This is homebrew, submitted by a member of the community.
Valkyrie
Valkyrie
Medium celestial, lawful goodMedium celestial, lawful good
Angelic Avenger. Whenever a friendly creature is reduced to 0 hit points while within 30 feet of the valkyrie, the valkyrie can use its reaction to move up to its speed towards the creature that attacked them and make a melee weapon attack against that creature. On a hit, this attack deals an additional 4 (1d8) radiant damage to the target. If this attack reduces the creature to 0 hit points, the friendly creature is revived with 1 hit point.
Angelic Weapons. The valkyrie's weapon attacks are magical. When the valkyrie hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).
Divine Blessing. The AC of the valkyrie includes its Charisma bonus.
Magic Resistance. The valkyrie has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The valkyrie's spellcasting a bility is Charisma (spell save DC 15). The valkyrie can innately cast the following spells, requiring no material components:- At will: compelled duel, detect evil and good, heroism
[b]Angelic Avenger.[/b] Whenever a friendly creature is reduced to 0 hit points while within 30 feet of the valkyrie, the valkyrie can use its reaction to move up to its speed towards the creature that attacked them and make a melee weapon attack against that creature. On a hit, this attack deals an additional 4 ([1d8]) radiant damage to the target. If this attack reduces the creature to 0 hit points, the friendly creature is revived with 1 hit point.
[b]Angelic Weapons.[/b] The valkyrie's weapon attacks are magical. When the valkyrie hits with any weapon, the weapon deals an extra [3d8] radiant damage (included in the attack).
[b]Divine Blessing.[/b] The AC of the valkyrie includes its Charisma bonus.
[b]Magic Resistance.[/b] The valkyrie has advantage on saving throws against spells and other magical effects.
[b]Innate Spellcasting.[/b] The valkyrie's spellcasting a bility is Charisma (spell save DC 15). The valkyrie can innately cast the following spells, requiring no material components:
[*]At will: [spell]compelled duel[/spell], [spell]detect evil and good[/spell], [spell]heroism[/spell]
[*]1/day each: [spell]commune[/spell], [spell]revivify[/spell]
Actions
Multiattack. The valkyrie makes two melee attacks.
Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) slashing damage plus 13 (3d8) radiant damage, or 9 (1d10+4) slashing damage plus 13 (3d8) radiant damage if wielded with two hands.
Healing Touch (3/day). The valkyrie touches another creature. The target magically regains 11 (2d8+2) hit points and is freed from any curse, disease, poison, blindness or deafness.
[b]Multiattack.[/b] The valkyrie makes two melee attacks.
[b]Battleaxe.[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 8 ([1d8+4]) slashing damage plus 13 ([3d8]) radiant damage, or 9 ([1d10+4]) slashing damage plus 13 ([3d8]) radiant damage if wielded with two hands.
[b]Healing Touch (3/day).[/b] The valkyrie touches another creature. The target magically regains 11 ([2d8+2]) hit points and is freed from any curse, disease, poison, blindness or deafness.
Legendary Actions
Details
Valkyries are the divine agents of war gods and gods of victory and courage. Almost always female, a valkyrie appears as a strong and beautiful human or elf with long flowing hair and pure white wings.
Hosts of valkyries join battles at the command of their gods, where they shift the tides of war, inspiring heroism in their allies and enacting vengeance upon their foes.
Variant: Deva Variants
In addition to the base deva in the Monster Manual, there are three more specialized variants of the deva presented here.
An astral deva is an angel tasked with watching over the upper planes and the astral plane. It gains the following additions to its innate spellcasting feature:
- At will: sending
- 3/day each: plane shift
- 1/day each: astral projection
A monadic deva is a watcher of the Ethereal Plane and the Elemental Planes. It gains the following ability:
Ethereal Sight. The deva can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
And the following action:
Etherealness. The deva magically enters the Ethereal Plane, or vice versa.
A movanic deva is a soldier angel tasked with fighting undead and fiends throughout the planes. It gains the following additions to its innate spellcasting feature:
- At will: protection from evil and good
- 3/day each: banishment
- 1/day each: dispel evil/good
And the following ability:
Divine Enemy. When the deva hits a fiend or undead with any weapon, the weapon deals an extra 1d8 radiant damage.
Valkyries are the divine agents of war gods and gods of victory and courage. Almost always female, a valkyrie appears as a strong and beautiful human or elf with long flowing hair and pure white wings.Hosts of valkyries join battles at the command of their gods, where they shift the tides of war, inspiring heroism in their allies and enacting vengeance upon their foes.
[big]Variant: Deva Variants[/big]
In addition to the base deva in the Monster Manual, there are three more specialized variants of the deva presented here.
An astral deva is an angel tasked with watching over the upper planes and the astral plane. It gains the following additions to its innate spellcasting feature:
[*]At will: [spell]sending[/spell]
[*]3/day each: [spell]plane shift[/spell]
[*]1/day each: [spell]astral projection[/spell]
A monadic deva is a watcher of the Ethereal Plane and the Elemental Planes. It gains the following ability:
[b]Ethereal Sight.[/b] The deva can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
And the following action:
[b]Etherealness.[/b] The deva magically enters the Ethereal Plane, or vice versa.
A movanic deva is a soldier angel tasked with fighting undead and fiends throughout the planes. It gains the following additions to its innate spellcasting feature:
[*]At will: [spell]protection from evil and good[/spell]
[*]3/day each: [spell]banishment[/spell]
[*]1/day each: [spell]dispel evil/good[/spell]
And the following ability:
[b]Divine Enemy.[/b] When the deva hits a fiend or undead with any weapon, the weapon deals an extra [1d8] radiant damage.
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