This is homebrew, submitted by a member of the community.
The Paradox
The Paradox
Medium Humanoid, lawful evilMedium Humanoid, lawful evil
Etherial: All attacks against the Paradox have disadvantage
Etherian expertise: all the Paradox’s weapons are counted as if they are finesse
Magic weapons: the Paradox’s weapon attacks are Magical
Magic resistance: the Paradox has advantage on saving throws against spells and other effects
Etherial: All attacks against the Paradox have disadvantage
Etherian expertise: all the Paradox’s weapons are counted as if they are finesse
Magic weapons: the Paradox’s weapon attacks are Magical
Magic resistance: the Paradox has advantage on saving throws against spells and other effects
Actions
Multiattack: the Paradox makes 2 melee weapon attacks if he can, and 2 ranged weapon attacks if he can.
Crossbow of etheriam: Ranged weapon attack: +9 to hit, reach 30/120 ft., one creature. Hit 3d8 piercing damage plus 2d6 necrotic damage. The target must succeed on a DC 18 constitution saving throw or is effected by the curse of etheriam if the creature succeeds the saving throw then they cannot be effected by the curse of etheriam for another 6 hours
Etherian warlord sword: melee weapon attack: +9 to hit, reach 5 ft., one creature. Hit 3d6 slashing damage plus 3d6 necrotic damage. The target must succeed on a DC 18 constitution saving throw or is effected by the curse of etheriam if the creature succeeds the saving throw then they cannot be effected by the curse of etheriam for another 6 hours
Fist of souls: melee weapon attack: +9 to hit, reach 1 ft., one creature Hit: the target must succeed on a DC 20 constitution saving throw and a DC 20 wisdom saving throw, if it succeeds one but not the other then nothing happens, if they succeed both then the Paradox takes 4d6 force damage, if they fail both then their soul is sucked into the Paradox’s bottle the Paradox now has 1 soul, and any creature with 200 or less hit points dies instantly, if the creature has more than 200 hit points then they lose halve of their maximum hit points
Reactions
Eye of the paradox: when an attack hits any friendly Etherian’s within 50 ft of the Paradox then he may use his reaction to have that Etherian immune to the type of damage that would be inflicted on him for this round
Multiattack: the Paradox makes 2 melee weapon attacks if he can, and 2 ranged weapon attacks if he can.
Crossbow of etheriam: Ranged weapon attack: +9 to hit, reach 30/120 ft., one creature. Hit 3d8 piercing damage plus 2d6 necrotic damage. The target must succeed on a DC 18 constitution saving throw or is effected by the curse of etheriam if the creature succeeds the saving throw then they cannot be effected by the curse of etheriam for another 6 hours
Etherian warlord sword: melee weapon attack: +9 to hit, reach 5 ft., one creature. Hit 3d6 slashing damage plus 3d6 necrotic damage. The target must succeed on a DC 18 constitution saving throw or is effected by the curse of etheriam if the creature succeeds the saving throw then they cannot be effected by the curse of etheriam for another 6 hours
Fist of souls: melee weapon attack: +9 to hit, reach 1 ft., one creature Hit: the target must succeed on a DC 20 constitution saving throw and a DC 20 wisdom saving throw, if it succeeds one but not the other then nothing happens, if they succeed both then the Paradox takes 4d6 force damage, if they fail both then their soul is sucked into the Paradox’s bottle the Paradox now has 1 soul, and any creature with 200 or less hit points dies instantly, if the creature has more than 200 hit points then they lose halve of their maximum hit points
Reactions
Eye of the paradox: when an attack hits any friendly Etherian’s within 50 ft of the Paradox then he may use his reaction to have that Etherian immune to the type of damage that would be inflicted on him for this round
Legendary Actions
Details
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