This is homebrew, submitted by a member of the community.
Gnome squidling
Gnome squidling
Small aberration unaligned Small aberration unaligned
Innate Spellcasting (Psionics). The squidling's innate spellcast-
ing ability is Intelligence (spell save DC 7). It can innately cast
levitate at will, requiring no components.
Magic Resistance. The squidling has advantage on saving throws against spells and other magical effects.
Innate Spellcasting (Psionics). The squidling's innate spellcast-
ing ability is Intelligence (spell save DC 7). It can innately cast
levitate at will, requiring no components.
Magic Resistance. The squidling has advantage on saving throws against spells and other magical effects.
Actions
Tentacles. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 5 (2d4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 7) and must succeed on a DC 7 Intelligence saving throw or be stunned until this grapple ends.
Extract Brain. Melee Weapon Attack: +0 to hit, reach 5 ft., one incapacitated creature grappled by the squidling. Hit: 27 (5d10) piercing damage. If this damage reduces the target to 0 hit points, the squidling kills the target by extracting and devour- ing its brain.
Mind Tickle (Recharge 5-6). The squidling magically emits psy. chic energy in a 30-foot cone. Each creature in that area must succeed on a DC 7 Intelligence saving throw or take 2 (1d4) psychic damage and be stunned until the end of its next turn.
Tentacles. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 5 (2d4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 7) and must succeed on a DC 7 Intelligence saving throw or be stunned until this grapple ends.
Extract Brain. Melee Weapon Attack: +0 to hit, reach 5 ft., one incapacitated creature grappled by the squidling. Hit: 27 (5d10) piercing damage. If this damage reduces the target to 0 hit points, the squidling kills the target by extracting and devour- ing its brain.
Mind Tickle (Recharge 5-6). The squidling magically emits psy. chic energy in a 30-foot cone. Each creature in that area must succeed on a DC 7 Intelligence saving throw or take 2 (1d4) psychic damage and be stunned until the end of its next turn.
Legendary Actions
Details
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