Kassoon

This is homebrew, submitted by a member of the community.

Centaur Mystic

Centaur Mystic

Large Monstrosity (centaur), neutral goodLarge Monstrosity (centaur), neutral good
Armor Class 1212
[~<13]
+/-/*
Hit Points 39 (6d10+6)39 ([6d10+6])
[~1-6]
Speed 50 ft.50 ft.

STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
10 (+0)

Token URL:
Saving Throws - -
Skills Nature +2, Survival +5 Nature [+2], Survival [+5]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities -
Condition Immunities - -
Gear
Senses Passive Perception 13Passive Perception 13
Languages Elvish, SylvanElvish, Sylvan
PB +2
Challenge 2 (450 XP)

[+instructions]

Spellcasting. The centaur is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following Druid spells prepared:

Cantrips (at will): druidcraft, thornwhip

1st level (4 slots): animal friendship, faerie fire, healing word

2nd level (2 slots): barkskin, moonbeam

[b]Spellcasting.[/b] The centaur is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following Druid spells prepared:

Cantrips (at will): [i][spell]druidcraft[/spell], [spell]thornwhip[/spell][/i]

1st level (4 slots): [i][spell]animal friendship[/spell], [spell]faerie fire[/spell], [spell]healing word[/spell][/i]

2nd level (2 slots): [i][spell]barkskin[/spell], [spell]moonbeam[/spell][/i]

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The centaur makes two attacks: one with its quarterstaff and one with its hooves or two with its longbow.

Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6+2) bludgeoning damage.

Hooves. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 7 (2d4+2) bludgeoning damage.

Longbow. Melee Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.

[b]Multiattack.[/b] The centaur makes two attacks: one with its quarterstaff and one with its hooves or two with its longbow.

[b]Quarterstaff.[/b] [i]Melee Weapon Attack:[/i] [+4] to hit, reach 5ft., one target. [i]Hit:[/i] 5 ([1d6+2]) bludgeoning damage.

[b]Hooves.[/b] [i]Melee Weapon Attack:[/i] [+4] to hit, reach 5ft., one target. [i]Hit:[/i] 7 ([2d4+2]) bludgeoning damage.

[b]Longbow.[/b] [i]Melee Weapon Attack:[/i] [+4] to hit, range 150/600 ft., one target. [i]Hit:[/i] 6 ([1d8+2]) piercing damage.

Legendary Actions

 

Details

Centaur mystics have harnessed the power of nature to create spells to heal their allies, protect themselves, and to weaken their enemies. Centaur mystics have harnessed the power of nature to create spells to heal their allies, protect themselves, and to weaken their enemies.
 
Source Nerzugal's Extended Bestiary
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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