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This is homebrew, submitted by a member of the community.
Firenewt Warlock of Imix
Firenewt Warlock of Imix
Medium humanoid (firenewt), neutral evilMedium humanoid (firenewt), neutral evilWarning: Undefined array key 30 in /home/lankni2/kassoon.dreamhosters.com/content/dnd/monster-stat-block.php on line 764
Amphibious. The firenewt can breathe air and water.
Innate Spellcasting. The firenewt's innate spellcasting ability is Charisma. It can innately cast mage armor (self only) at will, requiring no material components.
Spellcasting. The firenewt is a 3rd-level spellcaster. Its spell-casting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): fire bolt, guidance, light, mage hand, prestidigitation1st-2nd level (two 2nd-level slots): burning hands, flaming sphere, hellish rebuke, scorching ray
Imix's Blessing. When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
[b]Amphibious.[/b] The firenewt can breathe air and water.
[b]Innate Spellcasting.[/b] The firenewt's innate spellcasting ability is Charisma. It can innately cast mage armor (self only) at will, requiring no material components.
[b]Spellcasting.[/b] The firenewt is a 3rd-level spellcaster. Its spell-casting ability is Charisma (spell save DC 12, [+4] to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): [spell]fire bolt[/spell], [spell]guidance[/spell], [spell]light[/spell], [spell]mage hand[/spell], [spell]prestidigitation[/spell]
1st-2nd level (two 2nd-level slots): [spell]burning hands[/spell], [spell]flaming sphere[/spell], [spell]hellish rebuke[/spell], [spell]scorching ray[/spell]
[b]Imix's Blessing.[/b] When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
Details
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