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5th Edition Character Sheet

Create and save a character sheet for 5e D&D. You can assign it to a campaign if you create or join one, for your DM and other players to see. 2024 Edition Here.

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Attacks | Spells | Features & HD | |
[+]
Generate Character
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Campaign Manager
Lily "0042" Lillith
Character Name
Sorcerer 5
Class & Level
Faceless
Background
Illithid
Race
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+2
14
14
+
0
(Race)
CONSTITUTION
+0
11
11
+
0
(Race)
INTELLIGENCE
+4
18
18
+
0
(Race)
WISDOM
+2
14
14
+
0
(Race)
CHARISMA
+4
18
18
+
0
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
3
3
+
PERCEPTION
1212
+
SPEED
30 ft
HIT POINTS
Max:
17
17
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
0 +0
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
6
KNOWN
15
DC
Cast Mod
5
Cantrip:
4
/
4
1st:
3
/
3
2nd:
2
/
2
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Detect Thoughts: Can cast Detect Thoughts at will [https://dnd5e.wikidot.com/spell:detect-thoughts]

Levitate: Can cast levitate at will [https://dnd5e.wikidot.com/spell:levitate]

Mind Blast: (Recharge 5-6) The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8+4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Darkvision: 120 ft.


Class

Spellcasting Focus: Arcane Focus.

Sorcery Points: You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

Flexible Casting: You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest. Cost: 2 points, 1st. 3 points, 2nd. 5 points, 3rd. 6 points, 4th. 7 points, 5th. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

Seeking Spell: If you make an attack roll for a spell and miss, you can spend 2 sorcerer points to reroll the d20, and you must use the new roll.

You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.


Subtle Spell: When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.

Ability Score Improvement

Magical Guidance: When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.

[b]Racial[/b]

[b]Detect Thoughts:[/b] Can cast Detect Thoughts at will [https://dn[d5]e.wikidot.com/spell:detect-thoughts]

[b]Levitate:[/b] Can cast levitate at will [https://dn[d5]e.wikidot.com/spell:levitate]

[b]Mind Blast:[/b] (Recharge 5-6) The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 ([4d8+4]) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

[b]Darkvision:[/b] 120 ft.


[b]Class[/b]

[b]Spellcasting Focus:[/b] Arcane Focus.

[b]Sorcery Points:[/b] You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

[b]Flexible Casting:[/b] You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest. Cost: 2 points, 1st. 3 points, 2nd. 5 points, 3rd. 6 points, 4th. 7 points, 5th. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

[b]Seeking Spell:[/b] If you make an attack roll for a spell and miss, you can spend 2 sorcerer points to reroll the [d20], and you must use the new roll.

You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.


[b]Subtle Spell:[/b] When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.

[b]Ability Score Improvement[/b]

[b]Magical Guidance:[/b] When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the [d20], and you must use the new roll, potentially turning the failure into a success.
FEATURES & TRAITS
d6
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Light Crossbow
5
2
Dagger
1
1
Bolts (20)
1.5
1
Arcane Focus
0
1
Explorers Pack
59
1
Caltrop Made of Human Bone
0.1
Embalming Kit and Jars
1
Ring of Mind Shielding
0
1
Breastplate [14+Dex(2)]
20
Total: 97.6 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
500
PP
0
WEALTH
Proficiencies: daggers, darts, slings, quarterstaffs, light crossbows
Languages: Common, Qualith, Deep Speech, Sylvan
Tools: Disguise Kit
PROFICIENCIES & LANGUAGES
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
 
An illithid pretending to be human. She does not use any of her illithid powers for fear of disclosing her identity. She spends most of her time in academia studying and helping others. She is unaware of why she somehow has sentience or seems to have some biological differences to other illithids.
DESCRIPTION & EXTRA INFO
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