Kassoon

This is homebrew, submitted by a member of the community.

Horned Devil

Horned Devil

Large fiend (devil), Lawful EvilLarge fiend (devil), Lawful Evil
Armor Class 18 (Natural Armor)18 (Natural Armor)
[~<13]
+/-/*
Hit Points 178 17d10+85178 [17d10+85]
[~1-6]
Speed 20 ft., fly 60 ft.20 ft., fly 60 ft.

STR
22 (+6)
DEX
17 (+3)
CON
21 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
17 (+3)

Token URL:
Saving Throws Str +10, Dex +7, Wis +7, Cha +7 Str [+10], Dex [+7], Wis [+7], Cha [+7]
Skills - -
Damage Vulnerabilities
Damage Resistances Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned Poisoned
Senses Darkvision 120 Ft., passive Perception 13Darkvision 120 Ft., passive Perception 13
Languages Infernal, Telepathy 120 Ft.Infernal, Telepathy 120 Ft.
PB +4
Challenge 11 (7,200 XP)

[+instructions]

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

[b]Devil's Sight.[/b] Magical darkness doesn't impede the devil's darkvision.

[b]Magic Resistance.[/b] The devil has advantage on saving throws against spells and other magical effects.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.

Fork. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 2d8+6 piercing damage.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 1d8+6 piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 3d6 hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing

Hurl Flame. Ranged Spell Attack: +7 to hit, reach 150 ft., one target. Hit: 4d6 fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire

[b]Multiattack.[/b] The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.

[b]Fork.[/b] Melee Weapon Attack: [+10] to hit, reach 10 ft., one target. Hit: [2d8+6] piercing damage.

[b]Tail.[/b] Melee Weapon Attack: [+10] to hit, reach 10 ft., one target. Hit: [1d8+6] piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 [3d6] hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 ([3d6]. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing

[b]Hurl Flame.[/b] Ranged Spell Attack: [+7] to hit, reach 150 ft., one target. Hit: [4d6] fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire

Legendary Actions

 

Details

 
Source 5th Edition SRD
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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