Kassoon

This is homebrew, submitted by a member of the community.

Kane Doji

Kane Doji

Large fiend (oni), lawful evilLarge fiend (oni), lawful evil
Armor Class 20 (plate)20 (plate)
[~<13]
+/-/*
Hit Points 240 (20d10+140)240 (20d10+140)
[~1-6]
Speed 40 ft., Fly 40 ft40 ft., Fly 40 ft

STR
35 (+12)
DEX
16 (+3)
CON
25 (+7)
INT
16 (+3)
WIS
18 (+4)
CHA
15 (+2)

Token URL:
Saving Throws Str +16, Con +11, Wis +8 Str [+16], Con [+11], Wis [+8]
Skills Large fiend (oni), lawful evil Large fiend (oni), lawful evil
Damage Vulnerabilities
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poisoned
Condition Immunities bludgeoning, piercing, and slashing from nonmagical attacks bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 18darkvision 60 ft., passive Perception 18
Languages Common, GiantCommon, Giant
PB +6
Challenge 17 (18,000 XP)

[+instructions]

Change Shape.*** The oni magically polymorphs into a Medium or Large humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its katana reverts to its normal size.

- ***Innate Spellcasting.*** The oni's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
- At will: *darkness*, *invisibility* (self only), *heat metal*
- 3/day each: *animate objects*, *blade barrier* (DC 16), *wall of iron*

- 1/day each: *ray of frost*, *whirlwind* (DC 18)

Magic Weapons: The oni’s weapon attacks are magical.

Regeneration: The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.

Change Shape.*** The oni magically polymorphs into a Medium or Large humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its katana reverts to its normal size.

- ***Innate Spellcasting.*** The oni's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
- At will: *darkness*, *invisibility* (self only), *heat metal*
- 3/day each: *animate objects*, *blade barrier* (DC 16), *wall of iron*
- 1/day each: *ray of frost*, *whirlwind* (DC 18)

Magic Weapons: The oni’s weapon attacks are magical.

Regeneration: The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack: The oni makes two attacks with its claws or its glaive.

Claw: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d8+10) slashing damage plus 10 (3d6) lightning damage.

Glaive: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 21 (2d10+10) slashing damage plus 10 (3d6) lightning damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 19 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the oni hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Multiattack: The oni makes two attacks with its claws or its glaive.

Claw: Melee Weapon Attack: [+14] to hit, reach 10 ft., one target. Hit: 19 ([2d8+10]) slashing damage plus 10 ([3d6]) lightning damage.

Glaive: Melee Weapon Attack: [+14] to hit, reach 15 ft., one target. Hit: 21 ([2d10+10]) slashing damage plus 10 ([3d6]) lightning damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 19 Constitution saving throw or lose 10 ([3d6]) hit points at the start of each of its turns due to an infernal wound. Each time the oni hits the wounded target with this attack, the damage dealt by the wound increases by 10 ([3d6]). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Legendary Actions

 

Details

The iron demon. He is a cold and ruthless oni who can manipulate metal and create weapons and armor. He is related to iron giants and can use metal missiles to pierce and slash his enemies. The iron demon. He is a cold and ruthless oni who can manipulate metal and create weapons and armor. He is related to iron giants and can use metal missiles to pierce and slash his enemies.
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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