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5th Edition Character Sheet

Create and save a character sheet for 5e D&D. You can assign it to a campaign if you create or join one, for your DM and other players to see. 2024 Edition Here.

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Attacks | Spells | Features & HD | |
[+]
Generate Character
[+]
Campaign Manager
Safrina
Character Name
Barbarian 1
Class & Level
Mercenary Veteran
Background
Drow Elf
Race
Chaotic Neutral
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
14
14
+
0
(Race)
DEXTERITY
+2
14
14
+
0
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+0
11
11
+
0
(Race)
WISDOM
+0
11
11
+
0
(Race)
CHARISMA
+2
14
14
+
0
(Race)
ARMOR CLASS
12
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1212
+
SPEED
30ft
HIT POINTS
Max:
13
13
TEMP HP
POINT BUY
32
Picture URL:
Token URL:
4 +4
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
12
DC
Cast Mod
+2
Rage Damage
3
/
3
Rages
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]

Racial

Darkvision 120ft

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance: Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance." While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.

Sunlight Sensitivity: You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight.

Drow Magic: You know the Dancing Lights cantrip. When you reach 3rd level, you can cast the Faerie Fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Darkness spell once and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Class

Rage: 2/long rest when not wearing heavy armor, advantage on strength checks/saves, +2 damage on strength attacks, resistance to bludgeoning, piercing, and slashing damage. Can't cast spells. Ends after 1 minute, if knocked unconscious, if ending turn without attacking or taking damage since last turn, or as a bonus action.

Unarmored Defense: While not wearing armor, your AC is 10 + Dex mod + Con mod. You can still use a shield.
[b]Racial[/b]

[b]Darkvision[/b] 120ft

[b]Fey Ancestry:[/b] You have advantage on saving throws against being charmed, and magic can't put you to sleep.

[b]Trance:[/b] Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance." While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.

[b]Sunlight Sensitivity:[/b] You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight.

[b]Drow Magic:[/b] You know the Dancing Lights cantrip. When you reach 3rd level, you can cast the Faerie Fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Darkness spell once and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

[b]Class[/b]

[b]Rage:[/b] 2/long rest when not wearing heavy armor, advantage on strength checks/saves, [+2] damage on strength attacks, resistance to bludgeoning, piercing, and slashing damage. Can't cast spells. Ends after 1 minute, if knocked unconscious, if ending turn without attacking or taking damage since last turn, or as a bonus action.

[b]Unarmored Defense:[/b] While not wearing armor, your AC is 10 + Dex mod + Con mod. You can still use a shield.
FEATURES & TRAITS
d12
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Greataxe
7
2
Handaxes
2
1
Javelin
2
1
Explorers Pack
59
Total: 72.2 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
10
PP
0
WEALTH
Proficiencies: Light/medium armor, shields, all simple/martial weapons
Languages: Common, Elven
PROFICIENCIES & LANGUAGES
Domineering
Introverted
Callous Creass
PERSONALITY TRAITS
Not my circus, not my fleas
Don't touch me, I'm too expensive
IDEALS
Zhentarim
BONDS
Egotistical
Stubborn
Cold
FLAWS
 
Cece's character for a one shot I ran for 7 people. The seven were, Timothy, Kadir, Ally, Brooke, Cece, Shea, and Brandon. This was while Cece was still infatuated with Shea. They were all supposed to be level 5 but she had only completed level 1 on her character sheet. She also already had faerie fire on her sheet even though that doesn't come in until level 3.
DESCRIPTION & EXTRA INFO
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