This is homebrew, submitted by a member of the community.
titanite demon
titanite demon
Large fiend(demon), chaotic neutralLarge fiend(demon), chaotic neutral
Actions
long pole combo. 3 Melee Weapon Attacks: +10 to hit, reach 15 ft., one target. Hit: (2d10+4) bludgeoning damage.
Lightning Ray. Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit: 41 (4d8) lightning
bonus action Leaping Strike. The Prowling Demon leaps 20 feet to a space he can see within range. Any creature in the demon’s space when it lands must make a Dexterity saving throw. dc17 On a failure, the creature takes 6d6 bludgeoning damage and prone. A creature takes half damage on a success.
6 D6-catch and bash- +10 to hit target makes acrobatics or athletics check dc 17 if success take 2D10+4 piercing damage. if failed take damage and additional 6D6+8 damage and prone condition.
long pole combo. 3 Melee Weapon Attacks: [+10] to hit, reach 15 ft., one target. Hit: ([2d10+4]) bludgeoning damage.
Lightning Ray. Ranged Spell Attack: [+10] to hit, range 60 ft., one target. Hit: 41 ([4d8]) lightning
bonus action Leaping Strike. The Prowling Demon leaps 20 feet to a space he can see within range. Any creature in the demon’s space when it lands must make a Dexterity saving throw. dc17 On a failure, the creature takes [6d6] bludgeoning damage and prone. A creature takes half damage on a success.
6 D6-catch and bash- +10 to hit target makes acrobatics or athletics check dc 17 if success take 2D10+4 piercing damage. if failed take damage and additional 6D6+8 damage and prone condition.
Legendary Actions
Details
demon tightnite
tightnite catch pole- (halbred) 10 ft range 1D10 damage scale with str/dex/int.special abbility leaping strike: 12 charges 2000 souls to recharge fully. 20 ft jump land and target square make a dex save dc 8+attack stat+prof or take 3(Xsize) D6 blunt damage and knock target prone. save=1/2 damage and no prone demon tightnite
tightnite catch pole- (halbred) 10 ft range 1D10 damage scale with str/dex/int.
special abbility leaping strike: 12 charges 2000 souls to recharge fully. 20 ft jump land and target square make a dex save dc 8+attack stat+prof or take 3(Xsize) D6 blunt damage and knock target prone. save=1/2 damage and no prone
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