This is homebrew, submitted by a member of the community.
Judge Alaire
Judge Alaire
Human JudgeHuman Judge- You can secure an audience with a local noble
Fighter Features:- Fighting Style - Great Weapon Fighting: Reroll 1's and 2's on two-handed melee weapon damage dice
- Heal 1d10+12
- Take an extra action once between rests
Fighter Archetype: Samurai- 3/day you can use a bonus action to gain 5 temp hp and gain advantage on weapon attacks for the turn
- You can make three attacks on your turn
- Gain Wis mod bonus to persuasion
- Gain Wis proficiency, or Int or Cha is already proficient
- Reroll a failed save 1/day
- You always start combat with at least one use of your Spirit
- The temp hp you gain increases to 10
Cleric Features:- Cleric Archetype: War
- You can make an attack as a bonus action after using an attack action (5 times per day)
- Turn Undead (see rules)
- Guided Strike (see rules)
- Kill CR undead that fail save vs turning
- Additional divinity per rest
- War God's Blessing (see rules)
Slasher: Creatures you critically slash suffer disadvantage when attacking until your next turn. You can slow a creature by 10 feet with a slashing attack 1/turn. +1 to either Str or Dex
War Caster: You gain advantage on concentration vs damage, can still cast while holding weapons, and can cast a single target 1 action spell as an opportunity attackNoble Feature:
- You can secure an audience with a local noble
Fighter Features:
- Fighting Style - Great Weapon Fighting: Reroll 1's and 2's on two-handed melee weapon damage dice
- Heal [1d10+12]
- Take an extra action once between rests
Fighter Archetype: Samurai
- 3/day you can use a bonus action to gain 5 temp hp and gain advantage on weapon attacks for the turn
- You can make three attacks on your turn
- Gain Wis mod bonus to persuasion
- Gain Wis proficiency, or Int or Cha is already proficient
- Reroll a failed save 1/day
- You always start combat with at least one use of your Spirit
- The temp hp you gain increases to 10
Cleric Features:
- Cleric Archetype: War
- You can make an attack as a bonus action after using an attack action (5 times per day)
- Turn Undead (see rules)
- Guided Strike (see rules)
- Kill CR undead that fail save vs turning
- Additional divinity per rest
- War God's Blessing (see rules)
Slasher: Creatures you critically slash suffer disadvantage when attacking until your next turn. You can slow a creature by 10 feet with a slashing attack 1/turn. [+1] to either Str or Dex
War Caster: You gain advantage on concentration vs damage, can still cast while holding weapons, and can cast a single target 1 action spell as an opportunity attack
Actions
Legendary Actions
Details
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