Travel Options - 5th Edition D&D
Pace | Distance per hour | Distance per day | Effects |
---|---|---|---|
Fast | 4 miles | 30 miles | -5 to Perception checks. -5 to Navigation (Survival) checks. |
Normal | 3 miles | 24 miles | Able to forage once per day. |
Slow | 2 miles | 18 miles | Can use stealth. Able to forage once per day. +5 to Navigation (Survival) checks. |
Travel assumes 8 hours per day. For each additional hour, make a Constitution saving throw of DC 10 + 1 per hour over 8, or suffer exhaustion.
Travel speed is halved when not on a road or clear plains.
Draw Map | With proper supplies, create a map to give the navigator Advantage when backtracking or lost. |
---|---|
Forage | Requires normal or slow pace. Make a Survival check each day with a DC based on biome to find d6 + Wisdom modifier pounds of food and water (gallons). |
Navigate | One must navigate. Make a Survival check each day with a DC based on biome to avoid getting lost. On failure waste d6 hours before attempting another check. Check has Advantage with a map. |
Observe | Characters not doing other activities can use passive Perception to notice threats. |
Stealth | Requires slow pace. If not in the open, can make a Stealth check to surprise or sneak by other creatures encountered. Can perform other activities. |
Track | Make a Survival check to follow a creature's tracks. Ranger's Hunter's Mark gives Advantage. The Locate Object/Creature spells can give specific directions. |
Mounts
Mounts do not come with saddles (5-60 gp), saddlebags (4 gp) or bit and bridle (2 gp). Mounts not tamed for battle will flee from danger. Mounts can gallop for one hour per day to double their speed (included in distance per day).
Medium mounts can carry 1 small creature. Large mounts can carry 2 medium creatures. Huge mounts can carry 5 medium creatures. The weight of all mounted creatures and their gear counts toward carrying capacity.
Mount | Distance per hour | Distance per day | Carry Capacity | Cost |
---|---|---|---|---|
Mule (medium) | 4 miles | 36 miles | 420 lbs. | 8 gp to buy 5 sp/day to rent Eats 8 lbs. of feed/day (4 cp) |
Mastiff (medium) | 4 miles | 36 miles | 195 lbs. | 25 gp to buy 5 sp/day to rent Eats 2 lbs. of feed/day (1cp) |
Pony (medium) | 4 miles | 36 miles | 225 lbs. | 30 gp to buy 1 gp/day to rent Eats 4 lbs. of feed/day (2cp) |
Draft Horse (large) | 4 miles | 36 miles | 540 lbs. | 50 gp to buy 3 gp/day to rent Eats 40 lbs. of feed/day (2sp) |
Riding Horse (large) | 6 miles | 54 miles | 480 lbs. | 75 gp to buy 5 gp/day to rent Eats 20 lbs. of feed/day (1sp) |
Warhorse (large) | 6 miles | 54 miles | 540 lbs. | 400 gp to buy 35 gp/day to rent Eats 50 lbs. of feed/day (25cp) |
Elephant (huge) | 4 miles | 36 miles | 1,320 lbs. | 200 gp to buy 20 gp/day to rent Eats 350 lbs. of feed/day (1gp 5sp) |
Camel (large) | 5 miles | 45 miles | 480 lbs. | 50 gp to buy 4 gp/day to rent Eats 15 lbs. of feed/day (8cp) |
Giant Lizard (large, climb) | 3 miles | 24 miles | 225 lbs. | Eats 10 lbs. of feed/day (1s) |
Giant Sea Horse (large, swim) | 4 miles | 32 miles | 180 lbs. | Eats 10 lbs. of feed/day (5cp) |
Griffon (large, fly) | 8 miles | 72 miles | 540 lbs | Eats 20 lbs of feed/day (2sp) |
Pegasus (large, fly) | 9 miles | 81 miles | 540 lbs | Eats 20 lbs of feed/day (1sp) |
Riding without a saddle gives Disadvantage on checks to remain mounted. A military saddle gives Advantage on checks to remain mounted. An exotic saddle is required for flying or swimming mounts. Unintelligent mounts require a bit and bridle to steer.
A pack saddle is required to attach saddlebags. Saddlebags are required to carry gear and can hold 2 cubic feet or 60 pounds.
Item | Cost | Weight | Item | Cost | Weight |
---|---|---|---|---|---|
Animal feed (herbivore) | 1 cp | 2 lbs. | Saddle, military | 20 gp | 30 lbs. |
Animal feed (carnivore) | 1 cp | 1 lb. | Saddle, exotic | 60 gp | 40 lbs. |
Bit and bridle | 2 gp | 1 lb. | Saddlebags | 4 gp | 8 lbs. |
Saddle, pack | 5 gp | 15 lbs. | Stabling (per day) | 5 sp | - |
Saddle, riding | 10 gp | 25 lbs. |
Vehicles
Mounts pulling a vehicle can move five times their carrying capacity, including the vehicle weight. Multiple mounts pulling can add their carrying capacity together. Chartering a voyage includes any necessary crew, mounts, and their feed. Renting passage on a coach costs 3 cp per person per mile, but typically only between towns.
