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Transmuter

Transmuter

Medium humanoid (any race), any alignmentMedium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)12 (15 with mage armor)
[~<13]
+/-/*
Hit Points 40 (9d8)40 ([9d8])
[~1-6]
Speed 30 ft.30 ft.

STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)

Token URL:
Saving Throws Int +6, Wis +4 Int [+6], Wis [+4]
Skills Arcana +6, History +6 Arcana [+6], History [+6]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities
Condition Immunities
Gear
Senses passive Perception 11passive Perception 11
Languages any four languagesany four languages
PB +3
Challenge 5 (1,800 XP)

[+instructions]

Spellcasting. The transmuter is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The transmuter has the following wizard spells prepared:







*Transmutation spell of 1st level or higher

Transmuter's Stone. The transmuter carries a magic stone it crafted that grants its bearer one of the following effects:
  • Darkvision out to a range of 60 feet

  • An extra 10 feet of speed while the bearer is unencumbered

  • Proficiency with Constitution saving throws

  • Resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever the transmuter chooses this benefit)

If the transmuter has the stone and casts a transmutation spell of 1st level or higher, it can change the effect of the stone.

[b]Spellcasting.[/b] The transmuter is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, [+6] to hit with spell attacks). The transmuter has the following wizard spells prepared:
[*]Cantrips (at will): [spell]light[/spell], [spell]mending[/spell], [spell]prestidigitation[/spell], [spell]ray of frost[/spell]
[*]1st level (4 slots): [spell]chromatic orb[/spell], [spell]expeditious retreat[/spell]*, [spell]mage armor[/spell]
[*]2nd level (3 slots): [spell]alter self[/spell]*, [spell]hold person[/spell], [spell]knock[/spell]*
[*]3rd level (3 slots): [spell]blink[/spell]*, [spell]fireball[/spell], [spell]slow[/spell]*
[*]4th level (3 slots): [spell]polymorph[/spell]*, [spell]stoneskin[/spell]
[*]5th level (1 slot): [spell]telekinesis[/spell]*
*Transmutation spell of 1st level or higher

[b]Transmuter's Stone.[/b] The transmuter carries a magic stone it crafted that grants its bearer one of the following effects:
[*]Darkvision out to a range of 60 feet
[*]An extra 10 feet of speed while the bearer is unencumbered
[*]Proficiency with Constitution saving throws
[*]Resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever the transmuter chooses this benefit)
If the transmuter has the stone and casts a transmutation spell of 1st level or higher, it can change the effect of the stone.

Actions

[~Hit +2, DC <13, DPR 0-1]

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.

[b]Quarterstaff.[/b] Melee Weapon Attack: [+2] to hit, reach 5 ft., one target. Hit: 2 ([1d6-1]) bludgeoning damage, or 3 ([1d8-1]) bludgeoning damage if used with two hands.

Legendary Actions

 

Details

 
Source Volo's Guide to Monsters, page 218
 
Environments Urban
 
Tactics Polymorph the biggest threat into a Pig to remove them from the fight, or use Fireball if you can hit 3+ targets. If unable to safely use Fireball, then use Chromatic Orb. The Transmuter's Stone is best used for [+10] speed, or resistance to a type if it's going to be commonly used against you. Telekinesis can be used if you can drop them down a pit, but upcasted Fireball and Chromatic Orb are probably better.
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10
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