This is homebrew, submitted by a member of the community.
Centaur Mystic
Centaur Mystic
Large Monstrosity (centaur), neutral goodLarge Monstrosity (centaur), neutral good
Spellcasting. The centaur is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following Druid spells prepared:
Cantrips (at will): druidcraft, thornwhip
1st level (4 slots): animal friendship, faerie fire, healing word
2nd level (2 slots): barkskin, moonbeam
[b]Spellcasting.[/b] The centaur is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following Druid spells prepared:
Cantrips (at will): [i][spell]druidcraft[/spell], [spell]thornwhip[/spell][/i]
1st level (4 slots): [i][spell]animal friendship[/spell], [spell]faerie fire[/spell], [spell]healing word[/spell][/i]
2nd level (2 slots): [i][spell]barkskin[/spell], [spell]moonbeam[/spell][/i]
Actions
Multiattack. The centaur makes two attacks: one with its quarterstaff and one with its hooves or two with its longbow.
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6+2) bludgeoning damage.
Hooves. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 7 (2d4+2) bludgeoning damage.
Longbow. Melee Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.
[b]Multiattack.[/b] The centaur makes two attacks: one with its quarterstaff and one with its hooves or two with its longbow.
[b]Quarterstaff.[/b] [i]Melee Weapon Attack:[/i] [+4] to hit, reach 5ft., one target. [i]Hit:[/i] 5 ([1d6+2]) bludgeoning damage.
[b]Hooves.[/b] [i]Melee Weapon Attack:[/i] [+4] to hit, reach 5ft., one target. [i]Hit:[/i] 7 ([2d4+2]) bludgeoning damage.
[b]Longbow.[/b] [i]Melee Weapon Attack:[/i] [+4] to hit, range 150/600 ft., one target. [i]Hit:[/i] 6 ([1d8+2]) piercing damage.
Legendary Actions
Details
Centaur mystics have harnessed the power of nature to create spells to heal their allies, protect themselves, and to weaken their enemies. Centaur mystics have harnessed the power of nature to create spells to heal their allies, protect themselves, and to weaken their enemies.Shout outs: Stacey, elijah D. maben, R., bruschkin, Bobby Marr, Vincent Drone, thea musing, Brian Nunziato, Garrett Smith, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, yoland katamari, Dave Walker, Rhonda Seiter, Alexa Hobusch, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, Gillian Tolbert, David R Abbott, Rick Marsh, Brittany DeNicholas, Phillip Hash, Amanda Kettles, John Trent Dumproff, Lou Bliss, Pythor Sen, Desedent, Michael Isberg, Nat, Thomas Wilhelm, Krueger82, Irate The Pirate, Mark L, Conall Reilly, keith oneal rogers, Cam Largent, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Rodney O'Dell, Robin Ellis-Foster, Jess, Lars Yell, Zee Livezey, Kevin, Kerry Melton, Mary Kieser, SallySparrow132, Naomi B, J, Millergendraft, Federica Frezza, Nick Soucy, Ellen Mitchell, Melanie Warga, Jeremiah Walker, Bryan Sheairs, Bryan Kempka, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Joline Tran, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Kayleigh Sulin, Dani, Gundar Wez, Nahellion, Ben Pytlik, Nicholas Hanke, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Gannon Dubay, Thobek, Aaron Teupe, Felix Schmäche, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Dylan Rintoul, KingHavok1217, Mx Charlie, Zachary Burgess-Hicks, Shazear, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, Justin Stensgard, Jason Clark, Trey Vickory
Their contribution stands as a beacon of hope for all adventurers!