This is homebrew, submitted by a member of the community.
Aelfric, mysterious elf
Aelfric, mysterious elf
Medium humanoid, elf, Neutral EvilMedium humanoid, elf, Neutral Evil
Evasion. If Aelfric is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.
Sneak Attack (1/Turn). Aelfric deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Aelfric that isn't incapacitated and Aelfric doesn't have disadvantage on the attack roll.
Spellcasting. Aelfric is a 9th-level spellcaster. His spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). Aelfric has the following spells prepared:
- Cantrips (at will): mage hand, minor illusion, prestidigitation, ray of frost
- 1st level (4 slots): charm person, disguise self, expeditious retreat, sleep
- 2nd level (3 slots): detect thoughts, invisibility, suggestion
- 3rd level (3 slots): bestow curse, major image, vampiric touch
- 4th level (3 slots): dimension door, greater invisibility
- 5th level (1 slot): dominate person
Evasion. If Aelfric is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.
Sneak Attack (1/Turn). Aelfric deals an extra 14 ([4d6]) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Aelfric that isn't incapacitated and Aelfric doesn't have disadvantage on the attack roll.
Spellcasting. Aelfric is a 9th-level spellcaster. His spellcasting ability is Charisma (spell save DC 16, [+8] to hit with spell attacks). Aelfric has the following spells prepared:
[*]Cantrips (at will): [spell]mage hand[/spell], [spell]minor illusion[/spell], [spell]prestidigitation[/spell], [spell]ray of frost[/spell]
[*]1st level (4 slots): [spell]charm person[/spell], [spell]disguise self[/spell], [spell]expeditious retreat[/spell], [spell]sleep[/spell]
[*]2nd level (3 slots): [spell]detect thoughts[/spell], [spell]invisibility[/spell], [spell]suggestion[/spell]
[*]3rd level (3 slots): [spell]bestow curse[/spell], [spell]major image[/spell], [spell]vampiric touch[/spell]
[*]4th level (3 slots): [spell]dimension door[/spell], [spell]greater invisibility[/spell]
[*]5th level (1 slot): [spell]dominate person[/spell]
Actions
Multiattack: Aelfric makes two attacks with his longsword or two ranged attacks with his Shadowstrike Knives.
Longsword: Melee WeaponAttack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.
Shadowstrike Knives: Throwing KnivesAttack: +12 to hit, Thrown (range 20/60)
Damage: 1d4 piercing damage
Properties: Finesse, Light, Thrown (range 20/60)
Magical Properties: The knives can be magically summoned to the wielder's hand as a bonus action. Once per turn, when the wielder hits a creature with a thrown knife, they can choose to deal an additional 1d6 necrotic damage. This extra damage is increased to 2d6 if the target is surprised or the attack comes from hiding.
Multiattack: Aelfric makes two attacks with his longsword or two ranged attacks with his Shadowstrike Knives.
Longsword: Melee Weapon
Attack: [+9] to hit, reach 5 ft., one target. Hit: 7 ([1d8+3]) slashing damage, or 8 ([1d10+3]) slashing damage if used with two hands.
Shadowstrike Knives: Throwing Knives
Attack: [+12] to hit, Thrown (range 20/60)
Damage: [1d4] piercing damage
Properties: Finesse, Light, Thrown (range 20/60)
Magical Properties: The knives can be magically summoned to the wielder's hand as a bonus action. Once per turn, when the wielder hits a creature with a thrown knife, they can choose to deal an additional [1d6] necrotic damage. This extra damage is increased to [2d6] if the target is surprised or the attack comes from hiding.
Legendary Actions
Aelfric can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Aelfric regains spent legendary actions at the start of his turn.
Attack. Aelfric makes a melee or ranged attack.
Move. Aelfric moves up to his speed without provoking opportunity attacks.
Misty Step (Costs 2 Actions). Aelfric magically teleports up to 30 feet to an unoccupied space that he can see.
Aelfric can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Aelfric regains spent legendary actions at the start of his turn.Attack. Aelfric makes a melee or ranged attack.
Move. Aelfric moves up to his speed without provoking opportunity attacks.
Misty Step (Costs 2 Actions). Aelfric magically teleports up to 30 feet to an unoccupied space that he can see.
Details
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