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5th Edition Character Sheet
Skills
Racial
Natural Armor Your shell provides a base AC of 17 (your Dexterity modifier doesn't affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal.
Shell Defense: You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, you can't take reactions, and the only action you can take is a bonus action to emerge from your shell.
Claws You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Hold Breath: You can hold your breath for up to one hour.
Class
Spellcasting Focus: Arcane Focus.
[b]Natural Armor[/b] Your shell provides a base AC of 17 (your Dexterity modifier doesn't affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal.
[b]Shell Defense:[/b] You can withdraw into your shell as an action. Until you emerge, you gain a [+4] bonus to AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, you can't take reactions, and the only action you can take is a bonus action to emerge from your shell.
[b]Claws[/b] You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals [1d6] + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
[b]Hold Breath:[/b] You can hold your breath for up to one hour.
[b]Class[/b]
[b]Spellcasting Focus:[/b] Arcane Focus.
Languages: Common, Elvish
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