Kassoon

This is homebrew, submitted by a member of the community.

Shadow Demon

Shadow Demon

Medium fiend (demon), chaotic evilMedium fiend (demon), chaotic evil
Armor Class 1313
[~<13]
+/-/*
Hit Points 66 (12d8+12)66 ([12d8+12])
[~1-6]
Speed 30 ft., fly 30 ft.30 ft., fly 30 ft.

STR
1 (-5)
DEX
17 (+3)
CON
12 (+1)
INT
14 (+2)
WIS
13 (+1)
CHA
14 (+2)

Token URL:
Saving Throws Dex +5, Cha +4 Dex [+5], Cha [+4]
Skills Stealth +7 Stealth [+7]
Damage Vulnerabilities radiant
Damage Resistances acid, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, lightning, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 120 ft., passive Perception 11darkvision 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.Abyssal, telepathy 120 ft.
PB +2
Challenge 4 (1,100 XP)

[+instructions]

Incorporeal Movement. The demon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Light Sensitivity. While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Shadow Stealth. While in dim light or darkness, the demon can take the Hide action as a bonus action.

[b]Incorporeal Movement.[/b] The demon can move through other creatures and objects as if they were difficult terrain. It takes 5 ([1d10]) force damage if it ends its turn inside an object.

[b]Light Sensitivity.[/b] While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

[b]Shadow Stealth.[/b] While in dim light or darkness, the demon can take the Hide action as a bonus action.

Actions

[~Hit +2, DC <13, DPR 0-1]

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6+3) psychic damage or, if the demon had advantage on the attack roll, 17 (4d6+3) psychic damage.

[b]Claws.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one creature. Hit: 10 ([2d6+3]) psychic damage or, if the demon had advantage on the attack roll, 17 ([4d6+3]) psychic damage.

Legendary Actions

 

Details

 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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