Kassoon

This is homebrew, submitted by a member of the community.

Cimota Guardian

Cimota Guardian

Medium undead, Lawful EvilMedium undead, Lawful Evil
Armor Class 16 (natural armor)16 (natural armor)
[~<13]
+/-/*
Hit Points 71 (11d8+22)71 ([11d8+22])
[~1-6]
Speed fly 60 ftfly 60 ft

STR
18 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
14 (+2)
CHA
20 (+5)

Token URL:
Saving Throws
Skills Intimidation +7, Perception +4, Persuasion +7 Intimidation [+7], Perception [+4], Persuasion [+7]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities Cold, lightning, necrotic, poison
Condition Immunities fright, poison, exhaustion, unconsciousness fright, poison, exhaustion, unconsciousness
Gear
Senses Darkvision 60 ft.Darkvision 60 ft.
Languages Common, InfernalCommon, Infernal
PB +2
Challenge 4 (1,100 XP)

[+instructions]

A figure materializes out of the surrounding shadows. It has the black cloak and cowl of a monk, but the cloak floats in the air, seemingly enclosing no visible body. Only menacing green eyes glare from inside the dark hood.

Lifesense. A cimota notices and locates all living creatures within 60 ft., without effort or error.

Magic Proof. A cimota automatically succeeds on saving throws against spells and magic effects unless it chooses not to.

Manifestation. As an action, a cimota can transport itself from any point on the Material Plane to another point within its defined area or within 300 feet of the artifact to which it is bound. A cimota can also lurk on the Negative Plane, prepared to manifest on the Material Plane if certain conditions are met, such as trespassers entering the area the cimota is doomed to guard. A cimota can’t attack or move in the round in which it manifests—it is effectively stunned until the start of its next turn. When it manifests, it appears as a shifting cloud of shadows that coalesces into its cloaked and hooded form. Until the start of its next turn (the round after it manifests), its shifting form has the effect of a blur spell.

Unholy Existence. Although it is possible to temporarily destroy a cimota’s physical form, it will return in 1d6 days, manifesting again to continue its unholy existence. The only way to permanently destroy a cimota is to disrupt its existence by consecrating the ground to which it is tied or by destroying the artifact to which it is bound. Sometimes, significant alteration of an unholy place, such as demolition of an evil temple or burning a haunted forest, could cause cimota to fade away permanently.

Unnatural Aura All animals, wild or trained, become frightened when a cimota is within 30 feet. Trained animals will approach closer if their master makes a successful DC 15 Wis (Animal Handling) check. The check allows trained animals to approach the cimota but does not eliminate the tactical disadvantage on ability checks and attack rolls because of fright.

A figure materializes out of the surrounding shadows. It has the black cloak and cowl of a monk, but the cloak floats in the air, seemingly enclosing no visible body. Only menacing green eyes glare from inside the dark hood.

[b]Lifesense.[/b] A cimota notices and locates all living creatures within 60 ft., without effort or error.

[b]Magic Proof.[/b] A cimota automatically succeeds on saving throws against spells and magic effects unless it chooses not to.

[b]Manifestation.[/b] As an action, a cimota can transport itself from any point on the Material Plane to another point within its defined area or within 300 feet of the artifact to which it is bound. A cimota can also lurk on the Negative Plane, prepared to manifest on the Material Plane if certain conditions are met, such as trespassers entering the area the cimota is doomed to guard. A cimota can’t attack or move in the round in which it manifests—it is effectively stunned until the start of its next turn. When it manifests, it appears as a shifting cloud of shadows that coalesces into its cloaked and hooded form. Until the start of its next turn (the round after it manifests), its shifting form has the effect of a blur spell.

[b]Unholy Existence.[/b] Although it is possible to temporarily destroy a cimota’s physical form, it will return in [1d6] days, manifesting again to continue its unholy existence. The only way to permanently destroy a cimota is to disrupt its existence by consecrating the ground to which it is tied or by destroying the artifact to which it is bound. Sometimes, significant alteration of an unholy place, such as demolition of an evil temple or burning a haunted forest, could cause cimota to fade away permanently.

[b]Unnatural Aura[/b] All animals, wild or trained, become frightened when a cimota is within 30 feet. Trained animals will approach closer if their master makes a successful DC 15 Wis (Animal Handling) check. The check allows trained animals to approach the cimota but does not eliminate the tactical disadvantage on ability checks and attack rolls because of fright.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. A cimota attacks twice with scimitars.

Scimitar. +6 to hit (reach 5 ft.; one creature). Hit: 1d8+4 slashing damage plus 1d8 necrotic damage.

[b]Multiattack.[/b] A cimota attacks twice with scimitars.

[b]Scimitar.[/b] [+6] to hit (reach 5 ft.; one creature). Hit: [1d8+4] slashing damage plus [1d8] necrotic damage.

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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