Kassoon

This is homebrew, submitted by a member of the community.

Spike Drake

Spike Drake

Medium dragon, NeutralMedium dragon, Neutral
Armor Class 1515
[~<13]
+/-/*
Hit Points 52 (7d8+21)52 ([7d8+21])
[~1-6]
Speed 30 ft.30 ft.

STR
17 (+3)
DEX
12 (+1)
CON
17 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)

Token URL:
https://www.youtube.com/watch?v=UUk1PTBbU2s&t=120s&ab_channel=JoshWhite
Saving Throws - -
Skills - Perception (+2)
- Intimidation (+3)
- Survival (+2)
- Perception ([+2])
- Intimidation ([+3])
- Survival ([+2])

Damage Vulnerabilities -
Damage Resistances - Piercing, Slashing, Fire
Damage Immunities
Condition Immunities
Gear
Senses Passive Perception 12, Darkvision 60 ftPassive Perception 12, Darkvision 60 ft
Languages understands Draconic but can't speak itunderstands Draconic but can't speak it
PB +2
Challenge 4 (1,100 XP)

[+instructions]

Multiattack. The drake attacks twice, with either its Bite or Tail, or Claws
OR
Single attack. The drake attacks once, with Charge

[b]Multiattack[/b]. The drake attacks twice, with either its Bite or Tail, or Claws
[b] OR [/b]
[b]Single attack[/b]. The drake attacks once, with Charge

Actions

[~Hit +2, DC <13, DPR 0-1]

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d8+3) piercing damage.
Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d6+3) bludgeoning damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d12+3) slashing damage.
Charge. The drake charges 20 ft forward, hitting and knocking down any one in its way, if it is of the same or smaller size. Any creature in its way must succeed on a DC 15 Strength saving throw or take 14 (3d8+3), and become prone. If any creature succeed the Strength saving throw, take half damage, and the Spike Drake is stopped in front of the creature.
Spike armor. As the drake is covered in spikes, any creature that makes a physical attack with it will have to succeed the DC 15 Constitution saving throw or take (1d8+2). If any creature succeed the Constitution saving throw, take half damage.

[b]Bite[/b]. Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 10 ([2d8+3]) piercing damage.
[b]Tail[/b]. Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 8 ([2d6+3]) bludgeoning damage.
[b]Claws[/b]. Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 14 ([2d12+3]) slashing damage.
[b]Charge[/b]. The drake charges 20 ft forward, hitting and knocking down any one in its way, if it is of the same or smaller size. Any creature in its way must succeed on a DC 15 Strength saving throw or take 14 ([3d8+3]), and become prone. If any creature succeed the Strength saving throw, take half damage, and the Spike Drake is stopped in front of the creature.
[b]Spike armor[/b]. As the drake is covered in spikes, any creature that makes a physical attack with it will have to succeed the DC 15 Constitution saving throw or take ([1d8+2]). If any creature succeed the Constitution saving throw, take half damage.

Legendary Actions

 

Details

Spike drakes are a rare and formidable variation of the drake family. These creatures are primarily raised in rocky plains in the mountains, which have helped shape their unique features and traits. They are much larger than regular horses, with an average weight of 4 tons and a length and height of a foot or two more than a horse. The spike drake's most notable feature is its thick hide, which acts as armor and protects the more vulnerable areas, such as its neck and belly, during combat.

Spike drakes reach maturity at just 1 month and have a lifespan of around 40 years. They are nomads and travel in groups called herds, which are led by an alpha drake. These herds tend to travel in packs, with the alpha drake being the strongest combatant among them. This position is constantly being challenged by new rivals, and the alpha must always be on alert to maintain its leadership status. Alpha drakes are distinguishable from other males as their skin turns blue, indicating their strength and status.

While non-alpha drakes are difficult to tame, it is possible to do so by either hatching and raising them or beating them in frontal combat. Once tamed, spike drakes are known for their incredible strength and loyalty. They are capable of pulling heavy carts filled with iron or breaking boulders, making them useful for heavy lifting and transportation.

In summary, spike drakes are a rare and impressive creature that has adapted to its rocky environment. While they are difficult to tame, once tamed, they are extremely loyal and strong companions. Their strength and combat abilities make them a valuable addition to any adventurer.

Spike drakes are a rare and formidable variation of the drake family. These creatures are primarily raised in rocky plains in the mountains, which have helped shape their unique features and traits. They are much larger than regular horses, with an average weight of 4 tons and a length and height of a foot or two more than a horse. The spike drake's most notable feature is its thick hide, which acts as armor and protects the more vulnerable areas, such as its neck and belly, during combat.

Spike drakes reach maturity at just 1 month and have a lifespan of around 40 years. They are nomads and travel in groups called herds, which are led by an alpha drake. These herds tend to travel in packs, with the alpha drake being the strongest combatant among them. This position is constantly being challenged by new rivals, and the alpha must always be on alert to maintain its leadership status. Alpha drakes are distinguishable from other males as their skin turns blue, indicating their strength and status.

While non-alpha drakes are difficult to tame, it is possible to do so by either hatching and raising them or beating them in frontal combat. Once tamed, spike drakes are known for their incredible strength and loyalty. They are capable of pulling heavy carts filled with iron or breaking boulders, making them useful for heavy lifting and transportation.

In summary, spike drakes are a rare and impressive creature that has adapted to its rocky environment. While they are difficult to tame, once tamed, they are extremely loyal and strong companions. Their strength and combat abilities make them a valuable addition to any adventurer.
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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