Kassoon

This is homebrew, submitted by a member of the community.

Animators Staff

Animators Staff

Small construct, unalignedSmall construct, unaligned
Armor Class 10 (13 with mage armor)10 (13 with mage armor)
[~<13]
+/-/*
Hit Points 39 (6d6+18)39 ([6d6+18])
[~1-6]
Speed 0 ft., fly 30 ft.0 ft., fly 30 ft.

STR
16 (+3)
DEX
11 (+0)
CON
16 (+3)
INT
1 (-5)
WIS
5 (-3)
CHA
1 (-5)

Token URL:
Saving Throws Con +5 Con [+5]
Skills
Damage Vulnerabilities
Damage Resistances -
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poison blinded, charmed, deafened, frightened, paralyzed, petrified, poison
Senses blindsight 60 ft. passive Perception 7blindsight 60 ft. passive Perception 7
Languages
PB +2
Challenge 3 (700 XP)

[+instructions]

Antimagic Susceptibility. The table is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the table must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the table remains motionless, it is indistinguishable from a normal staff.

Spellcasting. The animator's staff is a 5th-level spellcaster. Its spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). The animator's staff has the following wizard spells prepared:
Cantrips (at will): fire bolt, green-flame blade, mage hand, prestidigitation
1st level (4 slots): mage armor, magic missile, shield, thunderwave
2nd level (3 slots): mirror image, misty step, scorching ray
3rd level (2 slots): counterspell, stinking cloud

[b]Antimagic Susceptibility.[/b] The table is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the table must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

[b]False Appearance.[/b] While the table remains motionless, it is indistinguishable from a normal staff.

[b]Spellcasting.[/b] The animator's staff is a 5th-level spellcaster. Its spellcasting ability is Constitution (spell save DC 13, [+5] to hit with spell attacks). The animator's staff has the following wizard spells prepared:
Cantrips (at will): [spell]fire bolt[/spell], [spell]green-flame blade[/spell], [spell]mage hand[/spell], [spell]prestidigitation[/spell]
1st level (4 slots): [spell]mage armor[/spell], [spell]magic missile[/spell], [spell]shield[/spell], [spell]thunderwave[/spell]
2nd level (3 slots): [spell]mirror image[/spell], [spell]misty step[/spell], [spell]scorching ray[/spell]
3rd level (2 slots): [spell]counterspell[/spell], [spell]stinking cloud[/spell]

Actions

[~Hit +2, DC <13, DPR 0-1]

Staff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage.

[b]Staff.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 7 ([1d8+3]) bludgeoning damage.

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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