Kassoon

This is homebrew, submitted by a member of the community.

Azriel, Warden of the Dead

Azriel, Warden of the Dead

Medium Aasimar(Humanoid), Lawful EvilMedium Aasimar(Humanoid), Lawful Evil
Armor Class 1919
[~<13]
+/-/*
Hit Points 244(20d12+4)244([20d12+4])
[~1-6]
Speed 30 ft., fly 90 ft.30 ft., fly 90 ft.

STR
20 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
22 (+6)
WIS
24 (+7)
CHA
12 (+1)

Token URL:
Saving Throws Wis +11 Int+10 Str +9 Con +8 Wis [+11] Int[+10] Str [+9] Con [+8]
Skills Perception +18 Perception [+18]
Damage Vulnerabilities
Damage Resistances The Aasimar has resistance to necrotic, radiant, and fire damage.
Damage Immunities This creature is immune to non-magical attacks.
Condition Immunities charmed, exhaustion, frightened charmed, exhaustion, frightened
Senses truesight 120 ft., darkvision 120 ft., Passive Perception 28truesight 120 ft., darkvision 120 ft., Passive Perception 28
Languages AllAll
PB +5
Challenge 16 (15,000 XP)

[+instructions]

Flyby. This creature doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Ward of Ohmbra. This creature has advantage on saving throws against spells and other magical effects.


Ohmbra's Strike. Ohmbra is a sentient being, thus gaining a turn in combat. Ohmbra has an initiative of +0. Ohmbra will give its turn to Azriel giving him a 2nd turn.

Legendary Resistance. (3/day) If this creature fails a saving throw, it can choose to succeed instead.

[b]Flyby.[/b] This creature doesn't provoke an opportunity attack when it flies out of an enemy's reach.

[b]Ward of Ohmbra.[/b] This creature has advantage on saving throws against spells and other magical effects.


[b]Ohmbra's Strike.[/b] Ohmbra is a sentient being, thus gaining a turn in combat. Ohmbra has an initiative of [+0]. Ohmbra will give its turn to Azriel giving him a 2nd turn.

[b]Legendary Resistance. (3/day)[/b] If this creature fails a saving throw, it can choose to succeed instead.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. Azriel can make 3 attacks. He can use 1 spell and make two attacks with Ohmbra or no spell and 3 attacks with Ohmbra.

Necrotic Shroud. Use a bonus to transform yourself. Your eyes briefly become pools of darkness, and ghostly wings sprout from your back, increasing your flight speed to 120ft. Creatures within 20ft. of you that can see you must succeed on a Charisma saving throw DC 13 or become frightened of you for 1 minute. Deal an extra 2d12+2 to frightened creatures once on each of your turns.

Cast a Spell. Azriel can cast any spell from his Spell List.

Ohmbra. Melee attack. +8 to hit, reach 5ft—on hit:2d4+11 slashing damage plus 3d10 necrotic damage.

[b]Multiattack.[/b] Azriel can make 3 attacks. He can use 1 spell and make two attacks with Ohmbra or no spell and 3 attacks with Ohmbra.

[b]Necrotic Shroud.[/b] Use a bonus to transform yourself. Your eyes briefly become pools of darkness, and ghostly wings sprout from your back, increasing your flight speed to 120ft. Creatures within 20ft. of you that can see you must succeed on a [i]Charisma[/i] saving throw DC 13 or become frightened of you for 1 minute. Deal an extra 2d12+2 to frightened creatures once on each of your turns.

[b]Cast a Spell.[/b] Azriel can cast any spell from his [i]Spell List[/i].

[b]Ohmbra.[/b] Melee attack. +8 to hit, reach 5ft—on hit:[2d4+11] slashing damage plus [3d10] necrotic damage.

Legendary Actions

This creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.

Ward of Ohmbra. Heal for 6d4+6

Celestial Awareness. The Aasimar makes a Wisdom(Perception) check.

Teleport. The Aasimar can teleport 120ft to an unoccupied space.

Unyielding Equalizer. Azriel can make an attack with Ohmbra and deal + 4d8 necrotic damage.

This creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.

[b]Ward of Ohmbra.[/b] Heal for [6d4+6]

[b]Celestial Awareness.[/b] The Aasimar makes a Wisdom(Perception) check.

[b]Teleport.[/b] The Aasimar can teleport 120ft to an unoccupied space.

[b]Unyielding Equalizer.[/b] Azriel can make an attack with Ohmbra and deal + [4d8] necrotic damage.
 

Details

 
Source Homebrew
 
Environments Planar, Urban, Grassland, Mountain, Hill
 
Tactics Fly 90 feet towards a PC with the lowest AC, preferring to remain in cover until in range. Hide if unable to get in range. Use Blood Drain in melee or Spear at range.
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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