Transmuter
Transmuter
Medium humanoid (any race), any alignmentMedium humanoid (any race), any alignment
Spellcasting. The transmuter is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The transmuter has the following wizard spells prepared:
- Cantrips (at will): light, mending, prestidigitation, ray of frost
- 1st level (4 slots): chromatic orb, expeditious retreat*, mage armor
- 2nd level (3 slots): alter self*, hold person, knock*
- 5th level (1 slot): telekinesis*
*Transmutation spell of 1st level or higher
Transmuter's Stone. The transmuter carries a magic stone it crafted that grants its bearer one of the following effects:- Darkvision out to a range of 60 feet
- An extra 10 feet of speed while the bearer is unencumbered
- Proficiency with Constitution saving throws
- Resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever the transmuter chooses this benefit)
If the transmuter has the stone and casts a transmutation spell of 1st level or higher, it can change the effect of the stone.
[b]Spellcasting.[/b] The transmuter is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, [+6] to hit with spell attacks). The transmuter has the following wizard spells prepared:
[*]Cantrips (at will): [spell]light[/spell], [spell]mending[/spell], [spell]prestidigitation[/spell], [spell]ray of frost[/spell]
[*]1st level (4 slots): [spell]chromatic orb[/spell], [spell]expeditious retreat[/spell]*, [spell]mage armor[/spell]
[*]2nd level (3 slots): [spell]alter self[/spell]*, [spell]hold person[/spell], [spell]knock[/spell]*
[*]3rd level (3 slots): [spell]blink[/spell]*, [spell]fireball[/spell], [spell]slow[/spell]*
[*]4th level (3 slots): [spell]polymorph[/spell]*, [spell]stoneskin[/spell]
[*]5th level (1 slot): [spell]telekinesis[/spell]*
*Transmutation spell of 1st level or higher
[b]Transmuter's Stone.[/b] The transmuter carries a magic stone it crafted that grants its bearer one of the following effects:
[*]Darkvision out to a range of 60 feet
[*]An extra 10 feet of speed while the bearer is unencumbered
[*]Proficiency with Constitution saving throws
[*]Resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever the transmuter chooses this benefit)
If the transmuter has the stone and casts a transmutation spell of 1st level or higher, it can change the effect of the stone.
Actions
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.
[b]Quarterstaff.[/b] Melee Weapon Attack: [+2] to hit, reach 5 ft., one target. Hit: 2 ([1d6-1]) bludgeoning damage, or 3 ([1d8-1]) bludgeoning damage if used with two hands.
Legendary Actions
Details
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