Kassoon

This is homebrew, submitted by a member of the community.

Kobold Scale Sorcerer

Kobold Scale Sorcerer

Small humanoid (kobold), lawful evilSmall humanoid (kobold), lawful evil
Armor Class 15 (natural armor)15 (natural armor)
[~<13]
+/-/*
Hit Points 27 (5d6+10)27 ([5d6+10])
[~1-6]
Speed 30 ft.30 ft.

STR
7 (-2)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
9 (-1)
CHA
14 (+2)

Token URL:
Saving Throws - -
Skills Arcana +2, Medicine +1 Arcana +2, Medicine +1
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses Darkvision 60ft, passive Perception 9Darkvision 60ft, passive Perception 9
Languages Common, DraconicCommon, Draconic
PB +2
Challenge 1 (200 XP)

[+instructions]

Spellcasting. The kobold is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following sorcerer spells prepared: • Cantrips (at will): fire bolt, mage hand, mending, poison spray • 1st level (4 slots): charm person, chromatic orb, expeditious retreat • 2nd level (2 slots): scorching ray.

Sorcery Points. The kobold has 3 sorcery points. It regains all its spent Sorcery Points when it finishes a Long Rest. It can spend its Sorcery Points on the following options: Heightened Spell: When it casts a spell that forces a creature to make a saving throw to resist the spell’s effects, the kobold can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.Subtle Spell: When the kobold casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

[b]Spellcasting.[/b] The kobold is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, [+4] to hit with spell attacks). It has the following sorcerer spells prepared: • Cantrips (at will): fire bolt, mage hand, mending, poison spray • 1st level (4 slots): charm person, chromatic orb, expeditious retreat • 2nd level (2 slots): scorching ray.

[b]Sorcery Points.[/b] The kobold has 3 sorcery points. It regains all its spent Sorcery Points when it finishes a Long Rest. It can spend its Sorcery Points on the following options: Heightened Spell: When it casts a spell that forces a creature to make a saving throw to resist the spell’s effects, the kobold can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.Subtle Spell: When the kobold casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.

[b]Pack Tactics.[/b] The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

[b]Sunlight Sensitivity.[/b] While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

[~Hit +2, DC <13, DPR 0-1]

Dagger (Melee). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4+2) piercing damage.
Dagger (Ranged). Ranged Weapon Attack: +4 to hit, reach 20/60 ft., one target. Hit: (1d4+2) piercing damage.

Fire Bolt. Ranged Spell Attack: +4 to hit, reach 120 ft., one target. Hit: (1d10) fire damage. A flammable object hit by this spell ignites if it isn't being carried or worn

Scorching Ray. Ranged Spell Attack: +4 to hit, reach 120 ft., one target. Hit: (2d6) fire damage. The kobold creates three rays when it casts this spell and it can hurl them at one or several targets in range

[b]Dagger (Melee).[/b] [i]Melee Weapon Attack:[/i] [+4] to hit, reach 5 ft., one target. Hit: ([1d4+2]) piercing damage.
[b]Dagger (Ranged).[/b] [i]Ranged Weapon Attack:[/i] [+4] to hit, reach 20/60 ft., one target. Hit: ([1d4+2]) piercing damage.
[b]Fire Bolt.[/b] [i]Ranged Spell Attack:[/i] [+4] to hit, reach 120 ft., one target. Hit: ([1d10]) fire damage. A flammable object hit by this spell ignites if it isn't being carried or worn

[b]Scorching Ray.[/b] [i]Ranged Spell Attack:[/i] [+4] to hit, reach 120 ft., one target. Hit: ([2d6]) fire damage. The kobold creates three rays when it casts this spell and it can hurl them at one or several targets in range

Legendary Actions

 

Details

 
Source Volo's Guide to Monsters
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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