Random Dungeon Generator
Looking for a full map? Try the Dungeon Map Generator
Randomly generate parts of a dungeon on the fly, pieces are modular and fit together so you can even generate an entire dungeon this way. If you're generating from scratch, begin with a starting area and then add random doors and passages. Passages can connect to other passages, and should continue to be generated until they're all linked to doors, rooms, or dead-ends. Refresh to generate new things. You can also drag and drop pieces onto the grid map to build as you go.
Jump to a section:
- Dungeon Start
- Passages
- Doors
- Chamber (Rooms)
- Stairs
- Contents
- Monster
- Random Hazards
- Random Obstacles
- Random Traps
- Random Tricks
Dungeon Start
Dungeon Type: Treasure vault (Click to make random). or choose:
Starting Area:
Square, 20 x 20ft.; passage on each wall
Description
Noises: Whining
Air: Clear and damp
Odors: Smoky
Purpose: Watch room that allows guards to observe those who approach the dungeon
Current state: Used as a campsite
Contents: Dungeon hazard with incidental treasure found in a small secret room
Possible feature: Pick handle; Cobwebs; Water, trickle
Possible furnishings: Fountain; Tub; Candelabrum
(Religious) Possible furnishings: Shrine; Shrine, Font
(Mage) Possible furnishings: Vestments; Lectern; Shrine
Possible personal items: Whetstone; Wig; Twine
Passages
Passage Width:
20 ft. / Leads to:
Chamber
Extra passages (if necessary):
2nd Passage Width:
20 ft. / Leads to:
Continue straight 20ft., side passage to the left, then an additional lO ft. ahead3rd Passage Width:
10 ft. / Leads to:
Chamber4th Passage Width:
10 ft. / Leads to:
Chamber
Doors
Door: Portcullis, locked in place / Leads to:
Chamber
Extra doors (if necessary):
Door 2: Iron / Leads to:
Chamber
Door 3: Wooden / Leads to:
Chamber
Door 4: Wooden / Leads to:
Chamber
Door 5: Wooden / Leads to:
Passage extending 10ft., then T intersection extending 10ft. to the right and left
Door 6: Stone / Leads to:
Chamber
Chamber (Rooms)
Whenever a passage, door, or anything else results in a chamber, use one of these.
Dimensions:
Rectangle, 30 x 60 ft.
Number of exits: 2
Exit locations: Wall left of entrance / Wall opposite entrance /
Exit types: Corridor, 10ft. long / Door /
Description
Purpose: Guardroom to defend against intruders
Current state: Used as a campsite
Contents: Random Obstacle
Possible feature: Helmet, badly dented; Dust; Dripping blood
Possible furnishings: Chair, padded, or divan; Closet (wardrobe); Tub
(Religious) Possible furnishings: Stand; Screen, Incense burner
(Mage) Possible furnishings: Bells; Tripod; Holy or unholy symbol
Possible personal items: Ear spoon; Book; Ear spoon
Stairs
Stairs connect multiple floors of a dungeon. If your dungeon doesn't have multiple floors, then reroll the passage or door that spawned them.
Stair Type: Down three levels to a passage 20ft. long
Contents
Whenever a container or book is generated, use this to determine its contents
Container Contents: Dust
Book, Scroll, or Tome: Contract
Monster
Each monster should have a motivation in the dungeon. Sometimes this might make them peaceful (even if temporarily).
Motivation: Find a sanctuary
Personality: Rabble; poorly trained and easily rattled.
Random Hazards
Hazard: Shrieker
Random Obstacles
Obstacles block or hamper progress and can affect more than one room.
Obstacle: Lava flows through the area (50 percent chance of a stone bridge crossing it)
Random Traps
Trigger: Opened (door, treasure chest)
Severity: Setback (DC 11, +3 to-hit)
Effect: Clanging noise attracts nearby monsters
| Damage | |
|---|---|
| Level 1-4: | 1d10 |
| Level 5-10: | 2d10 |
| Level 11-16: | 4d10 |
| Level 17-20: | 10d10 |
Random Tricks
Tricks are quirky and less deadly than a trap. Some tricks are permanent, others can be dispelled with Dispel Magic.
Object: Tapestry or rug
Effect: Creates an illusion
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!