Vehicle | # Mounts | # Riders | Weight | Cost |
---|---|---|---|---|
Cart | 1 | 5 | 200 lbs. | 15 gp to buy 3 gp/day to charter voyage |
Sled (Snow) | 2 or more | 2 | 300 lbs. | 20 gp to buy 3 gp/day to charter voyage |
Wagon | 1 or more | 7 | 400 lbs. | 35 gp to buy 5 gp/day to charter voyage |
Carriage | 2 or more | 9 | 600 lbs. | 100 gp to buy 10 gp/day to charter voyage |
Chariot | 1-2 | 2 | 100 lbs. | 250 gp to buy 1 gp/day to rent vehicle |
A rowboat or canoe weighs 100 lbs and can be carried. Renting passage on a ship costs 1 sp per person per mile, but typically only between towns.
Vehicle | Distance per Hour | Distance per Day | Carrying Capacity | Costs |
---|---|---|---|---|
Rowboat | 1.5 miles, 4.5 miles downstream | 12 miles, 36 miles | 3 passengers, 1 Crew | 50 gp to buy 1 gp/day to charter voyage |
Canoe | 2 miles, 5 miles downstream | 16 miles, 40 miles | 5 passengers, 1 Crew | 50 gp to buy 2 gp/day to charter voyage |
Keelboat | 1 mile, 4 miles downstream | 8 miles, 32 miles | ½ ton cargo, 6 passengers, 1 crew | 3000 gp to buy 30 gp/day to charter voyage |
Sailing Ship | 2 miles | 48 miles (per 24 hours) | 100 tons cargo, 20 passengers, 20 Crew | 10,000 gp to buy 75 gp/day to charter voyage |
Longship | 3 miles | 72 miles (per 24 hours) | 10 tons cargo, 150 passengers, 40 Crew | 10,000 gp to buy 175 gp/day to charter voyage |
Warship | 2.5 miles | 60 miles (per 24 hours) | 200 tons cargo, 60 passengers, 60 crew | 25,000 gp to buy 225 gp/day to charter voyage |
Galley | 4 miles | 96 miles (per 24 hours) | 150 tons cargo, 80 Crew | 30,000 gp to buy 200 gp/day to charter voyage |
Renting passage on an airship costs 1 gp per person per mile, but typically only between major cities.
Vehicle | Distance per Hour | Distance per Day | Carrying Capacity | Costs |
---|---|---|---|---|
Airship | 8 miles | 192 miles (per 24 hours) | 1 ton cargo, 20 passengers, 10 Crew | 20,000 gp to buy 250 gp/day to charter voyage |
Airship, Lyrandar | 20 miles | 480 miles (per 24 hours) | 30 tons cargo, 150 passengers, 40 Crew | 92,000 gp to buy 950 gp/day to charter voyage |
Spellcasting
High level spellcasters are typically only available to powerful factions or very well-connected people, and usually only in major cities.
Spell | Spell Level | Distance per hour | Distance per day | Creatures per cast | Cost |
---|---|---|---|---|---|
Phantom Steed | 3rd | 10 miles | One hour | 1 | 90 gp |
Teleportation circle | 5th | Instant | Instant | 16 | 350 gp |
Teleportation circle (permanent) | 5th | Instant | Instant | 1 | 60 gp |
Wind walk | 6th | 30 miles | 240 miles | Caster + 10 | 410 gp |
Transport via plants | 6th | Instant | Instant | 6 | 360 gp |
Teleport | 7th | Instant | Instant | Caster + 8 | 500 gp |
Plane shift | 7th | Instant | Instant | Caster + 8 | 1,000 gp |
The weight of all riders and their gear counts toward a magic item's carrying capacity.
Item | Distance per hour | Distance per day | # Riders | Carry Capacity |
---|---|---|---|---|
Broom of Flying | 5 miles | 40 miles | 1 | 400 lbs., speed becomes 30 when carrying >200 lbs. |
Carpet of flying (6 ft. x 9 ft.) | 3 miles | 24 miles | 6 | 1,600 lbs., speed becomes 15 when carrying >800 lbs. |
Carpet of flying (5 ft. x 7 ft.) | 4 miles | 32 miles | 4 | 1,200 lbs., speed becomes 20 when carrying >600 lbs. |
Carpet of flying (4 ft. x 6 ft.) | 6 miles | 48 miles | 3 | 800 lbs., speed becomes 30 when carrying >400 lbs. |
Carpet of flying (3 ft. x 5 ft.) | 8 miles | 64 miles | 2 | 400 lbs., speed becomes 40 when carrying >200 lbs. |
Wings of Flying | 6 miles | One hour | 1 | Your carry capacity |
For travel encounters and other details, use Wilderness Travel. For a map, try the Exploration Map
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