This is homebrew, submitted by a member of the community.
"Lord Reginald"
"Lord Reginald"
Medium Humanoid (changeling, shapechanger) Chaotic EvilMedium Humanoid (changeling, shapechanger) Chaotic Evil
Change Appearance. The changeling can use its action to polymorph into a Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Legendary Resistance (3/Day). If the changeling fails a saving throw, it can choose to succeed instead.
Parry (Reaction): The changeling adds 4 to its AC against one melee attack that would hit it. To do so, the changeling must see the attacker and be wielding a melee weapon.
[b]Change Appearance.[/b] The changeling can use its action to polymorph into a Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
[b]Legendary Resistance (3/Day).[/b] If the changeling fails a saving throw, it can choose to succeed instead.
[b]Parry (Reaction):[/b] The changeling adds 4 to its AC against one melee attack that would hit it. To do so, the changeling must see the attacker and be wielding a melee weapon.
Actions
Multiattack. The changeling makes two attacks with its dagger.
Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 30 (15d4) piercing damage.
Unsettling Visage (Recharges after a Short or Long Rest). Each creature within 30 feet of the changeling must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Multiattack. The changeling makes two attacks with its dagger.
Dagger. Melee or Ranged Weapon Attack: [+8] to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 30 ([15d4]) piercing damage.
Unsettling Visage (Recharges after a Short or Long Rest). Each creature within 30 feet of the changeling must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
The changeling can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Blend (1 action) The changeling blends in with its surroundings, disengaging from any surrounding enemies and moving up to half its movement.
Quick strike The changeling makes one attack against a creature within reach.
Shadow Tunnel (2 actions) The changeling melds into shadow and surges forward in a 30ft line. All creatures in its path must make a DC 16 DEX save or take 3d6 force damage, or half as much on a save.
The changeling can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
[b]Blend (1 action)[/b] The changeling blends in with its surroundings, disengaging from any surrounding enemies and moving up to half its movement.
[b]Quick strike[/b] The changeling makes one attack against a creature within reach.
[b]Shadow Tunnel (2 actions)[/b] The changeling melds into shadow and surges forward in a 30ft line. All creatures in its path must make a DC 16 DEX save or take 3d6 force damage, or half as much on a save.
Details
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