5th Edition Character Sheet
Skills
[+] | Name | Bonus | Damage / Type | Range |
---|---|---|---|---|
Warhammer | +4 | 1d8+2 Bludgeoning | %3% |
Hit PointsPHB, pg. 47
ProficienciesPHB, pg. 47
Athletics
Intimidation
RageDamage +2PHB, pg. 48
As a bonus action enter a rage for up to 1 minute (10 rounds).
You gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging.
Your rage ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action.
Rage: 1 Bonus ActionUses:
/
Long Rest
Unarmored DefensePHB, pg. 48
While not wearing armor, your AC equals 10 + DEX modifier + CON modifier + any shield bonus.
RACIAL TRAITSDarkvisionBR, pg. 20
You can see in darkness (shades of gray) up to 60 ft.
Dwarven ResilienceBR, pg. 20You have advantage on saves against poison and resistance against poison damage.
Dwarven Combat TrainingBR, pg. 20You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Tool ProficiencyBR, pg. 20You gain proficiency with your choice of smith’s tools, brewer’s supplies, or mason’s tools.
Smith's ToolsStonecunningBR, pg. 20
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
Dwarven Armor TrainingBR, pg. 20You have proficiency with light and medium armor.
Hit PointsPHB, pg. 47
ProficienciesPHB, pg. 47
Athletics
Intimidation
RageDamage +2PHB, pg. 48
As a bonus action enter a rage for up to 1 minute (10 rounds).
You gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging.
Your rage ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action.
Rage: 1 Bonus Action
Uses:
/
Long Rest
Unarmored DefensePHB, pg. 48
While not wearing armor, your AC equals 10 + DEX modifier + CON modifier + any shield bonus.
RACIAL TRAITS
DarkvisionBR, pg. 20
You can see in darkness (shades of gray) up to 60 ft.
Dwarven ResilienceBR, pg. 20
You have advantage on saves against poison and resistance against poison damage.
Dwarven Combat TrainingBR, pg. 20
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Tool ProficiencyBR, pg. 20
You gain proficiency with your choice of smith’s tools, brewer’s supplies, or mason’s tools.
Smith's Tools
StonecunningBR, pg. 20
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
Dwarven Armor TrainingBR, pg. 20
You have proficiency with light and medium armor.
Shield
Warhammer
Languages: Common, Dwarvish
I have a strong sense of fair play and always try to find the most equitable solution to arguments.
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Their contribution stands as a beacon of hope for all adventurers!