Kassoon

This is homebrew, submitted by a member of the community.

Ogre Warchief

Ogre Warchief

Large giant, chaotic evilLarge giant, chaotic evil
Armor Class 16 (chainmail)16 (chainmail)
[~<13]
+/-/*
Hit Points 76 (8d12+24)76 ([8d12+24])
[~1-6]
Speed 40 ft.40 ft.

STR
20 (+5)
DEX
8 (-1)
CON
17 (+3)
INT
9 (-1)
WIS
10 (+0)
CHA
8 (-1)

Token URL:
Saving Throws
Skills Athletics +7, Intimidation +3 Athletics [+7], Intimidation [+3]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities
Condition Immunities
Senses darkvision 60 ft., passive Perception 10darkvision 60 ft., passive Perception 10
Languages Common, GiantCommon, Giant
PB +2
Challenge 4 (1,100 XP)

[+instructions]

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The ogre makes two attacks with its greatmaul or with its javelin.

Greatmaul. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 14 (2d8+5) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (2d6+5) piercing damage.

Punt. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 23 (4d8+5) bludgeoning damage and the target must make a DC 15 Strength saving throw, being thrown 20 ft. and knocked prone on a failed save, or pushed 10 ft. and not knocked prone on a success.

War Drums (Recharge d6: 5-6). The warchief plays the drums of war. All other ogres within 120 ft. that can hear the drums may use their reaction to make a melee attack against an enemy in range.

[b]Multiattack.[/b] The ogre makes two attacks with its greatmaul or with its javelin.

[b]Greatmaul.[/b] Melee Weapon Attack: [+7] to hit, reach 5ft., one target. Hit: 14 ([2d8+5]) bludgeoning damage.

[b]Javelin.[/b] Melee or Ranged Weapon Attack: [+7] to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 ([2d6+5]) piercing damage.

[b]Punt.[/b] Melee Weapon Attack: [+7] to hit, reach 5ft., one target. Hit: 23 ([4d8+5]) bludgeoning damage and the target must make a DC 15 Strength saving throw, being thrown 20 ft. and knocked prone on a failed save, or pushed 10 ft. and not knocked prone on a success.

[b]War Drums (Recharge [d6]: 5-6).[/b] The warchief plays the drums of war. All other ogres within 120 ft. that can hear the drums may use their reaction to make a melee attack against an enemy in range.

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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