Random Dungeon Generator
Looking for a full map? Try the Dungeon Map Generator
Randomly generate parts of a dungeon on the fly, pieces are modular and fit together so you can even generate an entire dungeon this way. If you're generating from scratch, begin with a starting area and then add random doors and passages. Passages can connect to other passages, and should continue to be generated until they're all linked to doors, rooms, or dead-ends. Refresh to generate new things. You can also drag and drop pieces onto the grid map to build as you go.
Jump to a section:
- Dungeon Start
- Passages
- Doors
- Chamber (Rooms)
- Stairs
- Contents
- Monster
- Random Hazards
- Random Obstacles
- Random Traps
- Random Tricks
Dungeon Start
Dungeon Type: Maze (Click to make permanent). or choose:
Starting Area:
Circle, 40ft. diameter; one passage in each cardinal direction; well in middle of room (might lead down to lower level)
Description
Noises: Chirping
Air: Clear and damp
Odors: Dank or moldy
Purpose: Pen or prison accessible only by secret door, used to hold captives condemned to the maze
Current state: Ashes, contents mostly burned
Contents: Empty room with treasure found in a small secret room
Possible feature: Leaves and twigs; Cracks, ceiling; Pick handle
Possible furnishings: Cresset; Pipe (large cask, 105 gallons); Fireplace and wood
(Religious) Possible furnishings: Robes; Shrine, Lectern
(Mage) Possible furnishings: Drum; Vestments; Side chairs
Possible personal items: Brush; Knucklebones or dice; Lamp or lantern
Passages
Passage Width:
10 ft. / Leads to: Diagonal passage to the left for 30 ft (or straight then turn left)
Extra passages (if necessary):
2nd Passage Width:
20 ft. / Leads to:
Chamber3rd Passage Width:
10 ft. / Leads to:
Stairs (if not multi-level then reroll)4th Passage Width:
10 ft. / Leads to:
Chamber
Doors
Door: Wooden / Leads to:
Passage 20 ft. straight ahead
Extra doors (if necessary):
Door 2: Wooden / Leads to:
Passage 20 ft. straight ahead
Door 3: Wooden / Leads to:
Chamber
Door 4: Secret door, barred or locked / Leads to:
Chamber
Door 5: Wooden / Leads to: False door with trap
Door 6: Wooden / Leads to:
Chamber
Chamber (Rooms)
Whenever a passage, door, or anything else results in a chamber, use one of these.
Dimensions:
Circle, 30 ft. diameter
Number of exits: 1
Exit locations: Wall opposite entrance /
Exit types: Door /
Description
Purpose: Storage for food, as well as tools used by the maze's guardians to keep the complex in working order
Current state: Furniture wrecked but still present
Contents: Monster (pet or allied creature) guarding treasure found in a small secret room
Possible feature: Leaves and twigs; Cobwebs; Dried blood
Possible furnishings: Table, trestle; Rug (small or medium); Arras or curtain
(Religious) Possible furnishings: Screen; Vestments, Candlesticks
(Mage) Possible furnishings: Vestments; Drum; Tripod
Possible personal items: Quill; Dish; Key
Stairs
Stairs connect multiple floors of a dungeon. If your dungeon doesn't have multiple floors, then reroll the passage or door that spawned them.
Stair Type: Down one level to a chamber
Contents
Whenever a container or book is generated, use this to determine its contents
Container Contents: Ash
Book, Scroll, or Tome: Map or atlas
Monster
Each monster should have a motivation in the dungeon. Sometimes this might make them peaceful (even if temporarily).
Motivation: Conquer the dungeon
Personality: Braggart; makes a show of bravery but runs from danger.
Random Hazards
Hazard: Spiderwebs (DC 12 Dex or restrained. DC 12 Athletics or Acrobatics to escape. AC 10, 15 HP, fire vulnerability, immunity to bludgeoning / piercing / psychic)
Random Obstacles
Obstacles block or hamper progress and can affect more than one room.
Obstacle: Poisonous gas (deals 1d6 poison damage per minute of exposure)
Random Traps
Trigger: Stepped on (floor, stairs)
Severity: Setback (DC 11, +4 to-hit)
Effect: Brittle stairs collapse over spikes
| Damage | |
|---|---|
| Level 1-4: | 1d10 |
| Level 5-10: | 2d10 |
| Level 11-16: | 4d10 |
| Level 17-20: | 10d10 |
Random Tricks
Tricks are quirky and less deadly than a trap. Some tricks are permanent, others can be dispelled with Dispel Magic.
Object: Statue
Effect: Presents a puzzle or riddle
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!


