Random Dungeon Generator
Looking for a full map? Try the Dungeon Map Generator
Randomly generate parts of a dungeon on the fly, pieces are modular and fit together so you can even generate an entire dungeon this way. If you're generating from scratch, begin with a starting area and then add random doors and passages. Passages can connect to other passages, and should continue to be generated until they're all linked to doors, rooms, or dead-ends. Refresh to generate new things. You can also drag and drop pieces onto the grid map to build as you go.
Jump to a section:
- Dungeon Start
- Passages
- Doors
- Chamber (Rooms)
- Stairs
- Contents
- Monster
- Random Hazards
- Random Obstacles
- Random Traps
- Random Tricks
Dungeon Start
Dungeon Type: Stronghold (Click to make permanent). or choose:
Starting Area:
Passage, 10ft. wide; four-way intersection
Description
Noises: Grating
Air: Clear and damp
Odors: Smoky
Purpose: Gallery for the display of expensive works of art and trophies
Current state: Furniture wrecked but still present
Contents: Empty room with treasure found in a container (stone containers)
Possible feature: Wood pieces, rotting; Rubble and dirt; Cobwebs
Possible furnishings: Chest of drawers; Fresco; Cupboard
(Religious) Possible furnishings: Vestments; Idol, Lectern
(Mage) Possible furnishings: Side chairs; Altar; Curtain or tapestry
Possible personal items: Spoon; Soap; Parchment
Passages
Passage Width:
10 ft. / Leads to:
Continue straight 30ft., no doors or side passages
Extra passages (if necessary):
2nd Passage Width:
20 ft. / Leads to:
Chamber3rd Passage Width:
10 ft. / Leads to:
Continue straight 20ft., side passage to the right, then an additional 10 ft. ahead4th Passage Width:
10 ft. / Leads to:
Chamber
Doors
Door: Secret door, barred or locked / Leads to:
Passage 20 ft. straight ahead
Extra doors (if necessary):
Door 2: Portcullis, locked in place / Leads to:
Chamber
Door 3: Wooden, barred or locked / Leads to:
Passage 20 ft. straight ahead
Door 4: Wooden / Leads to:
Chamber
Door 5: Wooden / Leads to:
Passage 20 ft. straight ahead
Door 6: Wooden / Leads to:
Passage extending 10ft., then T intersection extending 10ft. to the right and left
Chamber (Rooms)
Whenever a passage, door, or anything else results in a chamber, use one of these.
Dimensions:
Trapezoid, roughly 40 x 60 ft.
Number of exits: 6
Exit locations: Same wall as entrance / Same wall as entrance / Wall left of entrance / Wall left of entrance / Wall right of entrance / Wall right of entrance /
Exit types: Door / Door / Corridor, 10ft. long / Door / Corridor, 10ft. long / Corridor, 10ft. long /
Description
Purpose: Study, including a writing desk
Current state: Holes, floor partially collapsed
Contents: Monster (pet or allied creature)
Possible feature: Stones, small; Cobwebs; Pick handle
Possible furnishings: Chest, large; Barrel (40 gallons); Loom
(Religious) Possible furnishings: Vestments; Gong, Altar
(Mage) Possible furnishings: Altar; Chimes; Cloth, altar
Possible personal items: Flask or jar; Twine; Grinder
Stairs
Stairs connect multiple floors of a dungeon. If your dungeon doesn't have multiple floors, then reroll the passage or door that spawned them.
Stair Type: Down one level to a chamber
Contents
Whenever a container or book is generated, use this to determine its contents
Container Contents: Paste
Book, Scroll, or Tome: Text on mathematics
Monster
Each monster should have a motivation in the dungeon. Sometimes this might make them peaceful (even if temporarily).
Motivation: Conquer the dungeon
Personality: Bully; refuses to believe it can lose.
Random Hazards
Hazard: Spiderwebs (DC 12 Dex or restrained. DC 12 Athletics or Acrobatics to escape. AC 10, 15 HP, fire vulnerability, immunity to bludgeoning / piercing / psychic)
Random Obstacles
Obstacles block or hamper progress and can affect more than one room.
Obstacle: Reverse gravity effect causes creatures to fall toward the ceiling
Random Traps
Trigger: Moved (cart, stone block)
Severity: Setback (DC 11, +4 to-hit)
Effect: Touching an object triggers a disintegrate spell
| Damage | |
|---|---|
| Level 1-4: | 1d10 |
| Level 5-10: | 2d10 |
| Level 11-16: | 4d10 |
| Level 17-20: | 10d10 |
Random Tricks
Tricks are quirky and less deadly than a trap. Some tricks are permanent, others can be dispelled with Dispel Magic.
Object: Stone obelisk
Effect: Flies about to avoid being touched
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

