Random Dungeon Generator
Looking for a full map? Try the Dungeon Map Generator
Randomly generate parts of a dungeon on the fly, pieces are modular and fit together so you can even generate an entire dungeon this way. If you're generating from scratch, begin with a starting area and then add random doors and passages. Passages can connect to other passages, and should continue to be generated until they're all linked to doors, rooms, or dead-ends. Refresh to generate new things. You can also drag and drop pieces onto the grid map to build as you go.
Jump to a section:
- Dungeon Start
- Passages
- Doors
- Chamber (Rooms)
- Stairs
- Contents
- Monster
- Random Hazards
- Random Obstacles
- Random Traps
- Random Tricks
Dungeon Start
Dungeon Type: Treasure vault (Click to make random). or choose:
Starting Area:
Circle, 40ft. diameter; one passage at each cardinal direction
Description
Noises: Slithering
Air: Clear and drafty
Odors: Urine
Purpose: Antechamber for visiting dignitaries
Current state: Rubble, ceiling partially collapsed
Contents: Monster (random creature)
Possible feature: Water, trickle; Leather boot; Helmet, badly dented
Possible furnishings: Charcoal; Cabinet; Cupboard
(Religious) Possible furnishings: Shrine; Gong, Mosaic
(Mage) Possible furnishings: Brazier; Tripod; Offertory container
Possible personal items: Knife; Coffer; Towel
Passages
Passage Width:
10 ft. / Leads to: Diagonal passage to the left for 30 ft (or straight then turn left)
Extra passages (if necessary):
2nd Passage Width:
20 ft. / Leads to:
Continue straight 20ft., side passage to the right, then an additional 10 ft. ahead3rd Passage Width:
10 ft. / Leads to:
Continue straight 20ft., side passage to the left, then an additional 10 ft. ahead4th Passage Width:
10 ft. / Leads to:
Chamber
Doors
Door: Wooden / Leads to:
Passage 20 ft. straight ahead
Extra doors (if necessary):
Door 2: Stone, barred or locked / Leads to:
Stairs (if not multi-level then reroll)
Door 3: Stone / Leads to:
Passage 20 ft. straight ahead
Door 4: Stone / Leads to:
Chamber
Door 5: Wooden / Leads to:
Chamber
Door 6: Stone, barred or locked / Leads to: Diagonal (or turn) Passage 20 ft. to the right
Chamber (Rooms)
Whenever a passage, door, or anything else results in a chamber, use one of these.
Dimensions:
Rectangle, 30 x 60 ft.
Number of exits: 2
Exit locations: Wall right of entrance / Wall left of entrance /
Exit types: Door / Corridor, 10ft. long /
Description
Purpose: Barracks for guards
Current state: Stripped bare
Contents: Dungeon hazard with incidental treasure found in a pile of junk
Possible feature: Cobwebs; Slime (harmless); Mold (common)
Possible furnishings: Tub; Carpet (large); Rug (small or medium)
(Religious) Possible furnishings: Lamp; Idol, Holy or unholy symbol
(Mage) Possible furnishings: Curtain or tapestry; Vestments; Shrine
Possible personal items: Candle snuffer; Fork; Dish
Stairs
Stairs connect multiple floors of a dungeon. If your dungeon doesn't have multiple floors, then reroll the passage or door that spawned them.
Stair Type: Shaft (with or without elevator) down one level to a chamber
Contents
Whenever a container or book is generated, use this to determine its contents
Container Contents: Husks
Book, Scroll, or Tome: Spell book
Monster
Each monster should have a motivation in the dungeon. Sometimes this might make them peaceful (even if temporarily).
Motivation: Find a sanctuary
Personality: Greedy; wants treasure.
Random Hazards
Hazard: Green slime (Drops from above. DC 10 Dex, 1d10 acid damage, damage each round until removed. Nonmagical wood, metal weapon or tool used to remove is destroyed. Destroyed by sunlight, cure disease, cold, fire, or radiant)
Random Obstacles
Obstacles block or hamper progress and can affect more than one room.
Obstacle: Blade barrier blocks passage
Random Traps
Trigger: Moved through (doorway, hallway)
Severity: Setback (DC 11, +4 to-hit)
Effect: Steel or stone jaws restrain a character
| Damage | |
|---|---|
| Level 1-4: | 1d10 |
| Level 5-10: | 2d10 |
| Level 11-16: | 4d10 |
| Level 17-20: | 10d10 |
Random Tricks
Tricks are quirky and less deadly than a trap. Some tricks are permanent, others can be dispelled with Dispel Magic.
Object: Glass sculpture
Effect: Asks three skill-testing questions (if all three are answered correctly, a reward appears)
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., chris wilson, Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, Darrya Keshvari, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Ivee Quinn, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Josh Braden, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Price, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

