Random Dungeon Generator
Looking for a full map? Try the Dungeon Map Generator
Randomly generate parts of a dungeon on the fly, pieces are modular and fit together so you can even generate an entire dungeon this way. If you're generating from scratch, begin with a starting area and then add random doors and passages. Passages can connect to other passages, and should continue to be generated until they're all linked to doors, rooms, or dead-ends. Refresh to generate new things. You can also drag and drop pieces onto the grid map to build as you go.
Jump to a section:
- Dungeon Start
- Passages
- Doors
- Chamber (Rooms)
- Stairs
- Contents
- Monster
- Random Hazards
- Random Obstacles
- Random Traps
- Random Tricks
Dungeon Start
Dungeon Type: Treasure vault (Click to make random). or choose:
Starting Area:
Rectangle, 80 x 20ft., with row of pillars down the middle; two passages leading from each long wall, doors on each short wall
Description
Noises: Footsteps behind
Air: Clear and damp
Odors: Manure
Purpose: Trap or other trick designed to kill or capture creatures that enter the dungeon
Current state: Furniture wrecked but still present
Contents: Empty room with treasure found in a container (metal urns)
Possible feature: Dust; Torch stub; Guano
Possible furnishings: Pallet; Pegs; Bed
(Religious) Possible furnishings: Shrine; Holy or unholy writings, Statue
(Mage) Possible furnishings: Lamp; Bells; Holy or unholy writings
Possible personal items: Wool; Pipe, smoking; Vial
Passages
Passage Width:
10 ft. / Leads to:
Continue straight 20ft., then the passage turns left and continues 10 ft.
Extra passages (if necessary):
2nd Passage Width:
40ft., with pillars / Leads to:
Continue straight 20ft.; passage ends in a door3rd Passage Width:
20 ft. / Leads to:
Continue straight 20ft., door to the left, then an additional 10 ft. ahead4th Passage Width:
40ft., with pillars / Leads to:
Chamber
Doors
Door: Portcullis, locked in place / Leads to:
Passage extending 10ft., then T intersection extending 10ft. to the right and left
Extra doors (if necessary):
Door 2: Wooden / Leads to:
Passage 20 ft. straight ahead
Door 3: Secret door / Leads to:
Chamber
Door 4: Wooden / Leads to: Diagonal (or turn) Passage 20 ft. to the left
Door 5: Secret door, barred or locked / Leads to:
Passage 20 ft. straight ahead
Door 6: Secret door / Leads to: False door with trap
Chamber (Rooms)
Whenever a passage, door, or anything else results in a chamber, use one of these.
Dimensions:
Rectangle, 30 x 40 ft.
Number of exits: 2
Exit locations: Same wall as entrance / Wall opposite entrance /
Exit types: Door / Door /
Description
Purpose: Barracks for guards
Current state: Used as a campsite
Contents: Dungeon hazard with incidental treasure found in a container (metal urns)
Possible feature: Rope, rotten; Cobwebs; Cracks, wall
Possible furnishings: Pallet; Bed; Carpet (large)
(Religious) Possible furnishings: Vestments; Columns or pillars, Columns or pillars
(Mage) Possible furnishings: Idol; Holy or unholy symbol; Holy or unholy symbol
Possible personal items: Quill; Mirror; Bowl
Stairs
Stairs connect multiple floors of a dungeon. If your dungeon doesn't have multiple floors, then reroll the passage or door that spawned them.
Stair Type: Down one level to a chamber
Contents
Whenever a container or book is generated, use this to determine its contents
Container Contents: Strands
Book, Scroll, or Tome: Novel
Monster
Each monster should have a motivation in the dungeon. Sometimes this might make them peaceful (even if temporarily).
Motivation: Slay a rival
Personality: Cowardly; looking to surrender.
Random Hazards
Hazard: Shrieker
Random Obstacles
Obstacles block or hamper progress and can affect more than one room.
Obstacle: Flooding leaves 2d10 ft. of water in the area; create nearby upward-sloping passages, raised floors, or rising stairs to contain the water
Random Traps
Trigger: Opened (door, treasure chest)
Severity: Deadly (DC 16, +11 to-hit)
Effect: Magic missiles shoot from a statue or object
| Damage | |
|---|---|
| Level 1-4: | 4d10 |
| Level 5-10: | 10d10 |
| Level 11-16: | 18d10 |
| Level 17-20: | 24d10 |
Random Tricks
Tricks are quirky and less deadly than a trap. Some tricks are permanent, others can be dispelled with Dispel Magic.
Object: Furniture
Effect: Asks three skill-testing questions (if all three are answered correctly, a reward appears)
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

