Kassoon

This is homebrew, submitted by a member of the community.

Mole Queen

Mole Queen

Large BeastLarge Beast
Armor Class 15 - Natural Armor15 - Natural Armor
[~<13]
+/-/*
Hit Points 260260
[~1-6]
Speed 40 ft., burrow 40 ft.40 ft., burrow 40 ft.

STR
22 (+6)
DEX
18 (+4)
CON
21 (+5)
INT
10 (+0)
WIS
16 (+3)
CHA
5 (-3)

Token URL:
Saving Throws Str +10, Con +9 Str +10, Con +9
Skills Perception +7 Perception +7
Damage Vulnerabilities
Damage Resistances Fire
Damage Immunities poison
Condition Immunities
Senses Darkvision 60ft., tremorsense 60ft.
Passive Perception 17
Darkvision 60ft., tremorsense 60ft.
Passive Perception 17
Languages
PB +5
Challenge 13 (10,000 XP)

[+instructions]

Legendary Resistance (3/Day). If the Mole Queen fails a saving throw, it can choose to pass it instead.

[b][i]Legendary Resistance (3/Day).[/i][/b] If the Mole Queen fails a saving throw, it can choose to pass it instead.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The Mole Queen makes two claw attacks or a Claw and a Dive or Surface attack.

Dive. The Mole Queen dives into the ground, starting its burrow. All creatures within 10 ft of the Queen make a DC 18 Dex Save, taking 3d10 + 6 bludgeoning damage on a failed save, and half on a successful save. Any prone creatures automatically fail the save.

Surface. The Mole Queen surfaces from her burrow into any space, even those occupied by other creatures. All creatures are forced out of her space. Any creature within 10 ft. of the mole when she surfaces must make a DC 18 Dex save. All that failed the save take 3d10 +6 bludgeoning, and must make a DC 18 Str save or be knocked prone. All that passed the save take half and are not knocked prone. Prone creatures automatically fail the save.

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit:2d10+6 slashing damage.

[i][b]Multiattack.[/b][/i] The Mole Queen makes two claw attacks or a Claw and a Dive or Surface attack.

[i][b]Dive.[/b][/i] The Mole Queen dives into the ground, starting its burrow. All creatures within 10 ft of the Queen make a DC 18 Dex Save, taking [3d10 + 6] bludgeoning damage on a failed save, and half on a successful save. Any prone creatures automatically fail the save.

[i][b]Surface.[/b][/i] The Mole Queen surfaces from her burrow into any space, even those occupied by other creatures. All creatures are forced out of her space. Any creature within 10 ft. of the mole when she surfaces must make a DC 18 Dex save. All that failed the save take [3d10 +6] bludgeoning, and must make a DC 18 Str save or be knocked prone. All that passed the save take half and are not knocked prone. Prone creatures automatically fail the save.

[i][b]Claw.[/b] Melee Weapon Attack:[/i] +10 to hit, reach 10 ft., one target. [i]Hit:[/i][2d10+6] slashing damage.

Legendary Actions

The Mole Queen can take 2 Legendary Actions per round.

Tremor. If the Mole Queen is burrowing, she can tremor the earth, shaking all those standing on it. If she is surfaced, she stomps the ground, causing the same effects. All grounded creatures within 60 ft. of the Mole Queen must make a DC 17 Con Saving throw. On a failed save, the creature takes 3d6 + 4 fall damage, falling to the ground and becoming prone. No effects occur on a successful save.

The Mole Queen can take 2 Legendary Actions per round.

[i][b]Tremor.[/b][/i] If the Mole Queen is burrowing, she can tremor the earth, shaking all those standing on it. If she is surfaced, she stomps the ground, causing the same effects. All grounded creatures within 60 ft. of the Mole Queen must make a DC 17 Con Saving throw. On a failed save, the creature takes [3d6 + 4] fall damage, falling to the ground and becoming prone. No effects occur on a successful save.
 

Details

The Mole Queen is a benign creature, not really concerning herself with those on the surface. However, mole queens live for hundreds of years, allowing them to accrue a depth of wisdom about the environment. Mole queens are territorial, but do not seek to kill those walking on their land. Instead, she hopes to intimidate, and will not chase after fleeing adventurers. The Mole Queen is a benign creature, not really concerning herself with those on the surface. However, mole queens live for hundreds of years, allowing them to accrue a depth of wisdom about the environment. Mole queens are territorial, but do not seek to kill those walking on their land. Instead, she hopes to intimidate, and will not chase after fleeing adventurers.
 
Source
 
Environments
 
Tactics The mole queen spends most her time burrowing, trying to catch the party prone to allow for auto-fails on the saves. She will burrow to target whatever creatures are most vulnerable, using the cut down movement of the party due to half of it being spent on standing to evade.
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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