This is homebrew, submitted by a member of the community.
Gold-Forged Sentinel
Gold-Forged Sentinel
Large Construct, UnalignedLarge Construct, Unaligned-Charge. If the sentinel moves at least 20 feet straight toward a target and then hits it with an {Ram attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
-Charge. If the sentinel moves at least 20 feet straight toward a target and then hits it with an {Ram attack on the same turn, the target takes an extra 10 ([3d6]) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Actions
Multiattack. The Gold-Forged Sentinel makes two attacks: one with its hooves and one with its horn.
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d6+4) bludgeoning damage.
Horn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (1d8+4) piercing damage.
Healing Touch (3/Day). The Gold-Forged Sentinel touches another creature with its horn. The target magically regains 11 (2d8+2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
Hurl Flame. Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.
Multiattack. The Gold-Forged Sentinel makes two attacks: one with its hooves and one with its horn.
Hooves. Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: ([2d6+4]) bludgeoning damage.
Horn. Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: ([1d8+4]) piercing damage.
Healing Touch (3/Day). The Gold-Forged Sentinel touches another creature with its horn. The target magically regains 11 ([2d8+2]) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
Hurl Flame. Ranged Spell Attack: [+5] to hit, range 150 ft., one target. Hit: 10 ([3d6]) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.
Legendary Actions
Details
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