing spectral manifestations of lunar phases to orbit you, or some other effect.

Fairy language you can speak common and abyssal

Flight because of your wings you have a flying speed equal to your walking speed

Lunar form upon long resting you may select your lunar form, giving access to extra spells. (Lunar Embodiment (Level 1) - Bonus Spells by Phase

You gain additional spells based on your selected lunar phase. These spells are always prepared and don’t count against your sorcerer spells known.

Bonus Spells

(Change phase on a long rest)

Full Moon

1st: Shield, Ray of Sickness
3rd: Lesser Restoration, Moonbeam
5th: Dispel Magic, Death Ward
7th: Greater Invisibility, Hallucinatory Terrain
9th: Rary’s Telepathic Bond, Mass Cure Wounds

New Moon

1st: Dissonant Whispers, Hex
3rd: Darkness, Pass Without Trace
5th: Bestow Curse, Vampiric Touch
7th: Confusion, Phantasmal Killer
9th: Hold Monster, Mislead

Crescent Moon

1st: Color Spray, Sanctuary
3rd: Alter Self, Phantasmal Force
5th: Hypnotic Pattern, Major Image
7th: Greater Invisibility, Hallucinatory Terrain
9th: Dream, Mislead

Moonlit Magic (Level 1)

Once per long rest, you can cast one of these spells without expending a spell slot.
Lunar Boons (Level 6)
Metamagic costs are reduced by 1 sorcery point when using a spell from your current phase.
Waxing and Waning (Level 14)
You can change your lunar phase as a bonus action a number of times equal to your proficiency bonus per long rest.
Lunar Phenomenon (Level 18) - Unique Effects Per Phase

As a bonus action, you unleash a powerful effect based on your lunar phase. You can use this once per long rest, or regain it by spending 5 sorcery points.

Lunar Phase Effects

Full Moon

You and allies within 10 feet regain 3d10 HP.
You shed bright light (10-ft radius) for 1 minute.
You and allies in the light have advantage on saving throws.

New Moon

Each creature of your choice within 30 feet makes a Dex save (DC = spell save DC).
On fail: 3d10 necrotic damage and blinded for 1 minute (save at end of turns).
You become invisible for 1 minute or until you attack/cast a spell.

Crescent Moon

You teleport 60 feet to an unoccupied space.
You gain resistance to all damage until the start of your next turn.0
[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Hellish Resistance:[/b] You have resistance to fire damage.

[b]Lunar sorcery[/b] On many worlds, the moon is a revered celestial body with magical properties. On Krynn, the gods of magic are associated with the world’s three moons. On the world of Toril, the god Selûne uses the light of the moon to battle darkness. On Eberron, scholars of the Draconic Prophecy decipher ancient secrets from the waxing and waning of that world’s twelve moons.

You or someone from your lineage has been exposed to the concentrated magic of the moon (or moons) of your world, imbuing you with lunar magic. Perhaps your ancestor was involved in a druidic ritual involving an eclipse, or maybe a mystical fragment of a moon crashed near you. However you came to have your magic, your connection to the moon is obvious when you cast sorcerer spells—perhaps making your pupils glow with the color of a moon from your world, causing spectral manifestations of lunar phases to orbit you, or some other effect.

[b]Fairy language[/b] you can speak common and abyssal
[b]Flight[/b] because of your wings you have a flying speed equal to your walking speed

[b]Lunar form[/b] upon long resting you may select your lunar form, giving access to extra spells. (Lunar Embodiment (Level 1) - Bonus Spells by Phase
You gain additional spells based on your selected lunar phase. These spells are always prepared and don’t count against your sorcerer spells known.

Bonus Spells
(Change phase on a long rest)

Full Moon

1st: Shield, Ray of Sickness
3rd: Lesser Restoration, Moonbeam
5th: Dispel Magic, Death Ward
7th: Greater Invisibility, Hallucinatory Terrain
9th: Rary’s Telepathic Bond, Mass Cure Wounds
New Moon

1st: Dissonant Whispers, Hex
3rd: Darkness, Pass Without Trace
5th: Bestow Curse, Vampiric Touch
7th: Confusion, Phantasmal Killer
9th: Hold Monster, Mislead
Crescent Moon

1st: Color Spray, Sanctuary
3rd: Alter Self, Phantasmal Force
5th: Hypnotic Pattern, Major Image
7th: Greater Invisibility, Hallucinatory Terrain
9th: Dream, Mislead
Moonlit Magic (Level 1)

Once per long rest, you can cast one of these spells without expending a spell slot.
Lunar Boons (Level 6)
Metamagic costs are reduced by 1 sorcery point when using a spell from your current phase.
Waxing and Waning (Level 14)
You can change your lunar phase as a bonus action a number of times equal to your proficiency bonus per long rest.
Lunar Phenomenon (Level 18) - Unique Effects Per Phase
As a bonus action, you unleash a powerful effect based on your lunar phase. You can use this once per long rest, or regain it by spending 5 sorcery points.

Lunar Phase Effects
Full Moon

You and allies within 10 feet regain [3d10] HP.
You shed bright light (10-ft radius) for 1 minute.
You and allies in the light have advantage on saving throws.
New Moon

Each creature of your choice within 30 feet makes a Dex save (DC = spell save DC).
On fail: [3d10] necrotic damage and blinded for 1 minute (save at end of turns).
You become invisible for 1 minute or until you attack/cast a spell.
Crescent Moon

You teleport 60 feet to an unoccupied space.
You gain resistance to all damage until the start of your next turn.0
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Scimitar
3
1
Wooden Shield
6
1
Leather Armor [11+Dex]
10
1
0
1
Explorers Pack
59
Total: 78.24 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
12
PP
0
WEALTH
Proficiencies: Light amour, non-metal shields, clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears Languages: Common, abyssal
PROFICIENCIES & LANGUAGES
I feel tremendous empathy for all who suffer.
PERSONALITY TRAITS
Aspiration. I'm determined to make something of myself. (Any)
IDEALS
I seek true freedom
BONDS
I bend the laws as much as they give without breaking them
FLAWS
 
Born the oldest of a large religious western family, he was no stranger to responsibility. His necromantic abilities were realized during a raid on his village. He used his abilities to trick people and travel the world for free.
DESCRIPTION & EXTRA INFO

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