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5th Edition Character Sheet
Skills
Racial
Detect Thoughts: Can cast Detect Thoughts at will [https://dnd5e.wikidot.com/spell:detect-thoughts]
Levitate: Can cast levitate at will [https://dnd5e.wikidot.com/spell:levitate]
Mind Blast: (Recharge 5-6) The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8+4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Darkvision: 120 ft.
Class
Spellcasting Focus: Arcane Focus.
Sorcery Points: You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.
Flexible Casting: You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest. Cost: 2 points, 1st. 3 points, 2nd. 5 points, 3rd. 6 points, 4th. 7 points, 5th. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.
Seeking Spell: If you make an attack roll for a spell and miss, you can spend 2 sorcerer points to reroll the d20, and you must use the new roll.
You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.
Subtle Spell: When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.
Ability Score Improvement
Magical Guidance: When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.
[b]Detect Thoughts:[/b] Can cast Detect Thoughts at will [https://dn[d5]e.wikidot.com/spell:detect-thoughts]
[b]Levitate:[/b] Can cast levitate at will [https://dn[d5]e.wikidot.com/spell:levitate]
[b]Mind Blast:[/b] (Recharge 5-6) The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 ([4d8+4]) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
[b]Darkvision:[/b] 120 ft.
[b]Class[/b]
[b]Spellcasting Focus:[/b] Arcane Focus.
[b]Sorcery Points:[/b] You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.
[b]Flexible Casting:[/b] You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest. Cost: 2 points, 1st. 3 points, 2nd. 5 points, 3rd. 6 points, 4th. 7 points, 5th. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.
[b]Seeking Spell:[/b] If you make an attack roll for a spell and miss, you can spend 2 sorcerer points to reroll the [d20], and you must use the new roll.
You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.
[b]Subtle Spell:[/b] When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.
[b]Ability Score Improvement[/b]
[b]Magical Guidance:[/b] When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the [d20], and you must use the new roll, potentially turning the failure into a success.
Languages: Common, Qualith, Deep Speech, Sylvan
Tools: Disguise Kit
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