Kassoon

This is homebrew, submitted by a member of the community.

Slitherin, Diseased

Slitherin, Diseased

Medium Humanoid (Titanspawn), Any EvilMedium Humanoid (Titanspawn), Any Evil
Armor Class 13 (leather armor)13 (leather armor)
[~<13]
+/-/*
Hit Points 19 (3d8+6)19 ([3d8+6])
[~1-6]
Speed 30 ft., Climb 30 ft.30 ft., Climb 30 ft.

STR
10 (+0)
DEX
15 (+2)
CON
15 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
15 (+2)

Token URL:
Saving Throws - -
Skills Acrobatics +4, Medicine +3, Stealth +4 Acrobatics [+4], Medicine [+3], Stealth [+4]
Damage Vulnerabilities -
Damage Resistances -
Damage Immunities -
Condition Immunities - -
Gear
Senses Passive Perception 11, Darkvision 60 ftPassive Perception 11, Darkvision 60 ft
Languages Slitherin, Titan SpeechSlitherin, Titan Speech
PB +2
Challenge 1/2 (100 XP)

[+instructions]

Contortionist. The slitherin has advantage on Dexterity checks to escape from bonds or being grappled, as well as to squeeze through tight spaces.
Disease Carrier. The Diseased slitherin is immune to the effects of disease. However, it can still contract diseases and be a carrier, exposing others to the disease’s ravages.
Rodent Empathy. The slitherin can converse with rodents through body language and simple sounds, communicating simple ideas to such beasts.

[b]Contortionist. [/b] The slitherin has advantage on Dexterity checks to escape from bonds or being grappled, as well as to squeeze through tight spaces.
[b]Disease Carrier.[/b] The Diseased slitherin is immune to the effects of disease. However, it can still contract diseases and be a carrier, exposing others to the disease’s ravages.
[b]Rodent Empathy.[/b] The slitherin can converse with rodents through body language and simple sounds, communicating simple ideas to such beasts.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The slitherin makes two attacks: one bite and one claw, or one bite and one shortsword.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d3+2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 3 (1d6) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6+2) piercing damage.
Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d8+1) piercing damage.

[b]Multiattack.[/b] The slitherin makes two attacks: one bite and one claw, or one bite and one shortsword.
[b]Bite.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: 4 ([1d3+2]) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 3 ([1d6]) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.
[b]Claw.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: 4 ([1d4+2]) slashing damage.
[b]Shortsword.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: 4 ([1d6+2]) piercing damage.
[b]Light Crossbow.[/b] Ranged Weapon Attack: [+4] to hit, range 80/320 ft., one target. Hit: 5 ([1d8+1]) piercing damage.

Legendary Actions

 

Details

The Diseased priesthood is divided into orders, each responsible for breeding slaves as hosts for different plagues and ailments. While rivalries exist among the orders, there is a limit to how far such conflicts can go; allowing a disease to die out would be considered an offense to their gods. Given their capacity for cooperation, the Diseased are the most likely slitherin to seek joint ventures with other nests, particularly when they require brute strength for their cunning plots. The Diseased priesthood is divided into orders, each responsible for breeding slaves as hosts for different plagues and ailments. While rivalries exist among the orders, there is a limit to how far such conflicts can go; allowing a disease to die out would be considered an offense to their gods. Given their capacity for cooperation, the Diseased are the most likely slitherin to seek joint ventures with other nests, particularly when they require brute strength for their cunning plots.
 
Source Scarred Lands Player’s Guide © 2016 Onyx Path Publishing
 
Environments
 
Tactics The Diseased prefer to strike from stealth, with ranged weapons ideally, rather than attack directly in melee.
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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