This is homebrew, submitted by a member of the community.
Random Orc
Random Orc
Medium Humanoid, UnalignedMedium Humanoid, Unaligned- Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.
- Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 ([2d6]) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.
Aggressive. As a bonus action, the Orc can move up to its speed toward a hostile creature that it can see.
[b]Aggressive.[/b] As a bonus action, the Orc can move up to its speed toward a hostile creature that it can see.
Actions
Multiattack. The hobgoblin makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated.
Multiattack. The hobgoblin makes two greatsword attacks.
Greatsword. Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: 9 ([2d6+2]) piercing damage.
Javelin. Melee or Ranged Weapon Attack: [+4] to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 ([1d6+2]) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a [d4] to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated.
Legendary Actions
Details
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