Random Dungeon Generator
Looking for a full map? Try the Dungeon Map Generator
Randomly generate parts of a dungeon on the fly, pieces are modular and fit together so you can even generate an entire dungeon this way. If you're generating from scratch, begin with a starting area and then add random doors and passages. Passages can connect to other passages, and should continue to be generated until they're all linked to doors, rooms, or dead-ends. Refresh to generate new things. You can also drag and drop pieces onto the grid map to build as you go.
Jump to a section:
- Dungeon Start
- Passages
- Doors
- Chamber (Rooms)
- Stairs
- Contents
- Monster
- Random Hazards
- Random Obstacles
- Random Traps
- Random Tricks
Dungeon Start
Dungeon Type: Treasure vault (Click to make random). or choose:
Starting Area: Passage, 10 ft. wide; T intersection
Description
Noises: Scratching or scrabbling
Air: Clear and warm
Odors: Dank or moldy
Purpose: Kitchen for feeding guards
Current state: Pristine and in original state
Contents: Empty room with treasure found in a loose stone
Possible feature: Dampness, wall; Slime (harmless); Food scraps
Possible furnishings: Rushes; Box (large); Mattress
(Religious) Possible furnishings: Columns or pillars; Altar, Tripod
(Mage) Possible furnishings: Votive light; Statue; Shrine
Possible personal items: Ladle; Scroll; Dish
Passages
Passage Width: 10 ft. / Leads to: Continue straight 20ft., side passage to the right, then an additional 10 ft. ahead
Extra passages (if necessary):
2nd Passage Width: 20 ft. / Leads to: Continue straight 20ft., side passage to the left, then an additional 10 ft. ahead
3rd Passage Width: 40ft., with pillars / Leads to: Continue straight 20ft., door to the left, then an additional 10 ft. ahead
4th Passage Width: 10 ft. / Leads to: Continue straight 20ft., side passage to the right, then an additional 10 ft. ahead
Doors
Door: Stone, barred or locked / Leads to: Diagonal (or turn) Passage 20 ft. to the left
Extra doors (if necessary):
Door 2: Wooden / Leads to: Chamber
Door 3: Portcullis, locked in place / Leads to: Chamber
Door 4: Secret door / Leads to: Passage 20 ft. straight ahead
Door 5: Secret door, barred or locked / Leads to: Diagonal (or turn) Passage 20 ft. to the right
Door 6: Iron, barred or locked / Leads to: Passage extending 10ft., then T intersection extending 10ft. to the right and left
Chamber (Rooms)
Whenever a passage, door, or anything else results in a chamber, use one of these.
Dimensions: Square, 30 x 30 ft.
Number of exits: 2
Exit locations: Wall left of entrance / Wall left of entrance /
Exit types: Corridor, 10ft. long / Corridor, 10ft. long /
Description
Purpose: Kitchen for feeding guards
Current state: Ashes, contents mostly burned
Contents: Empty room with Stairs (if not multi-level then reroll)
Possible feature: Rubble and dirt; Wood pieces, rotting; Cobwebs
Possible furnishings: Tub; Table, round; Painting
(Religious) Possible furnishings: Altar; Pulpit, Bells
(Mage) Possible furnishings: Columns or pillars; Lamp; Columns or pillars
Possible personal items: Stopper; Bottle; Dish
Stairs
Stairs connect multiple floors of a dungeon. If your dungeon doesn't have multiple floors, then reroll the passage or door that spawned them.
Stair Type: Up to a dead end
Contents
Whenever a container or book is generated, use this to determine its contents
Container Contents: Lumps, unidentifiable
Book, Scroll, or Tome: Spell book
Monster
Each monster should have a motivation in the dungeon. Sometimes this might make them peaceful (even if temporarily).
Motivation: Seek an item in the dungeon
Personality: Fanatic; ready to die fighting.
Random Hazards
Hazard: Green slime (Drops from above. DC 10 Dex, 1d10 acid damage, damage each round until removed. Nonmagical wood, metal weapon or tool used to remove is destroyed. Destroyed by sunlight, cure disease, cold, fire, or radiant)
Random Obstacles
Obstacles block or hamper progress and can affect more than one room.
Obstacle: Antilife aura with a radius of 1d10 x 10ft.; while in the aura, living creatures can't regain hit points
Random Traps
Trigger: Touched (doorknob, statue)
Severity: Deadly (DC 17, +11 to-hit)
Effect: Thunderwave knocks characters into a pit or spikes
Damage | |
---|---|
Level 1-4: | 4d10 |
Level 5-10: | 10d10 |
Level 11-16: | 18d10 |
Level 17-20: | 24d10 |
Random Tricks
Tricks are quirky and less deadly than a trap. Some tricks are permanent, others can be dispelled with Dispel Magic.
Object: Brain preserved in a jar
Effect: Bestows resistance or vulnerability
Shout outs: Stacey, R., bruschkin, Bobby Marr, Vincent Drone, thea musing, Brian Nunziato, Garrett Smith, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, yoland katamari, Dave Walker, Rhonda Seiter, Alexa Hobusch, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, Gillian Tolbert, David R Abbott, Rick Marsh, Brittany DeNicholas, Phillip Hash, Amanda Kettles, John Trent Dumproff, Lou Bliss, Pythor Sen, Michael Isberg, Nat, Thomas Wilhelm, Krueger82, Irate The Pirate, Mark L, Conall Reilly, keith oneal rogers, Cam Largent, Thaddeus Johnson, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Rodney O'Dell, Robin Ellis-Foster, Jess, Lars Yell, Zee Livezey, Kevin, Kerry Melton, Mary Kieser, SallySparrow132, Naomi B, J, Millergendraft, Federica Frezza, Nick Soucy, Ellen Mitchell, Melanie Warga, Jeremiah Walker, Bryan Sheairs, Bryan Kempka, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Kayleigh Sulin, Dani, Gundar Wez, Nahellion, Ben Pytlik, Nicholas Hanke, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Gannon Dubay, Caio Mantovani Alves, Thobek, Aaron Teupe, Felix Schmäche, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Dylan Rintoul, KingHavok1217, Mx Charlie, Zachary Burgess-Hicks, Shazear, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, Justin Stensgard, Jason Clark, Trey Vickory
Their contribution stands as a beacon of hope for all adventurers!